static int GetDependency(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Shader o = obj.GetDependency(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }