コード例 #1
0
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Resources o;
         o = new UnityEngine.Resources();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
        /// <inheritdoc cref="UnityResources.UnloadUnusedAssets()"/>
        public static AsyncOperation UnloadUnusedAssets()
        {
            AsyncOperation operation = UnityResources.UnloadUnusedAssets();

            operation.completed += unloadCacheAsync;
            return(operation);
        }
コード例 #3
0
        private void EnsureMappingsExist()
        {
            if (xnaBundles == null && !Game.IsDummy)
            {
                string streamingAssetsPath;
                if (PlatformInstances.IsEditor)
                {
                    streamingAssetsPath = string.Format("file://{0}/", Application.streamingAssetsPath);
                }
                else
#if U_WINDOWS || U_PS4
                { streamingAssetsPath = string.Format("file://{0}/", Application.streamingAssetsPath); }
#else
                { streamingAssetsPath = string.Format("{0}/", Application.streamingAssetsPath); }
#endif

                Log.WriteT("Initializing Mapped Content...");

                xnaBundles = new BundleManager(streamingAssetsPath,
                                               new StringReader(UResources.Load <TextAsset>("AssetBundleMappings").text),
                                               true);

                streams = new StreamedContentManager(streamingAssetsPath,
                                                     new StringReader(UResources.Load <TextAsset>("StreamedMappings").text));

                Log.WriteT("Mapped Content Initialized");
            }
        }
コード例 #4
0
        /// <summary>
        /// 加载子弹型npc
        /// </summary>
        /// <returns>The bullet npc.</returns>
        /// <param name="num">Number.</param>
        /// <param name="camp">Camp.</param>
        /// <param name="pos">Position.</param>
        /// <param name="rot">Rot.</param>
        public GameObject LoadBulletNpc(int num, CAMP camp, Vector3 pos, Quaternion rot)
        {
            if (NpcModel == null)
            {
                NpcModel = Core.Data.getIModelConfig <NPCModel>();
            }

            NPCConfigData configData = NpcModel.get(num);

            #if DEBUG
            Utils.Assert(configData == null, "Virtual Npc load can't find npc configure. NPC id = " + num);
            #endif

            string path = SPath.Combine(ResourceSetting.PACKROOT, NPC);
            path = SPath.Combine(path, "ServerBulletNpc");

            UObj obj = URes.Load(path);

            GameObject go = GameObject.Instantiate(obj) as GameObject;
            go.transform.position = pos;
            go.transform.rotation = rot;

            ServerNPC npc = go.GetComponent <ServerNPC>();
            if (npc != null)
            {
                DynamicDataInit(npc, configData, camp);
            }

            return(go);
        }
コード例 #5
0
// Start is called before the first frame update
    public void Start()
    {
        _game = Manager.Instance.game;
        Assert.IsNotNull(_game);

        _clientInfo = Manager.Instance.clientInfo;
        Assert.IsNotNull(_clientInfo);

        Assert.IsNotNull(Manager.Instance.tablePositions);

        _radialBarGameStart = gameStartsRadialBar.GetComponent <QUI_Bar>();
        buttonToken.SetActive(false);
        smallBlindToken.SetActive(false);
        bigBlindToken.SetActive(false);

        foreach (TablePosition t in Manager.Instance.tablePositions)
        {
            t.nameText.SetText("");
            t.stackText.SetText("");
            t.radialBar.gameObject.SetActive(false);
        }

        cardBlankPrefab = (GameObject)Resources.Load(Cards.BlankCard());
        if (cardBlankPrefab == null)
        {
            throw new FileNotFoundException(Cards.BlankCard() + " no file found - please check the configuration");
        }
    }
コード例 #6
0
ファイル: ProgressBar.cs プロジェクト: lwx1010/2D_XProject
        public static ProgressBar Show(string bgPath, string fgPath, Action onFinished = null, Image.FillMethod fillMethod = Image.FillMethod.Horizontal, bool leftFill = true)
        {
            if (barGo != null)
            {
                GameObject.DestroyImmediate(barGo);
            }

            barGo          = null;
            curProgressBar = null;
            var tempGo = Instantiate(ResourceManager.LoadGameObjectAssets(PrefabResourceName));

            barGo = tempGo;
            GameObject.DontDestroyOnLoad(barGo);
            curProgressBar          = tempGo.GetComponent <ProgressBar>();
            curProgressBar.onFinish = onFinished;

            curProgressBar.progressBg.sprite = UR.Load <Sprite>(bgPath) as Sprite;
            curProgressBar.progressBg.SetNativeSize();
            curProgressBar.progress.sprite = UR.Load <Sprite>(fgPath) as Sprite;
            curProgressBar.progress.SetNativeSize();

            curProgressBar.progress.type       = Image.Type.Filled;
            curProgressBar.progress.fillMethod = fillMethod;
            curProgressBar.progress.fillOrigin = leftFill ? 0 : 1;
            curProgressBar.progress.fillAmount = 0;
            return(curProgressBar);
        }
コード例 #7
0
 static public int constructor(IntPtr l)
 {
     UnityEngine.Resources o;
     o = new UnityEngine.Resources();
     pushObject(l, o);
     return(1);
 }
コード例 #8
0
 /// <summary>
 /// 清空资源
 /// </summary>
 /// <param name="gc">If set to <c>true</c> gc.</param>
 public void ClearCache(bool gc)
 {
     lstRefAsset = new LRUCache <string, UObj>(MAX_CAPACITY, MAX_CAPACITY);
     unUsedUObj  = 0;
     if (gc)
     {
         URes.UnloadUnusedAssets();
     }
 }
コード例 #9
0
        private UObject NativeLoad(string fileName, Type type)
        {
            UObject res = UResources.Load(UnityResourcePath(fileName), type);

            if (res == null)
            {
                throw new ContentLoadException("Failed to load " + fileName + " as " + type);
            }
            return(res);
        }
コード例 #10
0
        public static string ReadTextFile(string assetName)
        {
            TextAsset textasset = UResources.Load(assetName, typeof(TextAsset)) as TextAsset;

            if (textasset == null)
            {
                throw new ContentLoadException("Failed to load " + assetName + " as " + typeof(TextAsset));
            }
            return(textasset.text);
        }
 void CloseAllWindows()
 {
     foreach (var window in Resources.FindObjectsOfTypeAll <ContentWindow>())
     {
         if (window && null != window)
         {
             window.Close();
         }
     }
 }
コード例 #12
0
ファイル: ItemController.cs プロジェクト: u734552/Ravenfall
    public ItemController Create(RavenNest.Models.Item item, bool useMalePrefab)
    {
        definition = item;

        gameObject.name = item.Name;

        transform.localPosition = Vector3.zero;
        transform.localRotation = Quaternion.identity;

        Id    = item.Id;
        Name  = item.Name;
        Level = item.Level;

        WeaponAim   = item.WeaponAim;
        WeaponPower = item.WeaponPower;
        ArmorPower  = item.ArmorPower;

        RequiredAttackLevel  = item.RequiredAttackLevel;
        RequiredDefenseLevel = item.RequiredDefenseLevel;

        Category          = item.Category;
        Type              = item.Type;
        Material          = item.Material;
        FemaleModelID     = item.FemaleModelId;
        MaleModelID       = item.MaleModelId;
        GenericPrefabPath = item.GenericPrefab;
        MalePrefabPath    = item.MalePrefab;
        FemalePrefabPath  = item.FemalePrefab;
        IsGenericModel    = item.IsGenericModel.GetValueOrDefault();

        if (!prefab)
        {
            var path = IsGenericModel
                ? GenericPrefabPath
                : useMalePrefab
                    ? MalePrefabPath
                    : FemalePrefabPath;

            if (string.IsNullOrEmpty(path))
            {
                return(this);
            }

            prefab = Resources.Load <GameObject>(path);
            if (!prefab)
            {
                //Debug.LogError(this.name + " failed to load prefab: " + path);
                return(this);
            }

            model = Instantiate(prefab, transform) as GameObject;
        }

        return(this);
    }
コード例 #13
0
        } // end read

        // Read from the file and store the data
        public void Read_From_Resource(string _fileName)
        {
            Object obj = UR.Load <Object>(_fileName);

            if (debug)
            {
                Debug.Log("IniFile Read File from Resource:\n" + obj);
            }

