Repeat() public static method

public static Repeat ( float t, float length ) : float
t float
length float
return float
コード例 #1
0
    private void GenerateBaseValues()
    {
        if (fromDegrees)
        {
            radians = (degrees * M.PI) / 180;
        }
        else
        {
            degrees = (radians * 180) / M.PI;
        }

        //If allowed, use time as input.
        t = (float)EditorApplication.timeSinceStartup;
        if (useTime)
        {
            radians = t;
            degrees = degrees = (radians * 180) / M.PI;
        }

        //Clamp the values to a readable range
        radians = M.Repeat(radians, 2 * M.PI);
        degrees = M.Repeat(degrees, 360);

        //local variables for simplicity
        sine    = M.Sin(radians);
        cosine  = M.Cos(radians);
        tangent = M.Tan(radians);
    }
コード例 #2
0
    private void DrawGraph()
    {
        //Draw Graph of the curves
        G.color = C.white;
        V3 offset = V3.down * 2 + V3.right * -1;

        G.DrawRay(offset + V3.up * .5f, V3.down * 1);
        G.DrawRay(offset + V3.down * .5f, V3.right * 2);

        G.color = C.gray;
        G.DrawRay(offset + V3.up * .5f, V3.right * 2);
        G.DrawRay(offset, V3.right * 2);

        G.DrawRay(offset + V3.up * .5f + V3.right * M.Repeat(radians / M.PI, 2), V3.down * 1);

        //Draw Sine
        G.color = C.red;
        offset  = V3.down * 2 + V3.right * -1;
        V3 last = new V3(0, 0, 0) + offset;

        for (int i = 1; i <= 360; i++)
        {
            V3 point = new V3((float)i / 180, M.Sin(M.Deg2Rad * i) * .5f, 0) + offset;

            G.DrawLine(last, point);
            last = point;
        }
        //Draw Cosine
        G.color = C.blue;
        offset  = V3.down * 2 + V3.right * -1;
        last    = new V3(0, .5f, 0) + offset;
        for (int i = 1; i <= 360; i++)
        {
            V3 point = new V3((float)i / 180, M.Cos(M.Deg2Rad * i) * .5f, 0) + offset;

            G.DrawLine(last, point);
            last = point;
        }
        //Draw Tangent
        if (showTan)
        {
            G.color = C.yellow;
            offset  = V3.down * 2 + V3.right * -1;
            last    = new V3(0, .5f, 0) + offset;
            for (int i = 1; i <= 360; i++)
            {
                V3 point = new V3((float)i / 180, M.Tan(M.Deg2Rad * i) * .5f, 0) + offset;

                G.DrawLine(last, point);
                last = point;
            }
        }
    }
コード例 #3
0
ファイル: Mathf.cs プロジェクト: qipa/UnityDecompiled-2
 public static float PingPong(float t, float length)
 {
     t = Mathf.Repeat(t, length * 2f);
     return(length - Mathf.Abs(t - length));
 }