コード例 #1
0
    static int ToString(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Color)))
            {
                UnityEngine.Color obj = (UnityEngine.Color)ToLua.ToObject(L, 1);
                string            o   = obj.ToString();
                LuaDLL.lua_pushstring(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Color), typeof(string)))
            {
                UnityEngine.Color obj  = (UnityEngine.Color)ToLua.ToObject(L, 1);
                string            arg0 = ToLua.ToString(L, 2);
                string            o    = obj.ToString(arg0);
                LuaDLL.lua_pushstring(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Color.ToString"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        Bitmap bitmap = new Bitmap("man_ok.png");

        Texture2D tex2D = new Texture2D(bitmap.Width, bitmap.Height, TextureFormat.ARGB32, false);

        tex2D.name = Path.GetFileNameWithoutExtension("man_ok.png");

        for (int row = 0; row < bitmap.Height; row++)
        {
            for (int col = 0; col < bitmap.Width; col++)
            {
                System.Drawing.Color srcColor = bitmap.GetPixel(col, row);
                UnityEngine.Color    tgtColor = new UnityEngine.Color(srcColor.R, srcColor.G, srcColor.B, srcColor.A);
                tex2D.SetPixel(col, row, tgtColor);
            }
        }

        renderer.material.mainTexture = tex2D;

        System.Drawing.Color srcColor1 = bitmap.GetPixel(100, 100);
        UnityEngine.Color    tgtColor1 = new UnityEngine.Color(srcColor1.R, srcColor1.G, srcColor1.B, srcColor1.A);
        Debug.Log(tgtColor1.ToString());
        Debug.Log(srcColor1.ToString());

        tex2D.Apply();

        // AssetDatabase.CreateFolder("", "hello");
        //AssetDatabase.CreateAsset(tex2D, "dragon.asset");
    }
コード例 #3
0
ファイル: ConvertFileToAsset.cs プロジェクト: Henry-T/UnityPG
	// Use this for initialization
	void Start () {


        Bitmap bitmap = new Bitmap("man_ok.png");

        Texture2D tex2D = new Texture2D(bitmap.Width, bitmap.Height, TextureFormat.ARGB32, false);
        tex2D.name = Path.GetFileNameWithoutExtension("man_ok.png");

        for (int row = 0; row < bitmap.Height; row++)
        {
            for (int col = 0; col < bitmap.Width; col++)
            {
                System.Drawing.Color srcColor = bitmap.GetPixel(col, row);
                UnityEngine.Color tgtColor = new UnityEngine.Color(srcColor.R, srcColor.G, srcColor.B, srcColor.A);
                tex2D.SetPixel(col, row, tgtColor);
            }
        }

        renderer.material.mainTexture = tex2D;

        System.Drawing.Color srcColor1 = bitmap.GetPixel(100, 100);
        UnityEngine.Color tgtColor1 = new UnityEngine.Color(srcColor1.R, srcColor1.G, srcColor1.B, srcColor1.A);
        Debug.Log(tgtColor1.ToString());
        Debug.Log(srcColor1.ToString());

        tex2D.Apply();

        // AssetDatabase.CreateFolder("", "hello");
         //AssetDatabase.CreateAsset(tex2D, "dragon.asset");
	}
コード例 #4
0
		void OnGUI()
		{
			GUILayout.Label("Render UVs", EditorStyles.boldLabel);

			pb_GUI_Utility.DrawSeparator(2, pb_Constant.ProBuilderDarkGray);
			GUILayout.Space(2);

			imageSize = (ImageSize)EditorGUILayout.EnumPopup(new GUIContent("Image Size", "The pixel size of the image to be rendered."), imageSize);

			hideGrid = EditorGUILayout.Toggle(new GUIContent("Hide Grid", "Hide or show the grid lines."), hideGrid);

			lineColor = EditorGUILayout.ColorField(new GUIContent("Line Color", "The color of the template lines."), lineColor);

			transparentBackground = EditorGUILayout.Toggle(new GUIContent("Transparent Background", "If true, only the template lines will be rendered, leaving the background fully transparent."), transparentBackground);