            Read_From_String(obj.ToString());
        } // end read
コード例 #14
0
        public static Stream ReadBytesFileToStream(string fileName)
        {
            fileName = fileName.ToLower().Replace("\\", "/");
            TextAsset binData = UResources.Load(fileName, typeof(TextAsset)) as TextAsset;

            if (binData == null)
            {
                throw new ContentLoadException("Failed to load " + fileName + " as " + typeof(TextAsset));
            }
            return(new MemoryStream(binData.bytes));
        }
コード例 #15
0
ファイル: ResourceMgr.cs プロジェクト: wxl-007/ShadowDota
        //异步加载Resource目录上的东西
        IEnumerator Async(string filename, Action <UObj, string> finished)
        {
            ResourceRequest request = URes.LoadAsync(filename);

            yield return(request);

            if (finished != null)
            {
                finished(request.asset, filename);
            }
        }
コード例 #16
0
    private GameObject CreateInstance(string asset, Transform bone)
    {
        var model = Resources.Load(asset);

        if (!model)
        {
            Debug.LogError("Failed to load " + asset);
            return(null);
        }
        return(Instantiate(model, bone) as GameObject);
    }
コード例 #17
0
    public void Create(RavenNest.Models.Item item, bool useMalePrefab)
    {
        this.definition = item;

        this.gameObject.name = item.Name;

        this.transform.localPosition = Vector3.zero;
        this.transform.localRotation = Quaternion.identity;

        this.Id    = item.Id;
        this.Name  = item.Name;
        this.Level = item.Level;

        this.WeaponAim   = item.WeaponAim;
        this.WeaponPower = item.WeaponPower;
        this.ArmorPower  = item.ArmorPower;

        this.RequiredAttackLevel  = item.RequiredAttackLevel;
        this.RequiredDefenseLevel = item.RequiredDefenseLevel;

        this.Category          = item.Category;
        this.Type              = item.Type;
        this.Material          = item.Material;
        this.FemaleModelID     = item.FemaleModelId;
        this.MaleModelID       = item.MaleModelId;
        this.GenericPrefabPath = item.GenericPrefab;
        this.MalePrefabPath    = item.MalePrefab;
        this.FemalePrefabPath  = item.FemalePrefab;
        this.IsGenericModel    = item.IsGenericModel.GetValueOrDefault();

        if (!prefab)
        {
            var path = IsGenericModel
                ? this.GenericPrefabPath
                : useMalePrefab
                    ? this.MalePrefabPath
                    : this.FemalePrefabPath;

            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            this.prefab = Resources.Load <GameObject>(path);
            if (!prefab)
            {
                //Debug.LogError(this.name + " failed to load prefab: " + path);
                return;
            }

            this.model = Instantiate(prefab, this.transform) as GameObject;
        }
    }
コード例 #18
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Resources o;
         o = new UnityEngine.Resources();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #19
0
        UObj RefResource(string filename)
        {
            UObj obj = lstRefAsset.Get(filename);

            if (obj == null)
            {
                obj = URes.Load(filename);
                //加入引用列表的同时,释放资源
                releaseRes(lstRefAsset.Add(filename, obj));
            }
            return(obj);
        }
コード例 #20
0
	static public int constructor(IntPtr l) {
		try {
			UnityEngine.Resources o;
			o=new UnityEngine.Resources();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
        public IEnumerator ContentProvider_WhenGivenNullContent_Exits()
        {
            var content = new NullContent();

            LogAssert.Expect(LogType.Error, "SelectionUtilityTests.NullContent: Releasing content named 'Null' because it returned null value.");
            SelectionUtility.ShowInWindow(content);
            for (var i = 0; i < 10; ++i)
            {
                yield return(null);
            }
            Assert.That(Resources.FindObjectsOfTypeAll <ContentWindow>().Any(), Is.False);
        }
        public IEnumerator ContentProvider_WhenContentThrows_Exits()
        {
            var content = new ExceptionContent();

            LogAssert.Expect(LogType.Error, "SelectionUtilityTests.ExceptionContent: Releasing content named 'Exception' because it threw an exception.");
            LogAssert.Expect(LogType.Exception, "Exception: Why are you doing this?");
            SelectionUtility.ShowInWindow(content);
            for (var i = 0; i < 10; ++i)
            {
                yield return(null);
            }
            Assert.That(Resources.FindObjectsOfTypeAll <ContentWindow>().Any(), Is.False);
        }
コード例 #23
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.Resources o;
         o=new UnityEngine.Resources();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
コード例 #24
0
 static public int constructor(IntPtr l)
 {
     LuaDLL.lua_remove(l, 1);
     UnityEngine.Resources o;
     if (matchType(l, 1))
     {
         o = new UnityEngine.Resources();
         pushObject(l, o);
         return(1);
     }
     LuaDLL.luaL_error(l, "New object failed.");
     return(0);
 }
コード例 #25
0
 void releaseRes(KeyValuePair <string, UObj>[] toBeRm)
 {
     if (toBeRm != null)
     {
         unUsedUObj += toBeRm.Length;
         if (unUsedUObj >= MAX_UNUSED_OBJ)
         {
             URes.UnloadUnusedAssets();
         }
         unUsedUObj = 0;
     }
     toBeRm = null;
 }
コード例 #26
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Resources o;
         o = new UnityEngine.Resources();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #27
0
ファイル: WarEffectLoader.cs プロジェクト: wxl-007/ShadowDota
        //
        // Debug Only
        public static GameObject Load(string name)
        {
            if (string.IsNullOrEmpty(name))
            {
                return(null);
            }

            string path = Path.Combine(ResourceSetting.WAR_EFFECT, name);

            path = Path.Combine(ResourceSetting.UNPACKROOT, path);

            return(URes.Load(path) as GameObject);
        }
コード例 #28
0
ファイル: AILoader.cs プロジェクト: wxl-007/ShadowDota
        public ExternalBehavior load(string name, bool cached = true)
        {
            strBld.Remove(0, strBld.Length);
            strBld.Append(AI_PATH);
            strBld.Append(name);
            Object obj = URes.Load(strBld.ToString());

            if (obj != null)
            {
                return((ExternalBehavior)obj);
            }
            ConsoleEx.DebugWarning("not find ai tree in path :: " + strBld.ToString());
            return(null);
        }
コード例 #29
0
        public Fireball(GameObject prefab) : base(prefab)
        {
            AbilityName = "Fireball";
            Description = "A 'fire' ball.";

            Animation                = new SpellAnimations.Fireball();
            CanSplash                = true;
            DamagePerHit             = 150.0f;
            ShotsPerMinute           = 60;
            MaxUpwardAngleCorrection = 3.0f;
            TowerShotRange           = 50.0f;
            IconTex = Resources.Load <Texture2D>("Images/Spells/Fireball");
            SpellTowerTurretOffset = Vector3.zero;
            Price = 250;
        }
        public IEnumerator ShowingContent_InInspectorWindow_CanControlLifecycle()
        {
            Selection.activeObject = null;
            yield return(null);

            var content = new LifecycleContent();

            content.Status = ContentStatus.ContentNotReady;
            SelectionUtility.ShowInInspector(content);
            for (var i = 0; i < 10; ++i)
            {
                yield return(null);
            }
            var editor = Resources.FindObjectsOfTypeAll <InspectorContentEditor>().FirstOrDefault();

            Assert.That(editor && null != editor, Is.EqualTo(true));
            var element = editor.Target.Root.Q <Element <LifecycleContent> >();

            Assert.That(element, Is.Null);
            yield return(null);

            element = editor.Target.Root.Q <Element <LifecycleContent> >();
            Assert.That(element, Is.Null);

            content.Status = ContentStatus.ContentReady;

            for (var i = 0; i < 10; ++i)
            {
                yield return(null);
            }
            element = editor.Target.Root.Q <Element <LifecycleContent> >();
            Assert.That(element, Is.Not.Null);

            content.Status = ContentStatus.ContentNotReady;
            for (var i = 0; i < 10; ++i)
            {
                yield return(null);
            }
            element = editor.Target.Root.Q <Element <LifecycleContent> >();
            Assert.That(element, Is.Null);

            content.Status = ContentStatus.ContentUnavailable;
            for (var i = 0; i < 10; ++i)
            {
                yield return(null);
            }
            Assert.That(editor && null != editor, Is.EqualTo(false));
        }
コード例 #31
0
    private System.Collections.IEnumerator setAllowChange()
    {
        foreach (UiText txt in Res.FindObjectsOfTypeAll <UiText>())
        {
            if (!txt.gameObject.activeSelf)
            {
                txt.gameObject.SetActive(true);
                System.Array.Resize(ref this.blink, this.blink.Length + 1);
                this.blink[this.blink.Length - 1] = txt;
            }
        }

        yield return(new UnityEngine.WaitForSeconds(1));

        this.allowChange = true;
    }
コード例 #32
0
        public static void DisplayVRSubtitle(string text, Color textColor, Color outlineColor, Action <Action> onDestroy)
        {
            if (text.IsNullOrWhiteSpace())
            {
                return;
            }
            InitGUI();

            Font fontFace = (Font)Resources.GetBuiltinResource(typeof(Font), "Arial.ttf");
            int  fsize    = -5;

            fsize = (int)(fsize < 0 ? (fsize * (Screen.height) / -100.0) : fsize);

            GameObject subtitle = new GameObject("SubtitleText");

            subtitle.transform.SetParent(Pane.transform, false);

            var rect = subtitle.GetOrAddComponent <RectTransform>();

            rect.pivot     = new Vector2(0.5f, 0);
            rect.sizeDelta = new Vector2(Screen.width * .5f * 0.990f, fsize + (fsize * 0.05f));

            var subtitleText = subtitle.GetOrAddComponent <Text>();

            subtitleText.font               = fontFace;
            subtitleText.fontSize           = fsize;
            subtitleText.fontStyle          = fontFace.dynamic ? UnityEngine.FontStyle.Bold : UnityEngine.FontStyle.Normal;
            subtitleText.alignment          = TextAnchor.LowerCenter;
            subtitleText.horizontalOverflow = HorizontalWrapMode.Wrap;
            subtitleText.verticalOverflow   = VerticalWrapMode.Overflow;
            subtitleText.color              = textColor;

            var effectDistance = new Vector2(1.5f, -1.5f);
            var subOutline     = subtitle.GetOrAddComponent <Outline>();

            subOutline.effectColor    = outlineColor;
            subOutline.effectDistance = effectDistance;
            var subShadow = subtitle.GetOrAddComponent <Shadow>();

            subShadow.effectColor    = outlineColor;
            subShadow.effectDistance = effectDistance;

            subtitleText.text = text;
            VRLog.Info(text);

            onDestroy(() => VRPlugin.Destroy(subtitle));
        }
コード例 #33
0
ファイル: DefaultControls.cs プロジェクト: gdzzzyyy/UGUIlok
        // Actual controls

        public static GameObject CreatePanel(Resources resources)
        {
            GameObject panelRoot = CreateUIElementRoot("Panel", s_ThickElementSize);

            // Set RectTransform to stretch
            RectTransform rectTransform = panelRoot.GetComponent<RectTransform>();
            rectTransform.anchorMin = Vector2.zero;
            rectTransform.anchorMax = Vector2.one;
            rectTransform.anchoredPosition = Vector2.zero;
            rectTransform.sizeDelta = Vector2.zero;

            Image image = panelRoot.AddComponent<Image>();
            image.sprite = resources.background;
            image.type = Image.Type.Sliced;
            image.color = s_PanelColor;

            return panelRoot;
        }
コード例 #34
0
 public static GameObject CreateButton(Resources resources)
 {
     GameObject parent = CreateUIElementRoot("Button", s_ThickElementSize);
     GameObject child = new GameObject("Text");
     SetParentAndAlign(child, parent);
     Image image = parent.AddComponent<Image>();
     image.sprite = resources.standard;
     image.type = Image.Type.Sliced;
     image.color = s_DefaultSelectableColor;
     SetDefaultColorTransitionValues(parent.AddComponent<Button>());
     Text lbl = child.AddComponent<Text>();
     lbl.text = "Button";
     lbl.alignment = TextAnchor.MiddleCenter;
     SetDefaultTextValues(lbl);
     RectTransform component = child.GetComponent<RectTransform>();
     component.anchorMin = Vector2.zero;
     component.anchorMax = Vector2.one;
     component.sizeDelta = Vector2.zero;
     return parent;
 }
コード例 #35
0
 public static GameObject CreateRawImage(Resources resources)
 {
     GameObject obj2 = CreateUIElementRoot("RawImage", s_ImageElementSize);
     obj2.AddComponent<RawImage>();
     return obj2;
 }
コード例 #36
0
ファイル: DefaultControls.cs プロジェクト: gdzzzyyy/UGUIlok
        public static GameObject CreateScrollView(Resources resources)
        {
            GameObject root = CreateUIElementRoot("Scroll View", new Vector2(200, 200));

            GameObject viewport = CreateUIObject("Viewport", root);
            GameObject content = CreateUIObject("Content", viewport);

            // Sub controls.

            GameObject hScrollbar = CreateScrollbar(resources);
            hScrollbar.name = "Scrollbar Horizontal";
            SetParentAndAlign(hScrollbar, root);
            RectTransform hScrollbarRT = hScrollbar.GetComponent<RectTransform>();
            hScrollbarRT.anchorMin = Vector2.zero;
            hScrollbarRT.anchorMax = Vector2.right;
            hScrollbarRT.pivot = Vector2.zero;
            hScrollbarRT.sizeDelta = new Vector2(0, hScrollbarRT.sizeDelta.y);

            GameObject vScrollbar = CreateScrollbar(resources);
            vScrollbar.name = "Scrollbar Vertical";
            SetParentAndAlign(vScrollbar, root);
            vScrollbar.GetComponent<Scrollbar>().SetDirection(Scrollbar.Direction.BottomToTop, true);
            RectTransform vScrollbarRT = vScrollbar.GetComponent<RectTransform>();
            vScrollbarRT.anchorMin = Vector2.right;
            vScrollbarRT.anchorMax = Vector2.one;
            vScrollbarRT.pivot = Vector2.one;
            vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);

            // Setup RectTransforms.

            // Make viewport fill entire scroll view.
            RectTransform viewportRT = viewport.GetComponent<RectTransform>();
            viewportRT.anchorMin = Vector2.zero;
            viewportRT.anchorMax = Vector2.one;
            viewportRT.sizeDelta = Vector2.zero;
            viewportRT.pivot = Vector2.up;

            // Make context match viewpoprt width and be somewhat taller.
            // This will show the vertical scrollbar and not the horizontal one.
            RectTransform contentRT = content.GetComponent<RectTransform>();
            contentRT.anchorMin = Vector2.up;
            contentRT.anchorMax = Vector2.one;
            contentRT.sizeDelta = new Vector2(0, 300);
            contentRT.pivot = Vector2.up;

            // Setup UI components.

            ScrollRect scrollRect = root.AddComponent<ScrollRect>();
            scrollRect.content = contentRT;
            scrollRect.viewport = viewportRT;
            scrollRect.horizontalScrollbar = hScrollbar.GetComponent<Scrollbar>();
            scrollRect.verticalScrollbar = vScrollbar.GetComponent<Scrollbar>();
            scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
            scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
            scrollRect.horizontalScrollbarSpacing = -3;
            scrollRect.verticalScrollbarSpacing = -3;

            Image rootImage = root.AddComponent<Image>();
            rootImage.sprite = resources.background;
            rootImage.type = Image.Type.Sliced;
            rootImage.color = s_PanelColor;

            Mask viewportMask = viewport.AddComponent<Mask>();
            viewportMask.showMaskGraphic = false;

            Image viewportImage = viewport.AddComponent<Image>();
            viewportImage.sprite = resources.mask;
            viewportImage.type = Image.Type.Sliced;

            return root;
        }
コード例 #37
0
ファイル: DefaultControls.cs プロジェクト: gdzzzyyy/UGUIlok
        public static GameObject CreateButton(Resources resources)
        {
            GameObject buttonRoot = CreateUIElementRoot("Button", s_ThickElementSize);

            GameObject childText = new GameObject("Text");
            SetParentAndAlign(childText, buttonRoot);

            Image image = buttonRoot.AddComponent<Image>();
            image.sprite = resources.standard;
            image.type = Image.Type.Sliced;
            image.color = s_DefaultSelectableColor;

            Button bt = buttonRoot.AddComponent<Button>();
            SetDefaultColorTransitionValues(bt);

            Text text = childText.AddComponent<Text>();
            text.text = "Button";
            text.alignment = TextAnchor.MiddleCenter;
            SetDefaultTextValues(text);

            RectTransform textRectTransform = childText.GetComponent<RectTransform>();
            textRectTransform.anchorMin = Vector2.zero;
            textRectTransform.anchorMax = Vector2.one;
            textRectTransform.sizeDelta = Vector2.zero;

            return buttonRoot;
        }
コード例 #38
0
ファイル: DefaultControls.cs プロジェクト: gdzzzyyy/UGUIlok
 public static GameObject CreateImage(Resources resources)
 {
     GameObject go = CreateUIElementRoot("Image", s_ImageElementSize);
     go.AddComponent<Image>();
     return go;
 }
コード例 #39
0
        public static GameObject CreateInputField(Resources resources)
        {
            GameObject root = CreateUIElementRoot("TextMeshPro - InputField", s_ThickElementSize);

            GameObject textArea = CreateUIObject("Text Area", root);
            GameObject childPlaceholder = CreateUIObject("Placeholder", textArea);
            GameObject childText = CreateUIObject("Text", textArea);

            Image image = root.AddComponent<Image>();
            image.sprite = resources.inputField;
            image.type = Image.Type.Sliced;
            image.color = s_DefaultSelectableColor;

            TMP_InputField inputField = root.AddComponent<TMP_InputField>();
            SetDefaultColorTransitionValues(inputField);

            // Use UI.Mask for Unity 5.0 - 5.1 and 2D RectMask for Unity 5.2 and up
            textArea.AddComponent<RectMask2D>();

            RectTransform textAreaRectTransform = textArea.GetComponent<RectTransform>();
            textAreaRectTransform.anchorMin = Vector2.zero;
            textAreaRectTransform.anchorMax = Vector2.one;
            textAreaRectTransform.sizeDelta = Vector2.zero;
            textAreaRectTransform.offsetMin = new Vector2(10, 6);
            textAreaRectTransform.offsetMax = new Vector2(-10, -7);

            TextMeshProUGUI text = childText.AddComponent<TextMeshProUGUI>();
            text.text = "";
            text.enableWordWrapping = false;
            text.extraPadding = true;
            text.richText = true;
            SetDefaultTextValues(text);

            TextMeshProUGUI placeholder = childPlaceholder.AddComponent<TextMeshProUGUI>();
            placeholder.text = "Enter text...";
            placeholder.fontSize = 14;
            placeholder.fontStyle = FontStyles.Italic;
            placeholder.enableWordWrapping = false;
            placeholder.extraPadding = true;

            // Make placeholder color half as opaque as normal text color.
            Color placeholderColor = text.color;
            placeholderColor.a *= 0.5f;
            placeholder.color = placeholderColor;

            RectTransform textRectTransform = childText.GetComponent<RectTransform>();
            textRectTransform.anchorMin = Vector2.zero;
            textRectTransform.anchorMax = Vector2.one;
            textRectTransform.sizeDelta = Vector2.zero;
            textRectTransform.offsetMin = new Vector2(0, 0);
            textRectTransform.offsetMax = new Vector2(0, 0);

            RectTransform placeholderRectTransform = childPlaceholder.GetComponent<RectTransform>();
            placeholderRectTransform.anchorMin = Vector2.zero;
            placeholderRectTransform.anchorMax = Vector2.one;
            placeholderRectTransform.sizeDelta = Vector2.zero;
            placeholderRectTransform.offsetMin = new Vector2(0, 0);
            placeholderRectTransform.offsetMax = new Vector2(0, 0);

            inputField.textViewport = textAreaRectTransform;
            inputField.textComponent = text;
            inputField.placeholder = placeholder;

            return root;
        }
コード例 #40
0
 public static GameObject CreateDropdown(Resources resources)
 {
     GameObject parent = CreateUIElementRoot("Dropdown", s_ThickElementSize);
     GameObject obj3 = CreateUIObject("Label", parent);
     GameObject obj4 = CreateUIObject("Arrow", parent);
     GameObject obj5 = CreateUIObject("Template", parent);
     GameObject obj6 = CreateUIObject("Viewport", obj5);
     GameObject obj7 = CreateUIObject("Content", obj6);
     GameObject obj8 = CreateUIObject("Item", obj7);
     GameObject obj9 = CreateUIObject("Item Background", obj8);
     GameObject obj10 = CreateUIObject("Item Checkmark", obj8);
     GameObject obj11 = CreateUIObject("Item Label", obj8);
     GameObject child = CreateScrollbar(resources);
     child.name = "Scrollbar";
     SetParentAndAlign(child, obj5);
     Scrollbar component = child.GetComponent<Scrollbar>();
     component.SetDirection(Scrollbar.Direction.BottomToTop, true);
     RectTransform transform = child.GetComponent<RectTransform>();
     transform.anchorMin = Vector2.right;
     transform.anchorMax = Vector2.one;
     transform.pivot = Vector2.one;
     transform.sizeDelta = new Vector2(transform.sizeDelta.x, 0f);
     Text lbl = obj11.AddComponent<Text>();
     SetDefaultTextValues(lbl);
     lbl.alignment = TextAnchor.MiddleLeft;
     Image image = obj9.AddComponent<Image>();
     image.color = (Color) new Color32(0xf5, 0xf5, 0xf5, 0xff);
     Image image2 = obj10.AddComponent<Image>();
     image2.sprite = resources.checkmark;
     Toggle toggle = obj8.AddComponent<Toggle>();
     toggle.targetGraphic = image;
     toggle.graphic = image2;
     toggle.isOn = true;
     Image image3 = obj5.AddComponent<Image>();
     image3.sprite = resources.standard;
     image3.type = Image.Type.Sliced;
     ScrollRect rect = obj5.AddComponent<ScrollRect>();
     rect.content = (RectTransform) obj7.transform;
     rect.viewport = (RectTransform) obj6.transform;
     rect.horizontal = false;
     rect.movementType = ScrollRect.MovementType.Clamped;
     rect.verticalScrollbar = component;
     rect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
     rect.verticalScrollbarSpacing = -3f;
     obj6.AddComponent<Mask>().showMaskGraphic = false;
     Image image4 = obj6.AddComponent<Image>();
     image4.sprite = resources.mask;
     image4.type = Image.Type.Sliced;
     Text text2 = obj3.AddComponent<Text>();
     SetDefaultTextValues(text2);
     text2.alignment = TextAnchor.MiddleLeft;
     obj4.AddComponent<Image>().sprite = resources.dropdown;
     Image image6 = parent.AddComponent<Image>();
     image6.sprite = resources.standard;
     image6.color = s_DefaultSelectableColor;
     image6.type = Image.Type.Sliced;
     Dropdown slider = parent.AddComponent<Dropdown>();
     slider.targetGraphic = image6;
     SetDefaultColorTransitionValues(slider);
     slider.template = obj5.GetComponent<RectTransform>();
     slider.captionText = text2;
     slider.itemText = lbl;
     lbl.text = "Option A";
     Dropdown.OptionData item = new Dropdown.OptionData {
         text = "Option A"
     };
     slider.options.Add(item);
     item = new Dropdown.OptionData {
         text = "Option B"
     };
     slider.options.Add(item);
     item = new Dropdown.OptionData {
         text = "Option C"
     };
     slider.options.Add(item);
     slider.RefreshShownValue();
     RectTransform transform2 = obj3.GetComponent<RectTransform>();
     transform2.anchorMin = Vector2.zero;
     transform2.anchorMax = Vector2.one;
     transform2.offsetMin = new Vector2(10f, 6f);
     transform2.offsetMax = new Vector2(-25f, -7f);
     RectTransform transform3 = obj4.GetComponent<RectTransform>();
     transform3.anchorMin = new Vector2(1f, 0.5f);
     transform3.anchorMax = new Vector2(1f, 0.5f);
     transform3.sizeDelta = new Vector2(20f, 20f);
     transform3.anchoredPosition = new Vector2(-15f, 0f);
     RectTransform transform4 = obj5.GetComponent<RectTransform>();
     transform4.anchorMin = new Vector2(0f, 0f);
     transform4.anchorMax = new Vector2(1f, 0f);
     transform4.pivot = new Vector2(0.5f, 1f);
     transform4.anchoredPosition = new Vector2(0f, 2f);
     transform4.sizeDelta = new Vector2(0f, 150f);
     RectTransform transform5 = obj6.GetComponent<RectTransform>();
     transform5.anchorMin = new Vector2(0f, 0f);
     transform5.anchorMax = new Vector2(1f, 1f);
     transform5.sizeDelta = new Vector2(-18f, 0f);
     transform5.pivot = new Vector2(0f, 1f);
     RectTransform transform6 = obj7.GetComponent<RectTransform>();
     transform6.anchorMin = new Vector2(0f, 1f);
     transform6.anchorMax = new Vector2(1f, 1f);
     transform6.pivot = new Vector2(0.5f, 1f);
     transform6.anchoredPosition = new Vector2(0f, 0f);
     transform6.sizeDelta = new Vector2(0f, 28f);
     RectTransform transform7 = obj8.GetComponent<RectTransform>();
     transform7.anchorMin = new Vector2(0f, 0.5f);
     transform7.anchorMax = new Vector2(1f, 0.5f);
     transform7.sizeDelta = new Vector2(0f, 20f);
     RectTransform transform8 = obj9.GetComponent<RectTransform>();
     transform8.anchorMin = Vector2.zero;
     transform8.anchorMax = Vector2.one;
     transform8.sizeDelta = Vector2.zero;
     RectTransform transform9 = obj10.GetComponent<RectTransform>();
     transform9.anchorMin = new Vector2(0f, 0.5f);
     transform9.anchorMax = new Vector2(0f, 0.5f);
     transform9.sizeDelta = new Vector2(20f, 20f);
     transform9.anchoredPosition = new Vector2(10f, 0f);
     RectTransform transform10 = obj11.GetComponent<RectTransform>();
     transform10.anchorMin = Vector2.zero;
     transform10.anchorMax = Vector2.one;
     transform10.offsetMin = new Vector2(20f, 1f);
     transform10.offsetMax = new Vector2(-10f, -2f);
     obj5.SetActive(false);
     return parent;
 }
コード例 #41
0
 public static GameObject CreateText(Resources resources)
 {
     GameObject obj2 = CreateUIElementRoot("Text", s_ThickElementSize);
     Text lbl = obj2.AddComponent<Text>();
     lbl.text = "New Text";
     SetDefaultTextValues(lbl);
     return obj2;
 }
コード例 #42
0
 public static GameObject CreateInputField(Resources resources)
 {
     GameObject parent = CreateUIElementRoot("InputField", s_ThickElementSize);
     GameObject obj3 = CreateUIObject("Placeholder", parent);
     GameObject obj4 = CreateUIObject("Text", parent);
     Image image = parent.AddComponent<Image>();
     image.sprite = resources.inputField;
     image.type = Image.Type.Sliced;
     image.color = s_DefaultSelectableColor;
     InputField slider = parent.AddComponent<InputField>();
     SetDefaultColorTransitionValues(slider);
     Text lbl = obj4.AddComponent<Text>();
     lbl.text = "";
     lbl.supportRichText = false;
     SetDefaultTextValues(lbl);
     Text text2 = obj3.AddComponent<Text>();
     text2.text = "Enter text...";
     text2.fontStyle = FontStyle.Italic;
     Color color = lbl.color;
     color.a *= 0.5f;
     text2.color = color;
     RectTransform component = obj4.GetComponent<RectTransform>();
     component.anchorMin = Vector2.zero;
     component.anchorMax = Vector2.one;
     component.sizeDelta = Vector2.zero;
     component.offsetMin = new Vector2(10f, 6f);
     component.offsetMax = new Vector2(-10f, -7f);
     RectTransform transform2 = obj3.GetComponent<RectTransform>();
     transform2.anchorMin = Vector2.zero;
     transform2.anchorMax = Vector2.one;
     transform2.sizeDelta = Vector2.zero;
     transform2.offsetMin = new Vector2(10f, 6f);
     transform2.offsetMax = new Vector2(-10f, -7f);
     slider.textComponent = lbl;
     slider.placeholder = text2;
     return parent;
 }
コード例 #43
0
 public static GameObject CreatePanel(Resources resources)
 {
     GameObject obj2 = CreateUIElementRoot("Panel", s_ThickElementSize);
     RectTransform component = obj2.GetComponent<RectTransform>();
     component.anchorMin = Vector2.zero;
     component.anchorMax = Vector2.one;
     component.anchoredPosition = Vector2.zero;
     component.sizeDelta = Vector2.zero;
     Image image = obj2.AddComponent<Image>();
     image.sprite = resources.background;
     image.type = Image.Type.Sliced;
     image.color = s_PanelColor;
     return obj2;
 }
コード例 #44
0
 public static GameObject CreateScrollView(Resources resources)
 {
     GameObject parent = CreateUIElementRoot("Scroll View", new Vector2(200f, 200f));
     GameObject obj3 = CreateUIObject("Viewport", parent);
     GameObject obj4 = CreateUIObject("Content", obj3);
     GameObject child = CreateScrollbar(resources);
     child.name = "Scrollbar Horizontal";
     SetParentAndAlign(child, parent);
     RectTransform component = child.GetComponent<RectTransform>();
     component.anchorMin = Vector2.zero;
     component.anchorMax = Vector2.right;
     component.pivot = Vector2.zero;
     component.sizeDelta = new Vector2(0f, component.sizeDelta.y);
     GameObject obj6 = CreateScrollbar(resources);
     obj6.name = "Scrollbar Vertical";
     SetParentAndAlign(obj6, parent);
     obj6.GetComponent<Scrollbar>().SetDirection(Scrollbar.Direction.BottomToTop, true);
     RectTransform transform2 = obj6.GetComponent<RectTransform>();
     transform2.anchorMin = Vector2.right;
     transform2.anchorMax = Vector2.one;
     transform2.pivot = Vector2.one;
     transform2.sizeDelta = new Vector2(transform2.sizeDelta.x, 0f);
     RectTransform transform3 = obj3.GetComponent<RectTransform>();
     transform3.anchorMin = Vector2.zero;
     transform3.anchorMax = Vector2.one;
     transform3.sizeDelta = Vector2.zero;
     transform3.pivot = Vector2.up;
     RectTransform transform4 = obj4.GetComponent<RectTransform>();
     transform4.anchorMin = Vector2.up;
     transform4.anchorMax = Vector2.one;
     transform4.sizeDelta = new Vector2(0f, 300f);
     transform4.pivot = Vector2.up;
     ScrollRect rect = parent.AddComponent<ScrollRect>();
     rect.content = transform4;
     rect.viewport = transform3;
     rect.horizontalScrollbar = child.GetComponent<Scrollbar>();
     rect.verticalScrollbar = obj6.GetComponent<Scrollbar>();
     rect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
     rect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
     rect.horizontalScrollbarSpacing = -3f;
     rect.verticalScrollbarSpacing = -3f;
     Image image = parent.AddComponent<Image>();
     image.sprite = resources.background;
     image.type = Image.Type.Sliced;
     image.color = s_PanelColor;
     obj3.AddComponent<Mask>().showMaskGraphic = false;
     Image image2 = obj3.AddComponent<Image>();
     image2.sprite = resources.mask;
     image2.type = Image.Type.Sliced;
     return parent;
 }
コード例 #45
0
 public static GameObject CreateScrollbar(Resources resources)
 {
     GameObject parent = CreateUIElementRoot("Scrollbar", s_ThinElementSize);
     GameObject obj3 = CreateUIObject("Sliding Area", parent);
     GameObject obj4 = CreateUIObject("Handle", obj3);
     Image image = parent.AddComponent<Image>();
     image.sprite = resources.background;
     image.type = Image.Type.Sliced;
     image.color = s_DefaultSelectableColor;
     Image image2 = obj4.AddComponent<Image>();
     image2.sprite = resources.standard;
     image2.type = Image.Type.Sliced;
     image2.color = s_DefaultSelectableColor;
     RectTransform component = obj3.GetComponent<RectTransform>();
     component.sizeDelta = new Vector2(-20f, -20f);
     component.anchorMin = Vector2.zero;
     component.anchorMax = Vector2.one;
     RectTransform transform2 = obj4.GetComponent<RectTransform>();
     transform2.sizeDelta = new Vector2(20f, 20f);
     Scrollbar slider = parent.AddComponent<Scrollbar>();
     slider.handleRect = transform2;
     slider.targetGraphic = image2;
     SetDefaultColorTransitionValues(slider);
     return parent;
 }
コード例 #46
0
ファイル: DefaultControls.cs プロジェクト: gdzzzyyy/UGUIlok
        public static GameObject CreateDropdown(Resources resources)
        {
            GameObject root = CreateUIElementRoot("Dropdown", s_ThickElementSize);

            GameObject label = CreateUIObject("Label", root);
            GameObject arrow = CreateUIObject("Arrow", root);
            GameObject template = CreateUIObject("Template", root);
            GameObject viewport = CreateUIObject("Viewport", template);
            GameObject content = CreateUIObject("Content", viewport);
            GameObject item = CreateUIObject("Item", content);
            GameObject itemBackground = CreateUIObject("Item Background", item);
            GameObject itemCheckmark = CreateUIObject("Item Checkmark", item);
            GameObject itemLabel = CreateUIObject("Item Label", item);

            // Sub controls.

            GameObject scrollbar = CreateScrollbar(resources);
            scrollbar.name = "Scrollbar";
            SetParentAndAlign(scrollbar, template);

            Scrollbar scrollbarScrollbar = scrollbar.GetComponent<Scrollbar>();
            scrollbarScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true);

            RectTransform vScrollbarRT = scrollbar.GetComponent<RectTransform>();
            vScrollbarRT.anchorMin = Vector2.right;
            vScrollbarRT.anchorMax = Vector2.one;
            vScrollbarRT.pivot = Vector2.one;
            vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);

            // Setup item UI components.

            Text itemLabelText = itemLabel.AddComponent<Text>();
            SetDefaultTextValues(itemLabelText);
            itemLabelText.alignment = TextAnchor.MiddleLeft;

            Image itemBackgroundImage = itemBackground.AddComponent<Image>();
            itemBackgroundImage.color = new Color32(245, 245, 245, 255);

            Image itemCheckmarkImage = itemCheckmark.AddComponent<Image>();
            itemCheckmarkImage.sprite = resources.checkmark;

            Toggle itemToggle = item.AddComponent<Toggle>();
            itemToggle.targetGraphic = itemBackgroundImage;
            itemToggle.graphic = itemCheckmarkImage;
            itemToggle.isOn = true;

            // Setup template UI components.

            Image templateImage = template.AddComponent<Image>();
            templateImage.sprite = resources.standard;
            templateImage.type = Image.Type.Sliced;

            ScrollRect templateScrollRect = template.AddComponent<ScrollRect>();
            templateScrollRect.content = (RectTransform)content.transform;
            templateScrollRect.viewport = (RectTransform)viewport.transform;
            templateScrollRect.horizontal = false;
            templateScrollRect.movementType = ScrollRect.MovementType.Clamped;
            templateScrollRect.verticalScrollbar = scrollbarScrollbar;
            templateScrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
            templateScrollRect.verticalScrollbarSpacing = -3;

            Mask scrollRectMask = viewport.AddComponent<Mask>();
            scrollRectMask.showMaskGraphic = false;

            Image viewportImage = viewport.AddComponent<Image>();
            viewportImage.sprite = resources.mask;
            viewportImage.type = Image.Type.Sliced;

            // Setup dropdown UI components.

            Text labelText = label.AddComponent<Text>();
            SetDefaultTextValues(labelText);
            labelText.alignment = TextAnchor.MiddleLeft;

            Image arrowImage = arrow.AddComponent<Image>();
            arrowImage.sprite = resources.dropdown;

            Image backgroundImage = root.AddComponent<Image>();
            backgroundImage.sprite = resources.standard;
            backgroundImage.color = s_DefaultSelectableColor;
            backgroundImage.type = Image.Type.Sliced;

            Dropdown dropdown = root.AddComponent<Dropdown>();
            dropdown.targetGraphic = backgroundImage;
            SetDefaultColorTransitionValues(dropdown);
            dropdown.template = template.GetComponent<RectTransform>();
            dropdown.captionText = labelText;
            dropdown.itemText = itemLabelText;

            // Setting default Item list.
            itemLabelText.text = "Option A";
            dropdown.options.Add(new Dropdown.OptionData {text = "Option A"});
            dropdown.options.Add(new Dropdown.OptionData {text = "Option B"});
            dropdown.options.Add(new Dropdown.OptionData {text = "Option C"});
            dropdown.RefreshShownValue();

            // Set up RectTransforms.

            RectTransform labelRT = label.GetComponent<RectTransform>();
            labelRT.anchorMin           = Vector2.zero;
            labelRT.anchorMax           = Vector2.one;
            labelRT.offsetMin           = new Vector2(10, 6);
            labelRT.offsetMax           = new Vector2(-25, -7);

            RectTransform arrowRT = arrow.GetComponent<RectTransform>();
            arrowRT.anchorMin           = new Vector2(1, 0.5f);
            arrowRT.anchorMax           = new Vector2(1, 0.5f);
            arrowRT.sizeDelta           = new Vector2(20, 20);
            arrowRT.anchoredPosition    = new Vector2(-15, 0);

            RectTransform templateRT = template.GetComponent<RectTransform>();
            templateRT.anchorMin        = new Vector2(0, 0);
            templateRT.anchorMax        = new Vector2(1, 0);
            templateRT.pivot            = new Vector2(0.5f, 1);
            templateRT.anchoredPosition = new Vector2(0, 2);
            templateRT.sizeDelta        = new Vector2(0, 150);

            RectTransform viewportRT = viewport.GetComponent<RectTransform>();
            viewportRT.anchorMin        = new Vector2(0, 0);
            viewportRT.anchorMax        = new Vector2(1, 1);
            viewportRT.sizeDelta        = new Vector2(-18, 0);
            viewportRT.pivot            = new Vector2(0, 1);

            RectTransform contentRT = content.GetComponent<RectTransform>();
            contentRT.anchorMin         = new Vector2(0f, 1);
            contentRT.anchorMax         = new Vector2(1f, 1);
            contentRT.pivot             = new Vector2(0.5f, 1);
            contentRT.anchoredPosition  = new Vector2(0, 0);
            contentRT.sizeDelta         = new Vector2(0, 28);

            RectTransform itemRT = item.GetComponent<RectTransform>();
            itemRT.anchorMin            = new Vector2(0, 0.5f);
            itemRT.anchorMax            = new Vector2(1, 0.5f);
            itemRT.sizeDelta            = new Vector2(0, 20);

            RectTransform itemBackgroundRT = itemBackground.GetComponent<RectTransform>();
            itemBackgroundRT.anchorMin  = Vector2.zero;
            itemBackgroundRT.anchorMax  = Vector2.one;
            itemBackgroundRT.sizeDelta  = Vector2.zero;

            RectTransform itemCheckmarkRT = itemCheckmark.GetComponent<RectTransform>();
            itemCheckmarkRT.anchorMin   = new Vector2(0, 0.5f);
            itemCheckmarkRT.anchorMax   = new Vector2(0, 0.5f);
            itemCheckmarkRT.sizeDelta   = new Vector2(20, 20);
            itemCheckmarkRT.anchoredPosition = new Vector2(10, 0);

            RectTransform itemLabelRT = itemLabel.GetComponent<RectTransform>();
            itemLabelRT.anchorMin       = Vector2.zero;
            itemLabelRT.anchorMax       = Vector2.one;
            itemLabelRT.offsetMin       = new Vector2(20, 1);
            itemLabelRT.offsetMax       = new Vector2(-10, -2);

            template.SetActive(false);

            return root;
        }
コード例 #47
0
 public static GameObject CreateSlider(Resources resources)
 {
     GameObject parent = CreateUIElementRoot("Slider", s_ThinElementSize);
     GameObject obj3 = CreateUIObject("Background", parent);
     GameObject obj4 = CreateUIObject("Fill Area", parent);
     GameObject obj5 = CreateUIObject("Fill", obj4);
     GameObject obj6 = CreateUIObject("Handle Slide Area", parent);
     GameObject obj7 = CreateUIObject("Handle", obj6);
     Image image = obj3.AddComponent<Image>();
     image.sprite = resources.background;
     image.type = Image.Type.Sliced;
     image.color = s_DefaultSelectableColor;
     RectTransform component = obj3.GetComponent<RectTransform>();
     component.anchorMin = new Vector2(0f, 0.25f);
     component.anchorMax = new Vector2(1f, 0.75f);
     component.sizeDelta = new Vector2(0f, 0f);
     RectTransform transform2 = obj4.GetComponent<RectTransform>();
     transform2.anchorMin = new Vector2(0f, 0.25f);
     transform2.anchorMax = new Vector2(1f, 0.75f);
     transform2.anchoredPosition = new Vector2(-5f, 0f);
     transform2.sizeDelta = new Vector2(-20f, 0f);
     Image image2 = obj5.AddComponent<Image>();
     image2.sprite = resources.standard;
     image2.type = Image.Type.Sliced;
     image2.color = s_DefaultSelectableColor;
     obj5.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
     RectTransform transform4 = obj6.GetComponent<RectTransform>();
     transform4.sizeDelta = new Vector2(-20f, 0f);
     transform4.anchorMin = new Vector2(0f, 0f);
     transform4.anchorMax = new Vector2(1f, 1f);
     Image image3 = obj7.AddComponent<Image>();
     image3.sprite = resources.knob;
     image3.color = s_DefaultSelectableColor;
     obj7.GetComponent<RectTransform>().sizeDelta = new Vector2(20f, 0f);
     Slider slider = parent.AddComponent<Slider>();
     slider.fillRect = obj5.GetComponent<RectTransform>();
     slider.handleRect = obj7.GetComponent<RectTransform>();
     slider.targetGraphic = image3;
     slider.direction = Slider.Direction.LeftToRight;
     SetDefaultColorTransitionValues(slider);
     return parent;
 }
コード例 #48
0
ファイル: DefaultControls.cs プロジェクト: gdzzzyyy/UGUIlok
        public static GameObject CreateInputField(Resources resources)
        {
            GameObject root = CreateUIElementRoot("InputField", s_ThickElementSize);

            GameObject childPlaceholder = CreateUIObject("Placeholder", root);
            GameObject childText = CreateUIObject("Text", root);

            Image image = root.AddComponent<Image>();
            image.sprite = resources.inputField;
            image.type = Image.Type.Sliced;
            image.color = s_DefaultSelectableColor;

            InputField inputField = root.AddComponent<InputField>();
            SetDefaultColorTransitionValues(inputField);

            Text text = childText.AddComponent<Text>();
            text.text = "";
            text.supportRichText = false;
            SetDefaultTextValues(text);

            Text placeholder = childPlaceholder.AddComponent<Text>();
            placeholder.text = "Enter text...";
            placeholder.fontStyle = FontStyle.Italic;
            // Make placeholder color half as opaque as normal text color.
            Color placeholderColor = text.color;
            placeholderColor.a *= 0.5f;
            placeholder.color = placeholderColor;

            RectTransform textRectTransform = childText.GetComponent<RectTransform>();
            textRectTransform.anchorMin = Vector2.zero;
            textRectTransform.anchorMax = Vector2.one;
            textRectTransform.sizeDelta = Vector2.zero;
            textRectTransform.offsetMin = new Vector2(10, 6);
            textRectTransform.offsetMax = new Vector2(-10, -7);

            RectTransform placeholderRectTransform = childPlaceholder.GetComponent<RectTransform>();
            placeholderRectTransform.anchorMin = Vector2.zero;
            placeholderRectTransform.anchorMax = Vector2.one;
            placeholderRectTransform.sizeDelta = Vector2.zero;
            placeholderRectTransform.offsetMin = new Vector2(10, 6);
            placeholderRectTransform.offsetMax = new Vector2(-10, -7);

            inputField.textComponent = text;
            inputField.placeholder = placeholder;

            return root;
        }
コード例 #49
0
 public static GameObject CreateToggle(Resources resources)
 {
     GameObject parent = CreateUIElementRoot("Toggle", s_ThinElementSize);
     GameObject obj3 = CreateUIObject("Background", parent);
     GameObject obj4 = CreateUIObject("Checkmark", obj3);
     GameObject obj5 = CreateUIObject("Label", parent);
     Toggle slider = parent.AddComponent<Toggle>();
     slider.isOn = true;
     Image image = obj3.AddComponent<Image>();
     image.sprite = resources.standard;
     image.type = Image.Type.Sliced;
     image.color = s_DefaultSelectableColor;
     Image image2 = obj4.AddComponent<Image>();
     image2.sprite = resources.checkmark;
     Text lbl = obj5.AddComponent<Text>();
     lbl.text = "Toggle";
     SetDefaultTextValues(lbl);
     slider.graphic = image2;
     slider.targetGraphic = image;
     SetDefaultColorTransitionValues(slider);
     RectTransform component = obj3.GetComponent<RectTransform>();
     component.anchorMin = new Vector2(0f, 1f);
     component.anchorMax = new Vector2(0f, 1f);
     component.anchoredPosition = new Vector2(10f, -10f);
     component.sizeDelta = new Vector2(20f, 20f);
     RectTransform transform2 = obj4.GetComponent<RectTransform>();
     transform2.anchorMin = new Vector2(0.5f, 0.5f);
     transform2.anchorMax = new Vector2(0.5f, 0.5f);
     transform2.anchoredPosition = Vector2.zero;
     transform2.sizeDelta = new Vector2(20f, 20f);
     RectTransform transform3 = obj5.GetComponent<RectTransform>();
     transform3.anchorMin = new Vector2(0f, 0f);
     transform3.anchorMax = new Vector2(1f, 1f);
     transform3.offsetMin = new Vector2(23f, 1f);
     transform3.offsetMax = new Vector2(-5f, -2f);
     return parent;
 }
コード例 #50
0
ファイル: DefaultControls.cs プロジェクト: gdzzzyyy/UGUIlok
        public static GameObject CreateToggle(Resources resources)
        {
            // Set up hierarchy
            GameObject toggleRoot = CreateUIElementRoot("Toggle", s_ThinElementSize);

            GameObject background = CreateUIObject("Background", toggleRoot);
            GameObject checkmark = CreateUIObject("Checkmark", background);
            GameObject childLabel = CreateUIObject("Label", toggleRoot);

            // Set up components
            Toggle toggle = toggleRoot.AddComponent<Toggle>();
            toggle.isOn = true;

            Image bgImage = background.AddComponent<Image>();
            bgImage.sprite = resources.standard;
            bgImage.type = Image.Type.Sliced;
            bgImage.color = s_DefaultSelectableColor;

            Image checkmarkImage = checkmark.AddComponent<Image>();
            checkmarkImage.sprite = resources.checkmark;

            Text label = childLabel.AddComponent<Text>();
            label.text = "Toggle";
            SetDefaultTextValues(label);

            toggle.graphic = checkmarkImage;
            toggle.targetGraphic = bgImage;
            SetDefaultColorTransitionValues(toggle);

            RectTransform bgRect = background.GetComponent<RectTransform>();
            bgRect.anchorMin        = new Vector2(0f, 1f);
            bgRect.anchorMax        = new Vector2(0f, 1f);
            bgRect.anchoredPosition = new Vector2(10f, -10f);
            bgRect.sizeDelta        = new Vector2(kThinHeight, kThinHeight);

            RectTransform checkmarkRect = checkmark.GetComponent<RectTransform>();
            checkmarkRect.anchorMin = new Vector2(0.5f, 0.5f);
            checkmarkRect.anchorMax = new Vector2(0.5f, 0.5f);
            checkmarkRect.anchoredPosition = Vector2.zero;
            checkmarkRect.sizeDelta = new Vector2(20f, 20f);

            RectTransform labelRect = childLabel.GetComponent<RectTransform>();
            labelRect.anchorMin     = new Vector2(0f, 0f);
            labelRect.anchorMax     = new Vector2(1f, 1f);
            labelRect.offsetMin     = new Vector2(23f, 1f);
            labelRect.offsetMax     = new Vector2(-5f, -2f);

            return toggleRoot;
        }
コード例 #51
0
ファイル: DefaultControls.cs プロジェクト: gdzzzyyy/UGUIlok
        public static GameObject CreateSlider(Resources resources)
        {
            // Create GOs Hierarchy
            GameObject root = CreateUIElementRoot("Slider", s_ThinElementSize);

            GameObject background = CreateUIObject("Background", root);
            GameObject fillArea = CreateUIObject("Fill Area", root);
            GameObject fill = CreateUIObject("Fill", fillArea);
            GameObject handleArea = CreateUIObject("Handle Slide Area", root);
            GameObject handle = CreateUIObject("Handle", handleArea);

            // Background
            Image backgroundImage = background.AddComponent<Image>();
            backgroundImage.sprite = resources.background;
            backgroundImage.type = Image.Type.Sliced;
            backgroundImage.color = s_DefaultSelectableColor;
            RectTransform backgroundRect = background.GetComponent<RectTransform>();
            backgroundRect.anchorMin = new Vector2(0, 0.25f);
            backgroundRect.anchorMax = new Vector2(1, 0.75f);
            backgroundRect.sizeDelta = new Vector2(0, 0);

            // Fill Area
            RectTransform fillAreaRect = fillArea.GetComponent<RectTransform>();
            fillAreaRect.anchorMin = new Vector2(0, 0.25f);
            fillAreaRect.anchorMax = new Vector2(1, 0.75f);
            fillAreaRect.anchoredPosition = new Vector2(-5, 0);
            fillAreaRect.sizeDelta = new Vector2(-20, 0);

            // Fill
            Image fillImage = fill.AddComponent<Image>();
            fillImage.sprite = resources.standard;
            fillImage.type = Image.Type.Sliced;
            fillImage.color = s_DefaultSelectableColor;

            RectTransform fillRect = fill.GetComponent<RectTransform>();
            fillRect.sizeDelta = new Vector2(10, 0);

            // Handle Area
            RectTransform handleAreaRect = handleArea.GetComponent<RectTransform>();
            handleAreaRect.sizeDelta = new Vector2(-20, 0);
            handleAreaRect.anchorMin = new Vector2(0, 0);
            handleAreaRect.anchorMax = new Vector2(1, 1);

            // Handle
            Image handleImage = handle.AddComponent<Image>();
            handleImage.sprite = resources.knob;
            handleImage.color = s_DefaultSelectableColor;

            RectTransform handleRect = handle.GetComponent<RectTransform>();
            handleRect.sizeDelta = new Vector2(20, 0);

            // Setup slider component
            Slider slider = root.AddComponent<Slider>();
            slider.fillRect = fill.GetComponent<RectTransform>();
            slider.handleRect = handle.GetComponent<RectTransform>();
            slider.targetGraphic = handleImage;
            slider.direction = Slider.Direction.LeftToRight;
            SetDefaultColorTransitionValues(slider);

            return root;
        }
コード例 #52
0
        public static GameObject CreateScrollbar(Resources resources)
        {
            // Create GOs Hierarchy
            GameObject scrollbarRoot = CreateUIElementRoot("Scrollbar", s_ThinElementSize);

            GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot);
            GameObject handle = CreateUIObject("Handle", sliderArea);

            Image bgImage = scrollbarRoot.AddComponent<Image>();
            bgImage.sprite = resources.background;
            bgImage.type = Image.Type.Sliced;
            bgImage.color = s_DefaultSelectableColor;

            Image handleImage = handle.AddComponent<Image>();
            handleImage.sprite = resources.standard;
            handleImage.type = Image.Type.Sliced;
            handleImage.color = s_DefaultSelectableColor;

            RectTransform sliderAreaRect = sliderArea.GetComponent<RectTransform>();
            sliderAreaRect.sizeDelta = new Vector2(-20, -20);
            sliderAreaRect.anchorMin = Vector2.zero;
            sliderAreaRect.anchorMax = Vector2.one;

            RectTransform handleRect = handle.GetComponent<RectTransform>();
            handleRect.sizeDelta = new Vector2(20, 20);

            Scrollbar scrollbar = scrollbarRoot.AddComponent<Scrollbar>();
            scrollbar.handleRect = handleRect;
            scrollbar.targetGraphic = handleImage;
            SetDefaultColorTransitionValues(scrollbar);

            return scrollbarRoot;
        }