Clear the list of RectTransforms being driven.
static public int Clear(IntPtr l) { try{ UnityEngine.DrivenRectTransformTracker self = (UnityEngine.DrivenRectTransformTracker)checkSelf(l); self.Clear(); setBack(l, self); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }