SetProceduralVector() public method

Set a named Procedural vector property.

public SetProceduralVector ( string inputName, Vector4 value ) : void
inputName string
value Vector4
return void
 static public int SetProceduralVector(IntPtr l)
 {
     try {
         UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         UnityEngine.Vector4 a2;
         checkType(l, 3, out a2);
         self.SetProceduralVector(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
0
 static public int SetProceduralVector(IntPtr l)
 {
     try {
         UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         UnityEngine.Vector4 a2;
         checkType(l, 3, out a2);
         self.SetProceduralVector(a1, a2);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }