Start() private method

private Start ( ) : void
return void
コード例 #1
0
 static public int Start(IntPtr l)
 {
     try{
         if (matchType(l, 2, typeof(float), typeof(float)))
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.Start(a1, a2);
             return(0);
         }
         else if (matchType(l, 2, typeof(float)))
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             self.Start(a1);
             return(0);
         }
         else if (matchType(l, 2))
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             self.Start();
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #2
0
 static public int Start(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             self.Start();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 2)
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             self.Start(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.Start(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function Start to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #3
0
 static public int Start(IntPtr l)
 {
     try {
         UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
         self.Start();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #4
0
 static public int Start__Single(IntPtr l)
 {
     try {
         UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         self.Start(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #5
0
 static public int Start(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             self.Start();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 2)
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             self.Start(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             UnityEngine.LocationService self = (UnityEngine.LocationService)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.Start(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #6
0
    static int Start(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.LocationService)))
            {
                UnityEngine.LocationService obj = (UnityEngine.LocationService)ToLua.ToObject(L, 1);
                obj.Start();
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.LocationService), typeof(float)))
            {
                UnityEngine.LocationService obj = (UnityEngine.LocationService)ToLua.ToObject(L, 1);
                float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
                obj.Start(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.LocationService), typeof(float), typeof(float)))
            {
                UnityEngine.LocationService obj = (UnityEngine.LocationService)ToLua.ToObject(L, 1);
                float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
                float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
                obj.Start(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.LocationService.Start"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }