CalculateFrustumPlanes() public static method

Calculates frustum planes.

public static CalculateFrustumPlanes ( Camera camera ) : UnityEngine.Plane[]
camera Camera
return UnityEngine.Plane[]
コード例 #1
0
 public static void CalculateFrustumPlanes(Camera camera, Plane[] planes)
 {
     GeometryUtility.CalculateFrustumPlanes(camera.projectionMatrix * camera.worldToCameraMatrix, planes);
 }
コード例 #2
0
 public static Plane[] CalculateFrustumPlanes(Camera camera)
 {
     Plane[] array = new Plane[6];
     GeometryUtility.CalculateFrustumPlanes(camera, array);
     return(array);
 }
コード例 #3
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 public static Plane[] CalculateFrustumPlanes(Matrix4x4 worldToProjectionMatrix)
 {
     Plane[] array = new Plane[6];
     GeometryUtility.CalculateFrustumPlanes(worldToProjectionMatrix, array);
     return(array);
 }
コード例 #4
0
 public static Plane[] CalculateFrustumPlanes(Camera camera)
 {
     return(GeometryUtility.CalculateFrustumPlanes(camera.projectionMatrix * camera.worldToCameraMatrix));
 }