GetProceduralOutputType() private method

private GetProceduralOutputType ( ) : ProceduralOutputType
return ProceduralOutputType
コード例 #1
0
 static public int GetProceduralOutputType(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         var ret = self.GetProceduralOutputType();
         pushValue(l, true);
         pushEnum(l, (int)ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int GetProceduralOutputType(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         var ret = self.GetProceduralOutputType();
         pushValue(l, true);
         pushEnum(l, (int)ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static public int GetProceduralOutputType(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         var ret = self.GetProceduralOutputType();
         pushEnum(l, (int)ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #4
0
 private void ShowAlphaSourceGUI(ProceduralMaterial material, ProceduralTexture tex, ref Rect rect)
 {
     GUIStyle style = "ObjectPickerResultsGridLabel";
     float num = 10f;
     rect.y = rect.yMax + 2f;
     if (m_Importer != null)
     {
         using (new EditorGUI.DisabledScope(EditorApplication.isPlaying))
         {
             if ((tex.GetProceduralOutputType() != ProceduralOutputType.Normal) && tex.hasAlpha)
             {
                 rect.height = style.fixedHeight;
                 string[] displayedOptions = new string[] { "Source (A)", "Diffuse (A)", "Normal (A)", "Height (A)", "Emissive (A)", "Specular (A)", "Opacity (A)", "Smoothness (A)", "Amb. Occlusion (A)", "Detail Mask (A)", "Metallic (A)", "Roughness (A)" };
                 EditorGUILayout.Space();
                 EditorGUILayout.Space();
                 EditorGUI.BeginChangeCheck();
                 int num2 = EditorGUI.Popup(rect, (int) m_Importer.GetTextureAlphaSource(material, tex.name), displayedOptions);
                 if (EditorGUI.EndChangeCheck())
                 {
                     this.RecordForUndo(material, m_Importer, "Modify " + material.name + "'s Alpha Modifier");
                     m_Importer.SetTextureAlphaSource(material, tex.name, (ProceduralOutputType) num2);
                 }
                 rect.y = rect.yMax + 2f;
             }
         }
     }
     rect.width += num;
 }