Clear() public method

Clear the list of RectTransforms being driven.

public Clear ( ) : void
return void
コード例 #1
0
 static public int Clear(IntPtr l)
 {
     try{
         UnityEngine.DrivenRectTransformTracker self = (UnityEngine.DrivenRectTransformTracker)checkSelf(l);
         self.Clear();
         setBack(l, self);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }