Returns a nicely formatted string of this color.
static int ToString(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Color32 obj = (UnityEngine.Color32)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color32)); string o = obj.ToString(); LuaDLL.lua_pushstring(L, o); return(1); } else if (count == 2) { UnityEngine.Color32 obj = (UnityEngine.Color32)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color32)); string arg0 = ToLua.CheckString(L, 2); string o = obj.ToString(arg0); LuaDLL.lua_pushstring(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Color32.ToString")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// properties // methods static bool Color32_ToString__String(JSVCall vc, int argc) { int len = argc; if (len == 1) { System.String arg0 = (System.String)JSApi.getStringS((int)JSApi.GetType.Arg); UnityEngine.Color32 argThis = (UnityEngine.Color32)vc.csObj; JSApi.setStringS((int)JSApi.SetType.Rval, argThis.ToString(arg0)); JSMgr.changeJSObj(vc.jsObjID, argThis); } return(true); }
static bool Color32_ToString(JSVCall vc, int argc) { int len = argc; if (len == 0) { UnityEngine.Color32 argThis = (UnityEngine.Color32)vc.csObj; JSApi.setStringS((int)JSApi.SetType.Rval, argThis.ToString()); JSMgr.changeJSObj(vc.jsObjID, argThis); } return(true); }
void OnGUI() { colorValue = colorPicker.OnGUI(); GUI.TextField(textRect, colorValue.ToString()); }