/* ---------------------------------------- * At Awake, assign ReflectionProbe component to * probe' variable and update cubemap */ void Awake() { // Assign assign ReflectionProbe component to 'probe' variable probe = GetComponent<ReflectionProbe> (); // Use RenderProbe function to update reflection cubemap probe.RenderProbe(); }
static public int RenderProbe(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.ReflectionProbe self = (UnityEngine.ReflectionProbe)checkSelf(l); UnityEngine.RenderTexture a1; checkType(l, 2, out a1); var ret = self.RenderProbe(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 1) { UnityEngine.ReflectionProbe self = (UnityEngine.ReflectionProbe)checkSelf(l); var ret = self.RenderProbe(); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int RenderProbe(IntPtr l) { try { UnityEngine.ReflectionProbe self = (UnityEngine.ReflectionProbe)checkSelf(l); var ret = self.RenderProbe(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }