コード例 #1
0
ファイル: Enemy.cs プロジェクト: yimejky/fiit-gdd-project
    protected virtual void Start()
    {
        player = GameObject.Find("Hero");

        rb2D = gameObject.GetComponent <Rigidbody2D>();
        knockbackController  = gameObject.GetComponent <KnockbackController>();
        actualAttackCooldown = 0;

        // Debug.Log($"Start attacking distance {startAttackingStateDistance}, {endAttackingStateDistance}");
        if (startAttackingStateDistance < 0)
        {
            startAttackingStateDistance = enemyConfig.defaultStartAttackingStateDistance;
        }
        if (endAttackingStateDistance < 0)
        {
            endAttackingStateDistance = enemyConfig.defaultEndAttackingStateDistance;
        }

        foreach (Transform child in transform)
        {
            if (child.GetComponent <Patrol>() != null)
            {
                patrol = child.GetComponent <Patrol>();
                break;
            }
        }

        GetComponent <HealthController>().HealthUpdateEvent.AddListener(RecieveDamage);
    }
コード例 #2
0
    void Awake()
    {
        weapons = new List <Weapon>();
        foreach (Transform child in transform)
        {
            if (child.tag == Constants.WEAPON_TAG)
            {
                weapons.Add(child.GetComponent <Weapon>());
            }
        }

        foreach (Weapon weapon in weapons)
        {
            if (!activeWeapon && weapon.gameObject.activeSelf)
            {
                activeWeapon = weapon;
            }
            else
            {
                weapon.gameObject.SetActive(false);
            }
        }

        rb2D = gameObject.GetComponent <Rigidbody2D>();
        knockbackController = gameObject.GetComponent <KnockbackController>();
        audioController     = gameObject.GetComponent <AudioController>();
        animator            = GetComponent <Animator>();
        StatsUpgrades.Instance.Subscribe(this);
    }
コード例 #3
0
    private void Start()
    {
        hasDied              = false;
        playerSounds         = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <PlayerSounds>();
        _knockbackController = GetComponent <KnockbackController>();
        _animator            = GetComponentInChildren <Animator>();

        whiteScreenOn = false;
        redScreenOn   = false;

        if (isPlayer)
        {
            whiteScreen = transform.Find("UI/ScreenBlinkEnemy").gameObject;
            redScreen   = transform.Find("UI/ScreenBlinkPlayer").gameObject;
        }

        _cooldown      = _damageCooldown;
        _cooldownRatio = 1 / _damageCooldown;
    }