static public int get_size(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.OcclusionArea self = (UnityEngine.OcclusionArea)checkSelf(l); pushValue(l, true); pushValue(l, self.size); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { UnityEngine.OcclusionArea o; o = new UnityEngine.OcclusionArea(); pushObject(l, o); return(1); }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.OcclusionArea occlusionArea = (UnityEngine.OcclusionArea)value; foreach (string property in reader.Properties) { switch (property) { case "center": occlusionArea.center = reader.ReadProperty <UnityEngine.Vector3> (); break; case "size": occlusionArea.size = reader.ReadProperty <UnityEngine.Vector3> (); break; case "tag": occlusionArea.tag = reader.ReadProperty <System.String> (); break; case "name": occlusionArea.name = reader.ReadProperty <System.String> (); break; case "hideFlags": occlusionArea.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> (); break; } } }
static public int set_size(IntPtr l) { UnityEngine.OcclusionArea o = (UnityEngine.OcclusionArea)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); o.size = v; return(0); }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.OcclusionArea occlusionArea = (UnityEngine.OcclusionArea)value; writer.WriteProperty("center", occlusionArea.center); writer.WriteProperty("size", occlusionArea.size); writer.WriteProperty("tag", occlusionArea.tag); writer.WriteProperty("name", occlusionArea.name); writer.WriteProperty("hideFlags", occlusionArea.hideFlags); }
static public int constructor(IntPtr l) { try { UnityEngine.OcclusionArea o; o=new UnityEngine.OcclusionArea(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int get_size(IntPtr l) { try { UnityEngine.OcclusionArea self = (UnityEngine.OcclusionArea)checkSelf(l); pushValue(l, self.size); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_size(IntPtr l) { try { UnityEngine.OcclusionArea self = (UnityEngine.OcclusionArea)checkSelf(l); pushValue(l, true); pushValue(l, self.size); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.OcclusionArea o; if (matchType(l, 1)) { o = new UnityEngine.OcclusionArea(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
static public int constructor(IntPtr l) { try { UnityEngine.OcclusionArea o; o = new UnityEngine.OcclusionArea(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public static int constructor(IntPtr l) { try { UnityEngine.OcclusionArea o; o=new UnityEngine.OcclusionArea(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.OcclusionArea o; o = new UnityEngine.OcclusionArea(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_size(IntPtr l) { try { UnityEngine.OcclusionArea self = (UnityEngine.OcclusionArea)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.size = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_size(IntPtr l) { try { UnityEngine.OcclusionArea self = (UnityEngine.OcclusionArea)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.size = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static void OcclusionArea_size(JSVCall vc) { if (vc.bGet) { UnityEngine.OcclusionArea _this = (UnityEngine.OcclusionArea)vc.csObj; var result = _this.size; JSApi.setVector3S((int)JSApi.SetType.Rval, result); } else { UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)JSApi.getVector3S((int)JSApi.GetType.Arg); UnityEngine.OcclusionArea _this = (UnityEngine.OcclusionArea)vc.csObj; _this.size = arg0; } }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.OcclusionArea occlusionArea = SaveGameType.CreateComponent <UnityEngine.OcclusionArea> (); ReadInto(occlusionArea, reader); return(occlusionArea); }
static int _CreateOcclusionArea(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { OcclusionArea obj = new OcclusionArea(); LuaScriptMgr.Push(L, obj); return 1; } else { LuaDLL.luaL_error(L, "invalid arguments to method: OcclusionArea.New"); } return 0; }
static public int get_size(IntPtr l) { UnityEngine.OcclusionArea o = (UnityEngine.OcclusionArea)checkSelf(l); pushValue(l, o.size); return(1); }