コード例 #1
0
        void Update()
        {
            if (Debug.isDebugBuild && _hideDevConsole && Debug.developerConsoleVisible)
            {
                Debug.ClearDeveloperConsole();
            }

#if !UNITY_WEBGL
            if (_isPinging)
            {
                if (_time > _pingTimeout)
                {
                    Debug.Log("ping timeout (" + _ping.ip + ")");
                    _ping      = null;
                    _isPinging = false;
                }
                else if (_ping.isDone)
                {
                    Debug.Log("pong! (" + _ping.ip + ": " + _ping.time + "ms)");
                    _ping      = null;
                    _isPinging = false;
                }

                _time += Time.deltaTime;
            }
#endif

            if (_planRestart && _lastTime.TimeOfDay < _restartDate.TimeOfDay && DateTime.Now.TimeOfDay >= _restartDate.TimeOfDay)
            {
                restartProcess();
            }

            _lastTime = DateTime.Now;
        }
コード例 #2
0
ファイル: EditorBuildAll.cs プロジェクト: sora-jp/Ryu
    private static bool IsError(string err)
    {
        if (string.IsNullOrEmpty(err))
        {
            return(false);
        }

        Debug.ClearDeveloperConsole();
        UpdateProgress(0, true);
        EditorUtility.DisplayDialog("Build Error", "A fatal error occurred while building the " + currentBuild + " build. Please see the console for more details", "OK", null);
        return(true);
    }
コード例 #3
0
ファイル: Logger.cs プロジェクト: Avatarchik/OutOfTheBox
 public static void ClearDeveloperConsole()
 {
     Debug.ClearDeveloperConsole();
 }
コード例 #4
0
ファイル: EditorBuildAll.cs プロジェクト: sora-jp/Ryu
    public static void BuildAll()
    {
        try
        {
            Debug.ClearDeveloperConsole();
            Application.SetStackTraceLogType(LogType.Error, StackTraceLogType.None);

            //Clear builds dir ( so Unity won't cry c: )
            try
            {
                if (Directory.Exists(BASE_PATH))
                {
                    Directory.Delete(BASE_PATH, true);
                }
                Directory.CreateDirectory(BASE_PATH);
            }
            catch (Exception e)
            {
                Debug.LogError($"[Build] Error while clearing {BASE_PATH} : {e.Message}\nPlease restart Unity. If that does not fix the problem, then you're f****d :D");
                throw e;
            }
            zipMutex = new object();

            BuildPlayerOptions opt = new BuildPlayerOptions();
            opt.scenes = SceneManager.GetAllScenes().Select(t => t.path).ToArray();

            zipper = new FastZip();

            string lastErr = "";
            //win = EditorBuildAllWindow.OpenWindow();

            // WINDOWS
            currentBuild = "windows";

            opt.target           = BuildTarget.StandaloneWindows;
            opt.locationPathName = WINDOWS_BASE_PATH + @"\player.exe";
            lastErr = BuildPipeline.BuildPlayer(opt);
            if (IsError(lastErr))
            {
                return;
            }
            ZipInNewThread(WINDOWS_BASE_PATH + ".zip", WINDOWS_BASE_PATH, true, "", "Win", "/Windows.zip", LogPlatform.Windows).Join();

            // MAC
            currentBuild = "osx";

            opt.target           = BuildTarget.StandaloneOSX;
            opt.locationPathName = OSX_BASE_PATH + ".app";
            lastErr = BuildPipeline.BuildPlayer(opt);
            if (IsError(lastErr))
            {
                return;
            }
            ZipInNewThread(OSX_BASE_PATH + ".zip", OSX_BASE_PATH + ".app", true, "", "Mac", "/Mac.zip", LogPlatform.Mac);

