public SGenericParticleSystem(ParticleSystem system, ParticleSystemRenderer renderer, ParticleSystem.Particle[] particles, int particleCount) { if (system == null || renderer == null) return; instanceID = system.GetInstanceID(); goInstanceID = system.gameObject.GetInstanceID(); isLegacy = false; isWorldSpace = system.simulationSpace == ParticleSystemSimulationSpace.World; emit = system.enableEmission; enabled = renderer.enabled; position = system.transform.position; name = system.gameObject.name; SetParticleRenderer(renderer); this.particles = new SGenericParticleArray(particles, particleCount); }