public static void SetGlobalInt(string propertyName, int value) { Shader.SetGlobalFloat(propertyName, (float)value); }
public static void SetGlobalInt(int nameID, int value) { Shader.SetGlobalFloat(nameID, (float)value); }
public static void SetGlobalFloat(string propertyName, float value) { Shader.SetGlobalFloat(Shader.PropertyToID(propertyName), value); }