            // LINUX
            currentBuild = "linux";

            opt.target           = BuildTarget.StandaloneLinuxUniversal;
            opt.locationPathName = LINUX_BASE_PATH + @"\player.x86";
            lastErr = BuildPipeline.BuildPlayer(opt);
            if (IsError(lastErr))
            {
                return;
            }
            Thread lin = ZipInNewThread(LINUX_BASE_PATH + ".zip", LINUX_BASE_PATH, true, "", "Lin", "/Linux.zip", LogPlatform.Linux);
            UpdateProgress(.5f, false, "Awaiting final zip for linux", "Waiting for completion");

            //Block the method until the last zip operation has completed (so Unity wont F**K ME OVER!!! (fuk u unity))
            lin.Join();
            UpdateProgress(0, true);

            EditorUtility.DisplayDialog("Build Done!", "All builds have been completed", "OK");
        }
        finally
        {
            Application.SetStackTraceLogType(LogType.Error, StackTraceLogType.ScriptOnly);
        }
    }
コード例 #5
0
        private void executeDebug(string[] args)
        {
            if (args.Length == 0)
            {
                Debug.Log("");
            }
            else
            {
                string message = string.Join(" ", args, 1, args.Length - 1);
                switch (args[0])
                {
                case "-a":
                    Debug.LogAssertion(message, this);
                    break;

                case "-e":
                    Debug.LogError(message, this);
                    break;

                case "-x":
                    Debug.LogException(new Exception(message), this);
                    break;

                case "-l":
                    Debug.Log(message, this);
                    break;

                case "-w":
                    Debug.LogWarning(message, this);
                    break;

                case "-B":
                    Debug.Break();
                    break;

                case "-V":
                    Debug.Log(Debug.developerConsoleVisible);
                    break;

                case "-C":
                    Debug.ClearDeveloperConsole();
                    break;

                case "-D":
                    Debug.Log(Debug.isDebugBuild);
                    break;

                case "-H":
                    if (args.Length == 1)
                    {
                        Debug.Log(_hideDevConsole);
                    }
                    else if (args.Length == 2)
                    {
                        bool hideDevConsole = Utils.BoolParse(args[1]);
                        _hideDevConsole = hideDevConsole;
                    }
                    else
                    {
                        throw new SyntaxException();
                    }
                    break;

                case "-L":
                    if (args.Length == 3)
                    {
                        if (Utils.TryParseVector3(args[1], NumberStyles.Float, CultureInfo.InvariantCulture, out Vector3 start) &&
                            Utils.TryParseVector3(args[2], NumberStyles.Float, CultureInfo.InvariantCulture, out Vector3 end)
                            )
                        {
                            Debug.DrawLine(start, end, Color.black, 10f, false);
                        }
                        else
                        {
                            Debug.LogError("cannot parse \'" + args[1] + "\' to Vector3");
                        }
                    }
                    else
                    {
                        throw new SyntaxException();
                    }
                    break;

                case "-R":
                    if (args.Length == 3)
                    {
                        if (Utils.TryParseVector3(args[1], NumberStyles.Float, CultureInfo.InvariantCulture, out Vector3 start) &&
                            Utils.TryParseVector3(args[2], NumberStyles.Float, CultureInfo.InvariantCulture, out Vector3 dir)
                            )
                        {
                            Debug.DrawRay(start, dir, Color.black, 10f, false);
                        }
                        else
                        {
                            Debug.LogError("cannot parse \'" + args[1] + "\' to Vector3");
                        }
                    }
                    else
                    {
                        throw new SyntaxException();
                    }
                    break;

                case "-G":
                    int   size      = 64;
                    Color color     = Color.grey;
                    float duration  = 10f;
                    bool  depthTest = false;
                    for (int i = 1 - size; i < size; i++)
                    {
                        Debug.DrawLine(new Vector3(-size, 0f, i), new Vector3(size, 0f, i), color, duration, depthTest);
                        Debug.DrawLine(new Vector3(i, 0f, -size), new Vector3(i, 0f, size), color, duration, depthTest);
                    }
                    break;

                default:
                    Debug.Log(string.Join(" ", args, 0, args.Length));
                    break;
                }
            }
        }