public static CalculateFrustumPlanes ( |
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camera | ||
Résultat | UnityEngine.Plane[] |
public static void CalculateFrustumPlanes(Camera camera, Plane[] planes) { GeometryUtility.CalculateFrustumPlanes(camera.projectionMatrix * camera.worldToCameraMatrix, planes); }
public static Plane[] CalculateFrustumPlanes(Camera camera) { Plane[] array = new Plane[6]; GeometryUtility.CalculateFrustumPlanes(camera, array); return(array); }
public static Plane[] CalculateFrustumPlanes(Matrix4x4 worldToProjectionMatrix) { Plane[] array = new Plane[6]; GeometryUtility.CalculateFrustumPlanes(worldToProjectionMatrix, array); return(array); }
public static Plane[] CalculateFrustumPlanes(Camera camera) { return(GeometryUtility.CalculateFrustumPlanes(camera.projectionMatrix * camera.worldToCameraMatrix)); }