static public int GetCollisionEvents(IntPtr l) { try { UnityEngine.ParticleSystem self = (UnityEngine.ParticleSystem)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); UnityEngine.ParticleSystem.CollisionEvent[] a2; checkType(l, 3, out a2); var ret = self.GetCollisionEvents(a1, a2); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int GetCollisionEvents(IntPtr l) { try { UnityEngine.ParticleSystem self = (UnityEngine.ParticleSystem)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); UnityEngine.ParticleSystem.CollisionEvent[] a2; checkArray(l, 3, out a2); var ret = self.GetCollisionEvents(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetCollisionEvents(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.ParticleSystem.CollisionEvent[] arg1 = ToLua.CheckStructArray <UnityEngine.ParticleSystem.CollisionEvent>(L, 3); int o = obj.GetCollisionEvents(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int GetCollisionEvents(IntPtr l) { try { UnityEngine.ParticleSystem self = (UnityEngine.ParticleSystem)checkSelf(l); UnityEngine.GameObject a2; checkType(l, 2, out a2); System.Collections.Generic.List <UnityEngine.ParticleCollisionEvent> a3; checkType(l, 3, out a3); var ret = self.GetCollisionEvents(a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int _m_GetCollisionEvents(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem __cl_gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); try { { UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); System.Collections.Generic.List <UnityEngine.ParticleCollisionEvent> collisionEvents = (System.Collections.Generic.List <UnityEngine.ParticleCollisionEvent>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.ParticleCollisionEvent>)); int __cl_gen_ret = __cl_gen_to_be_invoked.GetCollisionEvents(go, collisionEvents); LuaAPI.xlua_pushinteger(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }