コード例 #1
0
        private bool CompareColors(Color left, Color right)
        {
            Color32 color  = left;
            Color32 color2 = right;

            return(color.Equals(color2));
        }
コード例 #2
0
ファイル: RLMap.cs プロジェクト: sarkahn/unityroguetest
 public void SetTile( int x, int y, char character, Color32 color = default(Color32) )
 {
     if (color.Equals( default(Color32)) )
         color = Color.white;
     tiles_[x,y] = character;
     colors_[x,y] = color;
 }
コード例 #3
0
 // determines the game object corresponding to the given color
 GameObject ColorToObject(Color32 color) {
     if (color.Equals(playerSpawnColor)) {
         return playerPrefab;
     }
     else if (color.Equals(tileColor)) {
         return tilePrefab;
     }
     else if (color.Equals(enemySpawnColor)) {
         return enemySpawnerPrefab;
     }
     else if (color.Equals(airColor)) {
         return null;
     }
     else if (color.Equals(pinkColor)) {
         GameObject prefab = fountainPrefab;
         prefab.GetComponent<Fountain>().iceCreamType = Utils.IceCream.Pink;
         return prefab;
     }
     else if (color.Equals(vanillaColor)) {
         GameObject prefab = fountainPrefab;
         prefab.GetComponent<Fountain>().iceCreamType = Utils.IceCream.White;
         return prefab;
     }
     else if (color.Equals(brownColor)) {
         GameObject prefab = fountainPrefab;
         prefab.GetComponent<Fountain>().iceCreamType = Utils.IceCream.Brown;
         return prefab;
     }
     else {
         print("An unrecognized color was found in the map! Something is wrong!");
         print(color);
         return null;
     }
 }
コード例 #4
0
    void onSelectColorListener(Color32 color)
    {
        if (!color.Equals(PropertiesSingleton.instance.colorProperties.activeColor)){
            Color32 oldColor = PropertiesSingleton.instance.colorProperties.activeColor;
            PropertiesSingleton.instance.colorProperties.activeColor = color;
            if (WorkspaceEventManager.instance.onColorChanged!=null)
                WorkspaceEventManager.instance.onColorChanged(color,oldColor);
        }

        updateMaterials();
    }
コード例 #5
0
	private Color32 generateRandomColor(Color32 mix) {
		System.Random random = new System.Random();
		byte red = (byte) random.Next(256);
		byte green = (byte) random.Next(256);
		byte blue = (byte) random.Next(256);

		if (!mix.Equals(null)) {
			red = (byte) ((red + mix.r) / 2);
			green = (byte) ((green + mix.g) / 2);
			blue = (byte) ((blue + mix.b) / 2);
		}

		Color32 color = new Color32(red, green, blue, 255);
		return color;
	}
コード例 #6
0
    private Color32 generateRandomColor(Color32 mix)
    {
        // UnityEngine.Random random = new UnityEngine.Random();
        byte red = (byte) Random.Range(0,256);
        byte green = (byte) Random.Range(0,256);
        byte blue = (byte) Random.Range(0,256);

        if (!mix.Equals(null)) {
            red = (byte) ((red + mix.r) / 2);
            green = (byte) ((green + mix.g) / 2);
            blue = (byte) ((blue + mix.b) / 2);
        }

        Color32 color = new Color32(red, green, blue, 255);
        return color;
    }