Class for ProceduralTexture handling.

Inheritance: Texture
コード例 #1
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 static public int constructor(IntPtr l)
 {
     UnityEngine.ProceduralTexture o;
     o = new UnityEngine.ProceduralTexture();
     pushObject(l, o);
     return(1);
 }
コード例 #2
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    static void ProceduralTexture_format(JSVCall vc)
    {
        UnityEngine.ProceduralTexture _this = (UnityEngine.ProceduralTexture)vc.csObj;
        var result = _this.format;

        JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
    }
コード例 #3
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// fields

// properties
    static void ProceduralTexture_hasAlpha(JSVCall vc)
    {
        UnityEngine.ProceduralTexture _this = (UnityEngine.ProceduralTexture)vc.csObj;
        var result = _this.hasAlpha;

        JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result));
    }
コード例 #4
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	static public int constructor(IntPtr l) {
		try {
			UnityEngine.ProceduralTexture o;
			o=new UnityEngine.ProceduralTexture();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
コード例 #5
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 static public int get_hasAlpha(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         pushValue(l, self.hasAlpha);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #6
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 static public int get_hasAlpha(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.hasAlpha);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #7
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 static public int get_format(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         pushEnum(l, (int)self.format);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #8
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 static public int get_format(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.format);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #9
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 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture o;
         o = new UnityEngine.ProceduralTexture();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #10
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 static public int GetProceduralOutputType(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         var ret = self.GetProceduralOutputType();
         pushEnum(l, (int)ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #11
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 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture o;
         o=new UnityEngine.ProceduralTexture();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
コード例 #12
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 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture o;
         o = new UnityEngine.ProceduralTexture();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #13
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 static public int constructor(IntPtr l)
 {
     LuaDLL.lua_remove(l, 1);
     UnityEngine.ProceduralTexture o;
     if (matchType(l, 1))
     {
         o = new UnityEngine.ProceduralTexture();
         pushObject(l, o);
         return(1);
     }
     LuaDLL.luaL_error(l, "New object failed.");
     return(0);
 }
コード例 #14
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 static public int GetProceduralOutputType(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         var ret = self.GetProceduralOutputType();
         pushValue(l, true);
         pushEnum(l, (int)ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #15
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 static public int GetGeneratedTexture(IntPtr l)
 {
     try{
         UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         UnityEngine.ProceduralTexture ret = self.GetGeneratedTexture(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #16
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 static public int GetPixels32(IntPtr l)
 {
     try{
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         System.Int32 a4;
         checkType(l, 5, out a4);
         UnityEngine.Color32[] ret = self.GetPixels32(a1, a2, a3, a4);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #17
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 static public int GetPixels32(IntPtr l)
 {
     try {
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         System.Int32 a4;
         checkType(l, 5, out a4);
         var ret = self.GetPixels32(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #18
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ファイル: VisualiserV2.cs プロジェクト: nolimet/RandomStuff
        void PlaceBars()
        {
            SetOptions();
            playing = true;

            visualTexture = new Texture2D(SpectrumSize, barHeight, TextureFormat.ARGB32,false);
            visualTexture.filterMode = FilterMode.Point;
            visualTexture.anisoLevel = 0;

            ProceduralTexture t = new ProceduralTexture();
               // t.
            cirlelastframe = circle;

            GetComponent<PlayList>().enabled = true;
            GetComponent<AudioControler>().enabled = true;
            GetComponent<SetBeamNumber>().enabled = false;

            visual.material.mainTexture = visualTexture;

            StartCoroutine("SoundUpdate");
        }
コード例 #19
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 static public int GetPixels32(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         System.Int32 a4;
         checkType(l, 5, out a4);
         var ret = self.GetPixels32(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #20
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 private void ShowAlphaSourceGUI(ProceduralMaterial material, ProceduralTexture tex, ref Rect rect)
 {
     GUIStyle style = "ObjectPickerResultsGridLabel";
     float num = 10f;
     rect.y = rect.yMax + 2f;
     if (m_Importer != null)
     {
         using (new EditorGUI.DisabledScope(EditorApplication.isPlaying))
         {
             if ((tex.GetProceduralOutputType() != ProceduralOutputType.Normal) && tex.hasAlpha)
             {
                 rect.height = style.fixedHeight;
                 string[] displayedOptions = new string[] { "Source (A)", "Diffuse (A)", "Normal (A)", "Height (A)", "Emissive (A)", "Specular (A)", "Opacity (A)", "Smoothness (A)", "Amb. Occlusion (A)", "Detail Mask (A)", "Metallic (A)", "Roughness (A)" };
                 EditorGUILayout.Space();
                 EditorGUILayout.Space();
                 EditorGUI.BeginChangeCheck();
                 int num2 = EditorGUI.Popup(rect, (int) m_Importer.GetTextureAlphaSource(material, tex.name), displayedOptions);
                 if (EditorGUI.EndChangeCheck())
                 {
                     this.RecordForUndo(material, m_Importer, "Modify " + material.name + "'s Alpha Modifier");
                     m_Importer.SetTextureAlphaSource(material, tex.name, (ProceduralOutputType) num2);
                 }
                 rect.y = rect.yMax + 2f;
             }
         }
     }
     rect.width += num;
 }
コード例 #21
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 static public int get_format(IntPtr l)
 {
     UnityEngine.ProceduralTexture o = (UnityEngine.ProceduralTexture)checkSelf(l);
     pushEnum(l, (int)o.format);
     return(1);
 }
コード例 #22
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		internal extern void OnTextureInformationsChanged(ProceduralTexture texture);
コード例 #23
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		internal static extern bool IsSubstanceParented(ProceduralTexture texture, ProceduralMaterial material);
コード例 #24
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 static public int get_hasAlpha(IntPtr l)
 {
     UnityEngine.ProceduralTexture o = (UnityEngine.ProceduralTexture)checkSelf(l);
     pushValue(l, o.hasAlpha);
     return(1);
 }