static bool Particle_GetCurrentSize__ParticleSystem(JSVCall vc, int argc)
    {
        int len = argc;

        if (len == 1)
        {
            UnityEngine.ParticleSystem          arg0    = (UnityEngine.ParticleSystem)JSMgr.datax.getObject((int)JSApi.GetType.Arg);
            UnityEngine.ParticleSystem.Particle argThis = (UnityEngine.ParticleSystem.Particle)vc.csObj;                JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(argThis.GetCurrentSize(arg0)));
            JSMgr.changeJSObj(vc.jsObjID, argThis);
        }

        return(true);
    }