			GUI.enabled = !transparentBackground;
			backgroundColor = EditorGUILayout.ColorField(new GUIContent("Background Color", "If `TransparentBackground` is off, this will be the fill color of the image."), backgroundColor);
			GUI.enabled = true;

			if(GUILayout.Button("Save UV Template"))
			{
				EditorPrefs.SetInt(PREF_IMAGESIZE, (int)imageSize);
				EditorPrefs.SetString(PREF_LINECOLOR, lineColor.ToString());
				EditorPrefs.SetString(PREF_BACKGROUNDCOLOR, backgroundColor.ToString());
				EditorPrefs.SetBool(PREF_TRANSPARENTBACKGROUND, transparentBackground);
				EditorPrefs.SetBool(PREF_HIDEGRID, hideGrid);

				if(pb_Editor.instance == null || pb_Editor.instance.selection.Length < 1)	
				{
					Debug.LogWarning("Abandoning UV render because no ProBuilder objects are selected.");
					this.Close();
					return;
				}

				screenFunc((int)imageSize, hideGrid, lineColor, transparentBackground, backgroundColor);
				this.Close();
			}
		}
コード例 #5
0
ファイル: Track.cs プロジェクト: TheDarkVoid/MikuSecret
 public Track(Color color)
 {
     this.Scol = new SColor(color);
     name = "track: " + color.ToString();
 }
コード例 #6
0
ファイル: AIArchitect.cs プロジェクト: srferran/ES2015A
 /// <summary>
 /// I need to compare this way because unity optimizes comparison and sometimes is not working,
 ///  and i don't want to work with alpha channel
 /// </summary>
 /// <param name="c1"></param>
 /// <param name="c2"></param>
 /// <returns></returns>
 public static  bool CompareColors(Color c1, Color c2)
 {
     if((c1.r == c2.r && c1.g == c2.g &&  c1.b == c2.b) || c1.ToString().Equals(c2.ToString()))
     {
         return true;
     }
     return false;
 }
コード例 #7
0
    static bool Color_ToString(JSVCall vc, int argc)
    {
        int len = argc;

        if (len == 0)
        {
            UnityEngine.Color argThis = (UnityEngine.Color)vc.csObj;                JSApi.setStringS((int)JSApi.SetType.Rval, argThis.ToString());
            JSMgr.changeJSObj(vc.jsObjID, argThis);
        }

        return(true);
    }
コード例 #8
0
    static bool Color_ToString__String(JSVCall vc, int argc)
    {
        int len = argc;

        if (len == 1)
        {
            System.String     arg0    = (System.String)JSApi.getStringS((int)JSApi.GetType.Arg);
            UnityEngine.Color argThis = (UnityEngine.Color)vc.csObj;                JSApi.setStringS((int)JSApi.SetType.Rval, argThis.ToString(arg0));
            JSMgr.changeJSObj(vc.jsObjID, argThis);
        }

        return(true);
    }
コード例 #9
0
        /*private IEnumerator LoadBundle()
        {
            WWW www = new WWW("File:///" + Application.dataPath + "/Mods/Resources/ManyFlares.assetbundle");
            yield return www;
            AssetBundle asset = www.assetBundle;
            Debug.Log("Load Asset completed!");
            AssetBundleRequest request = asset.LoadAssetAsync("50mmZoom.flare", typeof(Flare));
            yield return request;
            Debug.Log("Load Asset completed!");
            Flare go = request.asset as Flare;
            go.name = "GOOOO";
            DontDestroyOnLoad(go);
            OkGo = true;
            foreach(UnityEngine.Object obj in asset.LoadAllAssets())
            {
                Instantiate(obj);
            }
            asset.Unload(false);
        }*/
        void Start()
        {
            //Application.LoadLevel (5);
            StartCoroutine(SkyBox());

            Commands.RegisterHelpMessage("CLOUDS!");
            Commands.RegisterCommand("ResetCloudsAmount", (args, notUses) =>
            {
                if (args.Length < 1)
                {
                    return "ERROR!";
                }
                try
                {
                    int cccloudcloudAmount = int.Parse(args[0]);
                    if (cccloudcloudAmount < 0 || cccloudcloudAmount > 3000) { return "Your cloud amount is not available. "; }
                    else { cloudAmount = cccloudcloudAmount; 保存设定(); }
                }
                catch
                {
                    return "Could not parse " + args[0] + "to cloud amount";
                }
                return "There will be " + cloudAmount.ToString() + " clouds";

            }, "Reset the amount of clouds. No bigger than 3000 and no less than 2.");//Amount

            Commands.RegisterCommand("ResetCloudsSizeScale", (args, notUses) =>
            {
                if (args.Length < 1)
                {
                    return "ERROR!";
                }
                try
                {
                    float cccloudcloudSizeScale = float.Parse(args[0]);
                    if (cccloudcloudSizeScale <= 0) { return "Your cloud size scale is not available. "; }
                    else { cloudSizeScale = cccloudcloudSizeScale; 保存设定(); }
                }
                catch
                {
                    return "Could not parse " + args[0] + "to cloud size scale";
                }

                return "The clouds' size scale will be " + cloudSizeScale.ToString();

            }, "Reset Clouds' Size Scale");//SizeScale

            Commands.RegisterCommand("ResetLowerCloudsMinHeight", (args, notUses) =>
            {
                if (args.Length < 1)
                {
                    return "ERROR!";
                }
                try
                {
                    float llllowerCloudsMinHeight = float.Parse(args[0]);
                    if (llllowerCloudsMinHeight >= lowerCloudsMaxHeight) { return "Your lower cloud minimum height is not available. "; }
                    else { lowerCloudsMinHeight = llllowerCloudsMinHeight; 保存设定(); }
                }
                catch
                {
                    return "Could not parse " + args[0] + "to lower cloud minimum height";
                }

                return "The lower clouds' minimum height will be " + lowerCloudsMinHeight.ToString();

            }, "Reset Lower Clouds' Min Height");//ResetLowerCloudsMinHeight

            Commands.RegisterCommand("ResetLowerCloudsMaxHeight", (args, notUses) =>
            {
                if (args.Length < 1)
                {
                    return "ERROR!";
                }
                try
                {
                    float llllowerCloudsMaxHeight = float.Parse(args[0]);
                    if (llllowerCloudsMaxHeight <= lowerCloudsMinHeight) { return "Your lower cloud maximum height is not available. "; }
                    else { lowerCloudsMaxHeight = llllowerCloudsMaxHeight; 保存设定(); }
                }
                catch
                {
                    return "Could not parse " + args[0] + "to lower cloud maximum height";
                }

                return "The lower clouds' maximum height will be " + lowerCloudsMaxHeight.ToString();

            }, "Reset Lower Clouds' Max Height");//ResetLowerCloudsMaxHeight

            Commands.RegisterCommand("ResetHigherCloudsMinHeight", (args, notUses) =>
            {
                if (args.Length < 1)
                {
                    return "ERROR!";
                }
                try
                {
                    float hhhhigherCloudsMinHeight = float.Parse(args[0]);
                    if (hhhhigherCloudsMinHeight >= higherCloudsMaxHeight) { return "Your higher cloud minimum height is not available. "; }
                    else { higherCloudsMinHeight = hhhhigherCloudsMinHeight; 保存设定(); }
                }
                catch
                {
                    return "Could not parse " + args[0] + "to higher cloud minimum height";
                }

                return "The higher clouds' minimum height will be " + higherCloudsMinHeight.ToString();

            }, "Reset Higher Clouds' Min Height");//ResetHigherCloudsMinHeight

            Commands.RegisterCommand("ResetHigherCloudsMaxHeight", (args, notUses) =>
            {
                if (args.Length < 1)
                {
                    return "ERROR!";
                }
                try
                {
                    float hhhigherCloudsMaxHeight = float.Parse(args[0]);
                    if (hhhigherCloudsMaxHeight <= higherCloudsMinHeight) { return "Your higher cloud maximum height is not available. "; }
                    else { higherCloudsMaxHeight = hhhigherCloudsMaxHeight; 保存设定(); }
                }
                catch
                {
                    return "Could not parse " + args[0] + "to higher cloud maximum height";
                }

                return "The higher clouds' maximum height will be " + higherCloudsMaxHeight.ToString();

            }, "Reset Higher Clouds' Max Height.");//ResetHigherCloudsMaxHeight

            Commands.RegisterCommand("ResetHigherCloudsColorRGBA", (args, notUses) =>
            {
                if (args.Length < 3)
                {
                    return "ERROR!You don't have all four color elements! (Red, Green, Blue, Alpha) \n Please do it like this\n  ResetHigherCloudsColorRGBA 155 0 255 99";
                }
                try
                {
                    higherCloudsColor = new Color(float.Parse(args[0]) / 255f, float.Parse(args[1]) / 255f, float.Parse(args[2]) / 255f, float.Parse(args[3]) / 100f);
                    保存设定();
                }
                catch
                {
                    return "ERROR! Please do it like this\n  ResetHigherCloudsColorRGBA 155 0 255 99";
                }

                return "The higher cloud color will be " + higherCloudsColor.ToString();

            }, "Reset the color of higher clouds by R G B A.");//ResetHigherCloudsColor

            Commands.RegisterCommand("ResetLowerCloudsColorRGBA", (args, notUses) =>
            {
                if (args.Length < 3)
                {
                    return "ERROR!You don't have all four color elements! (Red, Green, Blue, Alpha) \n Please do it like this\n  ResetLowerCloudsColorRGBA 155 0 255 99";
                }
                try
                {
                    lowerCloudsColor = new Color(float.Parse(args[0]) / 255f, float.Parse(args[1]) / 255f, float.Parse(args[2]) / 255f, float.Parse(args[3]) / 100f);
                    保存设定();
                }
                catch
                {
                    return "ERROR! Please do it like this\n  ResetLowCloudsColorRGBA 155 0 255 99";
                }

                return "The lower cloud color will be " + lowerCloudsColor.ToString();

            }, "Reset the color of lower clouds by R G B A.");//ResetLowerCloudsColor

            Commands.RegisterCommand("ResetSkyColorRGBA", (args, notUses) =>
            {
                if (args.Length < 3)
                {
                    return "ERROR!You don't have all four color elements! (Red, Green, Blue, Alpha) \n Please do it like this\n ResetSkyColorRGBA 155 0 255 99";
                }
                try
                {
                    GameObject.Find("Main Camera").GetComponent<Camera>().backgroundColor = new Color(float.Parse(args[0]) / 255f, float.Parse(args[1]) / 255f, float.Parse(args[2]) / 255f, float.Parse(args[3]) / 100f);
                    SkyColor = new Color(float.Parse(args[0]) / 255f, float.Parse(args[1]) / 255f, float.Parse(args[2]) / 255f, float.Parse(args[3]) / 100f);
                    保存设定();
                }
                catch
                {
                    return "ERROR! Please do it like this\n ResetSkyColorRGBA 155 0 255 99";
                }

                return "The sky color will be " + lowerCloudsColor.ToString();

            }, "Reset the color of sky by R G B A. Default is 144 166 180 100");//ResetSkyColor

            Commands.RegisterCommand("Re-ProduceAllClouds", (args, notUses) =>
            {

                resetCloudsNow = true;
                保存设定();
                return "The clouds will be re-produce";

            }, "Produce your clouds again");//Reproduce All Clouds

            Commands.RegisterCommand("CleanFog", (args, notUses) =>
            {
                isFogAway = true;
                保存设定();
                return FogOpreation(isFogAway);
            }, "Put the fog away to make your view cleaner");//Clean Fog

            Commands.RegisterCommand("ResetFog", (args, notUses) =>
            {
                isFogAway = false;
                保存设定();
                return FogOpreation(isFogAway);

            }, "Put the fog back");//Reset Fog

            Commands.RegisterCommand("ResetCloudSpeed", (args, notUses) =>
               {

               if (args.Length < 2)
               {
                   return "ERROR!You need to have two speed value!";
               }
               try
               {
                   cloudSpeed[0] = float.Parse(args[0]);
                   cloudSpeed[1] = float.Parse(args[1]);
                   保存设定();
               }
               catch
               {
                   return "ERROR!";
               }
               CustomCloudSpeed = true;
               return "The speed will be: X: " + cloudSpeed[0] + "  Z: " + cloudSpeed[1];

               }, "Change the moving speed of yur clouds by x and z");//Cloud speed

            Commands.RegisterCommand("ResetFloorSizeScale", (args, notUses) =>
            {
                if (args.Length < 2)
                {
                    return "ERROR!";
                }
                try
                {
                    GameObject.Find("FloorBig").transform.localScale = new Vector3(float.Parse(args[0]), GameObject.Find("FloorBig").transform.localScale.y, float.Parse(args[1]));
                    floorScale = new Vector3(float.Parse(args[0]), GameObject.Find("FloorBig").transform.localScale.y, float.Parse(args[1]));
                    保存设定();
                }
                catch
                {
                    return "Could not parse " + args[0] + "and" + args[1] + "to floor size scale";
                }

                return "The floor's size scale will be " + GameObject.Find("FloorBig").transform.localScale.ToString();

            }, "Reset the size of the floor as big as you want.(default is 900 900)");//FloorSizeScale

            Commands.RegisterCommand("ResetCameraDrawingRange", (args, notUses) =>
            {
                if (args.Length < 1)
                {
                    return "ERROR!";
                }
                try
                {
                    CameraFarClip = float.Parse(args[0]);
                    if (CameraFarClip <= 1) { return "Your Range is not available. "; }
                    else { GameObject.Find("Main Camera").GetComponent<Camera>().farClipPlane = CameraFarClip; 保存设定(); }
                }
                catch
                {
                    return "Could not parse " + args[0] + "to camara drawing range";
                }

                return "The camara drawing range will be " + GameObject.Find("Main Camera").GetComponent<Camera>().farClipPlane.ToString();

            }, "Reset the camera drawing range to the value you want (no less than 1; default is 1500)");//ResetCameraDrawingRange

            Commands.RegisterCommand("TurnOn/OffCloudShadows", (args, notUses) =>
            {

                try {
                    if (!isShadowOff)
                    {
                        foreach (GameObject shadowMaker in shadow) { shadowMaker.GetComponent<Renderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; }
                        isShadowOff = true;
                        保存设定();
                        return "The shadow has been turned off";

                    }

                    else if (isShadowOff)
                    {
                        foreach (GameObject shadowMaker in shadow) { shadowMaker.GetComponent<Renderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly; }
                        isShadowOff = false;
                        保存设定();
                        return "The shadow has been turned on";
                    }
                    else { return "Nothing Can be turn off/on"; }
                } catch { return "The shadows does not exist!"; }

            }, "Turn on/off your clouds' shadows");//Shadow

            /* Commands.RegisterCommand("AddOneFloatingRock", (args, notUses) =>
            {
            if (args.Length < 3)
            {
                return "ERROR!You don't have all four position and rotation values! (X, Y, Z, Rotation) \n Please do it like this\n  AddOneFloatingRock -120 110 56 92";
            }
                if (Application.loadedLevel == 23 || floatingRock != null)
                {
                    floatingRock = GameObject.Find("FloatingRocks");
                    GameObject.DontDestroyOnLoad(floatingRock);
                    DontDestroyOnLoad(floatingRock);
                    floatingRock.transform.parent = null;
                    floatingRock.SetActive(false);

                    try
                    {
                        Quaternion qtnon = new Quaternion();
                        qtnon.eulerAngles = new Vector3(0, float.Parse(args[3]), 0);
                        GameObject floatingrocksClone = new GameObject();
                        floatingrocksCloneCount += 1;
                        floatingrocksClone.name = ("floatingrocksClone" + floatingrocksCloneCount);
                        floatingrocksClone = (GameObject)GameObject.Instantiate(floatingRock, new Vector3(float.Parse(args[0]), float.Parse(args[1]), float.Parse(args[2])), qtnon);
                        floatingrocksClone.SetActive(true);
                    }
                    catch
                    {
                        if (GameObject.Find("FloatingRocks"))
                        {
                            return "ERROR! Please do it like this\n  AddOneFloatingRock -120 110 56 93";
                        }
                        else { return "You need to go Level 18 to get FloatingRocks!"; }
                    }
                }
                else
                {
                    return "The" + floatingrocksCloneCount + "'s stone will be " + GameObject.Find("floatingrocksClone" + floatingrocksCloneCount).transform.position.ToString();
                }
                return "a";

            }, "Reset the color of lower clouds by X Y Z Rotation.");//AddOneFloatingRock

            Commands.RegisterCommand("DeleteAllFloatingStones", (args, notUses) =>
            {

                try
                {
                    if (floatingRocks.Length < 1) { return "No Rocks!"; }
                    else
                    {
                        for (int i = floatingRocks.Length; i >= 0; i--)
                        {
                            Destroy(floatingRocks[i]);
                        }

                        return "Done!";
                    }
                }
                catch { return "The stones does not existed!"; }

            }, "Delete All Floating Stones");//DeleteAllFloatingStones

            Commands.RegisterCommand("DeleteLatestFloatingStone", (args, notUses) =>
            {

                try
                {
                    if (floatingRocks.Length < 1) { return "No Rocks!"; }
                    else
                    {
                        Destroy(floatingRocks[floatingRocks.Length]);

                        return "Done!";
                    }
                }
                catch { return "The stones does not existed!"; }

            }, "Delete Latest Floating Stone");//DeleteLatestFloatingStones

            Commands.RegisterCommand("ResetLatestStoneSizeScale", (args, notUses) =>
            {
                if (args.Length < 1)
                {
                    return "ERROR!";
                }
                try
                {
                    float stoneSizeScale = float.Parse(args[0]);
                    if (stoneSizeScale <= 0) { return "Your stone size scale is not available. "; }
                    else { floatingRocks[floatingRocks.Length].transform.localScale = new Vector3(stoneSizeScale, stoneSizeScale, stoneSizeScale); }
                }
                catch
                {
                    return "Could not parse " + args[0] + "to stone size scale";
                }

                return "The clouds' size scale will be " + floatingRocks[floatingRocks.Length].transform.localScale.x.ToString();

            }, "Reset the latest Stone's Size Scale");//StoneSizeScale*/

            Commands.RegisterCommand("NoWorldBoundaries", (args, notUses) =>
            {

                try { GameObject.Find("WORLD BOUNDARIES").transform.localScale = new Vector3(0, 0, 0);
                    isBoundairesAway = true;
                    保存设定();
                    return "The World Boundaries will be moved away";
                } catch {
                    try
                    {
                        GameObject.Find("WORLD BOUNDARIES LARGE").transform.localScale = new Vector3(0, 0, 0);
                        isBoundairesAway = true;
                        保存设定();
                        return "The World Boundaries will be moved away";
                    }
                    catch
                    {
                        try
                        {
                            GameObject.Find("WORLD BOUNDARIES_LARGE").transform.localScale = new Vector3(0, 0, 0);
                            isBoundairesAway = true;
                            保存设定();
                            return "The World Boundaries will be moved away";
                        }
                        catch {
                            try
                            {
                                GameObject.Find("WORLD BOUNDARIES_LARGE (1)").transform.localScale = new Vector3(0, 0, 0);
                                isBoundairesAway = true;
                                保存设定();
                                return "The World Boundaries will be moved away";
                            }
                            catch { return "The World Boundaries does not exist!"; }
                        }
                    }
                }

            }, "Move the World Boundaries away");//Clean World Boundaries

            Commands.RegisterCommand("ResetWorldBoundaries", (args, notUses) =>
            {
                string tip = "The World Boundaries will be reset.";
                try { GameObject.Find("WORLD BOUNDARIES").transform.position = new Vector3(1, 1, 1);
                    isBoundairesAway = false;
                    保存设定();
                    return tip;
                } catch {
                    try
                    {
                        GameObject.Find("WORLD BOUNDARIES LARGE").transform.position = new Vector3(2.8f, 1, 2.3f);
                        isBoundairesAway = false;
                        保存设定();
                        return tip;
                    }
                    catch
                    {
                        try
                        {
                            GameObject.Find("WORLD BOUNDARIES_LARGE").transform.localScale = new Vector3(5.6f, 1, 5.6f);
                            isBoundairesAway = false;
                            保存设定();
                            return tip;
                        }
                        catch {
                            try
                            {
                                GameObject.Find("WORLD BOUNDARIES_LARGE (1)").transform.localScale = new Vector3(3, 0, 3);
                                isBoundairesAway = false;
                                保存设定();
                                return tip;
                            }
                            catch { return "The World Boundaries does not exist!"; }
                        }
                    }
                }

            }, "Put the World Boundaries back");//Reset World Boundaries

            Commands.RegisterCommand("On/OffNightMode", (args, notUses) =>
            {

                try
                {
                    if (!IsNightMode)
                    {
                        IsNightMode = true;
                        GameObject.Find("Main Camera").GetComponent<Camera>().backgroundColor = new Color(0.1f, 0.1f, 0.1f);
                        GameObject DL = GameObject.Find("Directional light");
                        if (DL)
                        {
                            /*try
                            {
                                DL.GetComponent<Light>().intensity = 0f;
                                DL.GetComponent<LensFlare>().brightness = 10;
                                DL.GetComponent<LensFlare>().color = Color.white;
                                DL.GetComponent<LensFlare>().enabled = true;
                                DL.GetComponent<LensFlare>().fadeSpeed = 1;
                            }
                            catch { }*/
                        }
                        ItIsNightSoEveryCloudShouldBeDeepDarkFantasy();
                        保存设定();
                        return "Night is coming......";
                    }
                    else
                    {
                        IsNightMode = false;
                        GameObject.Find("Main Camera").GetComponent<Camera>().backgroundColor = new Color(0.5803922f, 0.6509804f, 0.7058824f, 1); ;
                        GameObject DL = GameObject.Find("Directional light");
                        if (DL)
                        {
                            GameObject.Find("Directional light").GetComponent<Light>().intensity = 0.92f;
                            /*try
                            {
                                Destroy(GameObject.Find("Directional light").GetComponent<LensFlare>());
                            }
                            catch { }*/
                        }
                        ItIsDaySoEveryCloudShouldBeBright();
                        保存设定();
                        return "Day is coming _(:3」∠)_";
                    }
                }
                catch { return "The Main Camera does not exists!"; }

            }, "Turn on/off the night mode");//Night

            Commands.RegisterCommand("ApplyFloorTexture", (args, notUses) =>
            {
                float sizeScale = 1;
                try
                {
                    sizeScale = float.Parse(args[0]);

                }
                catch
                {
                    Debug.Log("Please give me your scale! Or I will defautly define it as 1.");
                    sizeScale = 1;
                }
                try
                {
                    GameObject FloorBig = GameObject.Find("FloorBig");
                    GameObject FloorGrid = GameObject.Find("FloorGrid");
                    Renderer FBRenderer = FloorBig.GetComponent<Renderer>();
                    try
                    {
                        WWW png = new WWW("File:///" + Application.dataPath + "/Mods/Blocks/Textures/GroundTexture.png");
                        WWW jpg = new WWW("File:///" + Application.dataPath + "/Mods/Blocks/Textures/GroundTexture.jpg");
                        FBRenderer.material = new Material(Shader.Find("Diffuse"));
                        //GameObject.Find("FloorBig").GetComponent<Renderer>().material.mainTexture.wrapMode = TextureWrapMode.Clamp;
                        if (png.size > 5)
                        {
                            try
                            {
                                FBRenderer.material.mainTexture = new WWW("File:///" + Application.dataPath + "/Mods/Blocks/Textures/GroundTexture.png").texture;
                            }
                            catch { }
                        }
                        else if (jpg.size > 5)
                        {
                            try
                            {
                                FBRenderer.material.mainTexture = new WWW("File:///" + Application.dataPath + "/Mods/Blocks/Textures/GroundTexture.jpg").texture;
                            }
                            catch { }
                        }
                        else { return ("There is no such a texture file named \"GroundTexture.png\" or \"GroundTexture.jpg\" \n under \\Besiege_Data\\Mods\\Blocks\\Textures\\! "); }
                        FBRenderer.material.SetTextureScale("_MainTex", Vector2.one * 1 / sizeScale);
                        FloorGrid.transform.position = new Vector3(0, -15, 0);
                    }
                    catch { }
                }
                catch { return "Something wrong happened! Please make sure that the legal floor (not level 30 floor or well floor) exists!"; }

                return "Applied!";

            }, "Set the floor texture");//FloorTexture

            Commands.RegisterCommand("ApplyFloorTexture2", (args, notUses) =>
            {
                float sizeScale = 1;
                try
                {
                    sizeScale = float.Parse(args[0]);

                }
                catch
                {
                    Debug.Log("Please give me your scale! Or I will defautly define it as 1.");
                    sizeScale = 1;
                }
                try
                {
                    GameObject FloorGrid = GameObject.Find("FloorGrid");
                    Renderer FGRenderer = FloorGrid.GetComponent<Renderer>();
                    try
                    {
                        WWW png = new WWW("File:///" + Application.dataPath + "/Mods/Blocks/Textures/GroundTexture.png");
                        WWW jpg = new WWW("File:///" + Application.dataPath + "/Mods/Blocks/Textures/GroundTexture.jpg");
                        FGRenderer.material = new Material(Shader.Find("Diffuse"));
                        //GameObject.Find("FloorBig").GetComponent<Renderer>().material.mainTexture.wrapMode = TextureWrapMode.Clamp;
                        if (png.size > 5)
                        {
                            try
                            {
                                FGRenderer.material.mainTexture = new WWW("File:///" + Application.dataPath + "/Mods/Blocks/Textures/GroundTexture.png").texture;
                            }
                            catch { }
                        }
                        else if (jpg.size > 5)
                        {
                            try
                            {
                                FGRenderer.material.mainTexture = new WWW("File:///" + Application.dataPath + "/Mods/Blocks/Textures/GroundTexture.jpg").texture;
                            }
                            catch { }
                        }
                        else { return ("There is no such a texture file named \"GroundTexture.png\" or \"GroundTexture.jpg\" \n under \\Besiege_Data\\Mods\\Blocks\\Textures\\! "); }
                        FGRenderer.material.SetTextureScale("_MainTex", Vector2.one * 1 / sizeScale);
                        FloorGrid.transform.position = new Vector3(0, -5, 0);
                    }
                    catch { }
                }
                catch { return "Something wrong happened! Please make sure that the legal floor (not level 30 floor or well floor) exists!"; }

                return "Applied!";

            }, "Set the floor texture in a different way");//FloorTextureD

            Commands.RegisterCommand("On/OffExtraCannonEffect", (args, notUses) =>
            {
                ExtraCannonSmokeEffect = !ExtraCannonSmokeEffect;
                保存设定();
                return "Extra Cannon Effect is now" + ExtraCannonSmokeEffect;
            }, "Add Extra Smoke and light to cannons");//Cannon
        }
        private void ModifyPlanet(CelestialBody oldB, CelestialBody newB)
        {
            Debug.Log("Planitron: ModifyPlanet oldB.GetName() =  " + oldB.GetName());
            Debug.Log("Planitron: ModifyPlanet newB.GetName() =  " + newB.GetName());

            _currentPlanetName = newB.GetName();
            RoundedGeeASL = newB.GeeASL;
            RoundedGeeASL = Math.Round(RoundedGeeASL, 2);
            _currentGee = RoundedGeeASL.ToString();
            if (newB.atmosphere)
            {
                _currentatmosphereMultiplier = newB.atmosphereMultiplier.ToString();
            }
            else
            {
                _currentatmosphereMultiplier = "None";
            }
            _currentOxygen = newB.atmosphereContainsOxygen;
                oldB.atmoshpereTemperatureMultiplier = newB.atmoshpereTemperatureMultiplier;
                oldB.atmosphere = newB.atmosphere;
                oldB.atmosphereContainsOxygen = newB.atmosphereContainsOxygen;
                oldB.atmosphereMultiplier = newB.atmosphereMultiplier;
                oldB.atmosphereScaleHeight = newB.atmosphereScaleHeight;

                col_R = newB.atmosphericAmbientColor.r;
                col_G = newB.atmosphericAmbientColor.g;
                col_B = newB.atmosphericAmbientColor.b;
                col_A = newB.atmosphericAmbientColor.a;
                col_RGBA = new Color(col_R, col_G, col_B, col_A);
                oldB.atmosphericAmbientColor = col_RGBA;

                oldB.GeeASL = newB.GeeASL;
                oldB.gMagnitudeAtCenter = newB.gMagnitudeAtCenter;
                oldB.gravParameter = newB.gravParameter;
                oldB.Mass = newB.Mass;
                oldB.pressureMultiplier = newB.pressureMultiplier;
                oldB.staticPressureASL = newB.staticPressureASL;
            Debug.Log(" ");
            Debug.Log("Planitron: ModifyPlanet: New Values for vessel.mainBody ----------------------------");
            Debug.Log("Planitron: ModifyPlanet Post Name =  " + oldB.GetName());

            Debug.Log("Planitron: ModifyPlanet Post atmoshpereTemperatureMultiplier =  " + oldB.atmoshpereTemperatureMultiplier);
            Debug.Log("Planitron: ModifyPlanet Post atmosphere =  " + oldB.atmosphere);
            Debug.Log("Planitron: ModifyPlanet Post atmosphereContainsOxygen =  " + oldB.atmosphereContainsOxygen);
            Debug.Log("Planitron: ModifyPlanet Post atmosphereMultiplier =  " + oldB.atmosphereMultiplier);
            Debug.Log("Planitron: ModifyPlanet Post atmosphereScaleHeight =  " + oldB.atmosphereScaleHeight);
            Debug.Log("Planitron: ModifyPlanet Post col_RGBA.ToString =  " + col_RGBA.ToString());
            Debug.Log("Planitron: ModifyPlanet Post col_RGBA =  " + col_RGBA);
            Debug.Log("Planitron: ModifyPlanet Post atmosphericAmbientColor =  " + oldB.atmosphericAmbientColor.ToString());
            Debug.Log("Planitron: ModifyPlanet Post GeeASL =  " + oldB.GeeASL);
            Debug.Log("Planitron: ModifyPlanet Post gMagnitudeAtCenter =  " + oldB.gMagnitudeAtCenter);
            Debug.Log("Planitron: ModifyPlanet Post gravParameter =  " + oldB.gravParameter);
            Debug.Log("Planitron: ModifyPlanet Post Mass =  " + oldB.Mass);
            Debug.Log("Planitron: ModifyPlanet Post pressureMultiplier =  " + oldB.pressureMultiplier);
            Debug.Log("Planitron: ModifyPlanet Post staticPressureASL =  " + oldB.staticPressureASL);
            Debug.Log(" ");
            Debug.Log(" ");
        }
コード例 #11
0
 public void SetPlayer(int player,Color color)
 {
     Debug.Log(name +": "+ player.ToString() + " " + color.ToString());
     m_Image.sprite = m_PlayerSprites[player];
     m_Image.color = color;
 }