コード例 #1
0
 static public int get_size(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.OcclusionArea self = (UnityEngine.OcclusionArea)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.size);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int constructor(IntPtr l)
 {
     UnityEngine.OcclusionArea o;
     o = new UnityEngine.OcclusionArea();
     pushObject(l, o);
     return(1);
 }
コード例 #3
0
        /// <summary>
        /// Read the data into the specified value.
        /// </summary>
        /// <param name="value">Value.</param>
        /// <param name="reader">Reader.</param>
        public override void ReadInto(object value, ISaveGameReader reader)
        {
            UnityEngine.OcclusionArea occlusionArea = (UnityEngine.OcclusionArea)value;
            foreach (string property in reader.Properties)
            {
                switch (property)
                {
                case "center":
                    occlusionArea.center = reader.ReadProperty <UnityEngine.Vector3> ();
                    break;

                case "size":
                    occlusionArea.size = reader.ReadProperty <UnityEngine.Vector3> ();
                    break;

                case "tag":
                    occlusionArea.tag = reader.ReadProperty <System.String> ();
                    break;

                case "name":
                    occlusionArea.name = reader.ReadProperty <System.String> ();
                    break;

                case "hideFlags":
                    occlusionArea.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> ();
                    break;
                }
            }
        }
コード例 #4
0
 static public int set_size(IntPtr l)
 {
     UnityEngine.OcclusionArea o = (UnityEngine.OcclusionArea)checkSelf(l);
     UnityEngine.Vector3       v;
     checkType(l, 2, out v);
     o.size = v;
     return(0);
 }
コード例 #5
0
 /// <summary>
 /// Write the specified value using the writer.
 /// </summary>
 /// <param name="value">Value.</param>
 /// <param name="writer">Writer.</param>
 public override void Write(object value, ISaveGameWriter writer)
 {
     UnityEngine.OcclusionArea occlusionArea = (UnityEngine.OcclusionArea)value;
     writer.WriteProperty("center", occlusionArea.center);
     writer.WriteProperty("size", occlusionArea.size);
     writer.WriteProperty("tag", occlusionArea.tag);
     writer.WriteProperty("name", occlusionArea.name);
     writer.WriteProperty("hideFlags", occlusionArea.hideFlags);
 }
コード例 #6
0
	static public int constructor(IntPtr l) {
		try {
			UnityEngine.OcclusionArea o;
			o=new UnityEngine.OcclusionArea();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
コード例 #7
0
 static public int get_size(IntPtr l)
 {
     try {
         UnityEngine.OcclusionArea self = (UnityEngine.OcclusionArea)checkSelf(l);
         pushValue(l, self.size);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #8
0
 static public int get_size(IntPtr l)
 {
     try {
         UnityEngine.OcclusionArea self = (UnityEngine.OcclusionArea)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.size);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #9
0
 static public int constructor(IntPtr l)
 {
     LuaDLL.lua_remove(l, 1);
     UnityEngine.OcclusionArea o;
     if (matchType(l, 1))
     {
         o = new UnityEngine.OcclusionArea();
         pushObject(l, o);
         return(1);
     }
     LuaDLL.luaL_error(l, "New object failed.");
     return(0);
 }
コード例 #10
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.OcclusionArea o;
         o = new UnityEngine.OcclusionArea();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #11
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.OcclusionArea o;
         o=new UnityEngine.OcclusionArea();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
コード例 #12
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.OcclusionArea o;
         o = new UnityEngine.OcclusionArea();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #13
0
 static public int set_size(IntPtr l)
 {
     try {
         UnityEngine.OcclusionArea self = (UnityEngine.OcclusionArea)checkSelf(l);
         UnityEngine.Vector3       v;
         checkType(l, 2, out v);
         self.size = v;
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #14
0
 static public int set_size(IntPtr l)
 {
     try {
         UnityEngine.OcclusionArea self = (UnityEngine.OcclusionArea)checkSelf(l);
         UnityEngine.Vector3       v;
         checkType(l, 2, out v);
         self.size = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #15
0
 static void OcclusionArea_size(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.OcclusionArea _this = (UnityEngine.OcclusionArea)vc.csObj;
         var result = _this.size;
         JSApi.setVector3S((int)JSApi.SetType.Rval, result);
     }
     else
     {
         UnityEngine.Vector3       arg0  = (UnityEngine.Vector3)JSApi.getVector3S((int)JSApi.GetType.Arg);
         UnityEngine.OcclusionArea _this = (UnityEngine.OcclusionArea)vc.csObj;
         _this.size = arg0;
     }
 }
コード例 #16
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.OcclusionArea occlusionArea = SaveGameType.CreateComponent <UnityEngine.OcclusionArea> ();
     ReadInto(occlusionArea, reader);
     return(occlusionArea);
 }
コード例 #17
0
    static int _CreateOcclusionArea(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            OcclusionArea obj = new OcclusionArea();
            LuaScriptMgr.Push(L, obj);
            return 1;
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: OcclusionArea.New");
        }

        return 0;
    }
コード例 #18
0
 static public int get_size(IntPtr l)
 {
     UnityEngine.OcclusionArea o = (UnityEngine.OcclusionArea)checkSelf(l);
     pushValue(l, o.size);
     return(1);
 }