Constants for special values of Screen.sleepTimeout.

コード例 #1
0
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.SleepTimeout o;
         o = new UnityEngine.SleepTimeout();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int constructor(IntPtr l)
 {
     UnityEngine.SleepTimeout o;
     o = new UnityEngine.SleepTimeout();
     pushObject(l, o);
     return(1);
 }
コード例 #3
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.SleepTimeout o;
         o = new UnityEngine.SleepTimeout();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #4
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.SleepTimeout o;
         o=new UnityEngine.SleepTimeout();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
コード例 #5
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.SleepTimeout o;
         o=new UnityEngine.SleepTimeout();
         pushValue(l,true);
         pushValue(l,o);
         return 2;
     }
     catch(Exception e) {
         return error(l,e);
     }
 }
コード例 #6
0
 static public int constructor(IntPtr l)
 {
     LuaDLL.lua_remove(l, 1);
     UnityEngine.SleepTimeout o;
     if (matchType(l, 1))
     {
         o = new UnityEngine.SleepTimeout();
         pushObject(l, o);
         return(1);
     }
     LuaDLL.luaL_error(l, "New object failed.");
     return(0);
 }
コード例 #7
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.SleepTimeout o;
         o = new UnityEngine.SleepTimeout();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #8
0
ファイル: SleepTimeoutWrap.cs プロジェクト: amadabarney/Bead
    static int _CreateSleepTimeout(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            SleepTimeout obj = new SleepTimeout();
            LuaScriptMgr.PushObject(L, obj);
            return 1;
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: SleepTimeout.New");
        }

        return 0;
    }
コード例 #9
0
    static int _CreateUnityEngine_SleepTimeout(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                UnityEngine.SleepTimeout obj = new UnityEngine.SleepTimeout();
                ToLua.PushSealed(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.SleepTimeout.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }