INTERNAL_CALL_CalculatePathInternal() private method

private INTERNAL_CALL_CalculatePathInternal ( Vector3 &sourcePosition, Vector3 &targetPosition, int areaMask, NavMeshPath path ) : bool
sourcePosition Vector3
targetPosition Vector3
areaMask int
path NavMeshPath
return bool
コード例 #1
0
ファイル: NavMesh.cs プロジェクト: zhkuang/UnityDecompiled
 internal static bool CalculatePathInternal(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
 {
     return(NavMesh.INTERNAL_CALL_CalculatePathInternal(ref sourcePosition, ref targetPosition, areaMask, path));
 }