RenderProbe() private method

private RenderProbe ( ) : int
return int
コード例 #1
0
 /* ----------------------------------------
  * At Awake, assign ReflectionProbe component to
  * probe' variable and update cubemap
  */
 void Awake()
 {
     // Assign assign ReflectionProbe component to 'probe' variable
     probe = GetComponent<ReflectionProbe> ();
     // Use RenderProbe function to update reflection cubemap
     probe.RenderProbe();
 }
コード例 #2
0
 static public int RenderProbe(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             UnityEngine.ReflectionProbe self = (UnityEngine.ReflectionProbe)checkSelf(l);
             UnityEngine.RenderTexture   a1;
             checkType(l, 2, out a1);
             var ret = self.RenderProbe(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 1)
         {
             UnityEngine.ReflectionProbe self = (UnityEngine.ReflectionProbe)checkSelf(l);
             var ret = self.RenderProbe();
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static public int RenderProbe(IntPtr l)
 {
     try {
         UnityEngine.ReflectionProbe self = (UnityEngine.ReflectionProbe)checkSelf(l);
         var ret = self.RenderProbe();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }