A component can be designed drive a RectTransform. The DrivenRectTransformTracker struct is used to specify which RectTransforms it is driving.

 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.DrivenRectTransformTracker o;
         o = new UnityEngine.DrivenRectTransformTracker();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
	static public int constructor(IntPtr l) {
		try {
			UnityEngine.DrivenRectTransformTracker o;
			o=new UnityEngine.DrivenRectTransformTracker();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
コード例 #3
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 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.DrivenRectTransformTracker o;
         o = new UnityEngine.DrivenRectTransformTracker();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #4
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 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.DrivenRectTransformTracker o;
         o = new UnityEngine.DrivenRectTransformTracker();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #5
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.DrivenRectTransformTracker o;
         o=new UnityEngine.DrivenRectTransformTracker();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
コード例 #6
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 static public int Clear(IntPtr l)
 {
     try{
         UnityEngine.DrivenRectTransformTracker self = (UnityEngine.DrivenRectTransformTracker)checkSelf(l);
         self.Clear();
         setBack(l, self);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #7
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 public void Add(Object driver, RectTransform rectTransform, DrivenTransformProperties drivenProperties)
 {
     if (this.m_Tracked == null)
     {
         this.m_Tracked = new List <RectTransform>();
     }
     rectTransform.drivenByObject    = driver;
     rectTransform.drivenProperties |= drivenProperties;
     if (!Application.isPlaying && DrivenRectTransformTracker.CanRecordModifications())
     {
         RuntimeUndo.RecordObject(rectTransform, "Driving RectTransform");
     }
     this.m_Tracked.Add(rectTransform);
 }
コード例 #8
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 public void Clear()
 {
     if (this.m_Tracked != null)
     {
         for (int i = 0; i < this.m_Tracked.Count; i++)
         {
             if (this.m_Tracked[i] != null)
             {
                 if (!Application.isPlaying && DrivenRectTransformTracker.CanRecordModifications())
                 {
                     RuntimeUndo.RecordObject(this.m_Tracked[i], "Driving RectTransform");
                 }
                 this.m_Tracked[i].drivenByObject = null;
             }
         }
         this.m_Tracked.Clear();
     }
 }
コード例 #9
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        public void Add(Object driver, RectTransform rectTransform, DrivenTransformProperties drivenProperties)
        {
            bool flag = this.m_Tracked == null;

            if (flag)
            {
                this.m_Tracked = new List <RectTransform>();
            }
            bool flag2 = !Application.isPlaying && DrivenRectTransformTracker.CanRecordModifications() && !DrivenRectTransformTracker.s_BlockUndo;

            if (flag2)
            {
                RuntimeUndo.RecordObject(rectTransform, "Driving RectTransform");
            }
            rectTransform.drivenByObject    = driver;
            rectTransform.drivenProperties |= drivenProperties;
            this.m_Tracked.Add(rectTransform);
        }
コード例 #10
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 static public int Add(IntPtr l)
 {
     try{
         UnityEngine.DrivenRectTransformTracker self = (UnityEngine.DrivenRectTransformTracker)checkSelf(l);
         UnityEngine.Object a1;
         checkType(l, 2, out a1);
         UnityEngine.RectTransform a2;
         checkType(l, 3, out a2);
         UnityEngine.DrivenTransformProperties a3;
         checkEnum(l, 4, out a3);
         self.Add(a1, a2, a3);
         setBack(l, self);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #11
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        public void Clear()
        {
            bool flag = this.m_Tracked != null;

            if (flag)
            {
                for (int i = 0; i < this.m_Tracked.Count; i++)
                {
                    bool flag2 = this.m_Tracked[i] != null;
                    if (flag2)
                    {
                        bool flag3 = !Application.isPlaying && DrivenRectTransformTracker.CanRecordModifications() && !DrivenRectTransformTracker.s_BlockUndo;
                        if (flag3)
                        {
                            RuntimeUndo.RecordObject(this.m_Tracked[i], "Driving RectTransform");
                        }
                        this.m_Tracked[i].drivenByObject   = null;
                        this.m_Tracked[i].drivenProperties = DrivenTransformProperties.None;
                    }
                }
                this.m_Tracked.Clear();
            }
        }
コード例 #12
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 internal static bool CanRecordModifications()
 {
     return(!DrivenRectTransformTracker.IsInAnimationMode() && (DrivenRectTransformTracker.IsUndoingOrRedoing() || DrivenRectTransformTracker.HasUndoRecordObjects()));
 }