static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.SleepTimeout o; o = new UnityEngine.SleepTimeout(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { UnityEngine.SleepTimeout o; o = new UnityEngine.SleepTimeout(); pushObject(l, o); return(1); }
static public int constructor(IntPtr l) { try { UnityEngine.SleepTimeout o; o = new UnityEngine.SleepTimeout(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.SleepTimeout o; o=new UnityEngine.SleepTimeout(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
public static int constructor(IntPtr l) { try { UnityEngine.SleepTimeout o; o=new UnityEngine.SleepTimeout(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.SleepTimeout o; if (matchType(l, 1)) { o = new UnityEngine.SleepTimeout(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
static public int constructor(IntPtr l) { try { UnityEngine.SleepTimeout o; o = new UnityEngine.SleepTimeout(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int _CreateSleepTimeout(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { SleepTimeout obj = new SleepTimeout(); LuaScriptMgr.PushObject(L, obj); return 1; } else { LuaDLL.luaL_error(L, "invalid arguments to method: SleepTimeout.New"); } return 0; }
static int _CreateUnityEngine_SleepTimeout(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.SleepTimeout obj = new UnityEngine.SleepTimeout(); ToLua.PushSealed(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.SleepTimeout.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }