static void OffMeshLink_occupied(JSVCall vc) { UnityEngine.OffMeshLink _this = (UnityEngine.OffMeshLink)vc.csObj; var result = _this.occupied; JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result)); }
static public int constructor(IntPtr l) { UnityEngine.OffMeshLink o; o = new UnityEngine.OffMeshLink(); pushObject(l, o); return(1); }
private void Awake() { var companion = GameObject.FindWithTag("Companion"); _companionScript = companion.GetComponent<CompanionScript>(); _meshLink = GetComponent<OffMeshLink>(); }
private void generateOffmesh(ref OffMeshLink offMesh, colliderDetector Side, int startPos, int endPos) { offMesh = gameObject.transform.GetChild(startPos).gameObject.AddComponent<OffMeshLink>(); offMesh.autoUpdatePositions = true; offMesh.biDirectional = true; offMesh.startTransform = gameObject.transform.GetChild(startPos).gameObject.transform; offMesh.endTransform = Side.collidedObject.transform.GetChild(0).gameObject.transform.GetChild(endPos).transform; }
static public int set_endTransform(IntPtr l) { UnityEngine.OffMeshLink o = (UnityEngine.OffMeshLink)checkSelf(l); UnityEngine.Transform v; checkType(l, 2, out v); o.endTransform = v; return(0); }
static public int set_biDirectional(IntPtr l) { UnityEngine.OffMeshLink o = (UnityEngine.OffMeshLink)checkSelf(l); bool v; checkType(l, 2, out v); o.biDirectional = v; return(0); }
static public int set_costOverride(IntPtr l) { UnityEngine.OffMeshLink o = (UnityEngine.OffMeshLink)checkSelf(l); float v; checkType(l, 2, out v); o.costOverride = v; return(0); }
static public int set_autoUpdatePositions(IntPtr l) { UnityEngine.OffMeshLink o = (UnityEngine.OffMeshLink)checkSelf(l); bool v; checkType(l, 2, out v); o.autoUpdatePositions = v; return(0); }
static public int set_activated(IntPtr l) { UnityEngine.OffMeshLink o = (UnityEngine.OffMeshLink)checkSelf(l); bool v; checkType(l, 2, out v); o.activated = v; return(0); }
// Use this for initialization void Start () { timing = false; timer = 0; anim = GetComponent<Animation> (); open = true; anim.Play("new_opening"); //anim.SetBool ("Open", true); link = GetComponentInChildren<OffMeshLink> (); }
static public int set_navMeshLayer(IntPtr l) { UnityEngine.OffMeshLink o = (UnityEngine.OffMeshLink)checkSelf(l); int v; checkType(l, 2, out v); o.navMeshLayer = v; return(0); }
private void _getOffMeshLink() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } _offMeshLink = go.GetComponent<OffMeshLink>(); }
static public int get_costOverride(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); pushValue(l, true); pushValue(l, self.costOverride); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.OffMeshLink o; o=new UnityEngine.OffMeshLink(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int get_autoUpdatePositions(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); pushValue(l, self.autoUpdatePositions); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_costOverride(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); pushValue(l, self.costOverride); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int UpdatePositions(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); self.UpdatePositions(); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_startTransform(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); pushValue(l, true); pushValue(l, self.startTransform); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int UpdatePositions(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); self.UpdatePositions(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.OffMeshLink o; o = new UnityEngine.OffMeshLink(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public static int constructor(IntPtr l) { try { UnityEngine.OffMeshLink o; o=new UnityEngine.OffMeshLink(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.OffMeshLink o; if (matchType(l, 1)) { o = new UnityEngine.OffMeshLink(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
static public int constructor(IntPtr l) { try { UnityEngine.OffMeshLink o; o = new UnityEngine.OffMeshLink(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_costOverride(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); float v; checkType(l, 2, out v); self.costOverride = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_activated(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); bool v; checkType(l, 2, out v); self.activated = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_endTransform(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); UnityEngine.Transform v; checkType(l, 2, out v); self.endTransform = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_navMeshLayer(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); int v; checkType(l, 2, out v); self.navMeshLayer = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_navMeshLayer(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); int v; checkType(l, 2, out v); self.navMeshLayer = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_costOverride(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); float v; checkType(l, 2, out v); self.costOverride = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_activated(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); bool v; checkType(l, 2, out v); self.activated = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_endTransform(IntPtr l) { try { UnityEngine.OffMeshLink self = (UnityEngine.OffMeshLink)checkSelf(l); UnityEngine.Transform v; checkType(l, 2, out v); self.endTransform = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static void OffMeshLink_biDirectional(JSVCall vc) { if (vc.bGet) { UnityEngine.OffMeshLink _this = (UnityEngine.OffMeshLink)vc.csObj; var result = _this.biDirectional; JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result)); } else { System.Boolean arg0 = (System.Boolean)JSApi.getBooleanS((int)JSApi.GetType.Arg); UnityEngine.OffMeshLink _this = (UnityEngine.OffMeshLink)vc.csObj; _this.biDirectional = arg0; } }
static void OffMeshLink_endTransform(JSVCall vc) { if (vc.bGet) { UnityEngine.OffMeshLink _this = (UnityEngine.OffMeshLink)vc.csObj; var result = _this.endTransform; JSMgr.datax.setObject((int)JSApi.SetType.Rval, result); } else { UnityEngine.Transform arg0 = (UnityEngine.Transform)JSMgr.datax.getObject((int)JSApi.GetType.Arg); UnityEngine.OffMeshLink _this = (UnityEngine.OffMeshLink)vc.csObj; _this.endTransform = arg0; } }
static void OffMeshLink_costOverride(JSVCall vc) { if (vc.bGet) { UnityEngine.OffMeshLink _this = (UnityEngine.OffMeshLink)vc.csObj; var result = _this.costOverride; JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result)); } else { System.Single arg0 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.OffMeshLink _this = (UnityEngine.OffMeshLink)vc.csObj; _this.costOverride = arg0; } }
static void OffMeshLink_navMeshLayer(JSVCall vc) { if (vc.bGet) { UnityEngine.OffMeshLink _this = (UnityEngine.OffMeshLink)vc.csObj; var result = _this.navMeshLayer; JSApi.setInt32((int)JSApi.SetType.Rval, (System.Int32)(result)); } else { System.Int32 arg0 = (System.Int32)JSApi.getInt32((int)JSApi.GetType.Arg); UnityEngine.OffMeshLink _this = (UnityEngine.OffMeshLink)vc.csObj; _this.navMeshLayer = arg0; } }
static public int get_biDirectional(IntPtr l) { UnityEngine.OffMeshLink o = (UnityEngine.OffMeshLink)checkSelf(l); pushValue(l, o.biDirectional); return(1); }
static int _CreateOffMeshLink(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { OffMeshLink obj = new OffMeshLink(); LuaScriptMgr.Push(L, obj); return 1; } else { LuaDLL.luaL_error(L, "invalid arguments to method: OffMeshLink.New"); } return 0; }