public void SetEntityHighlights(string[] highlightEntityIds, UnityEngine.Color color, string indoorMapId = null) { if (string.IsNullOrEmpty(indoorMapId)) { indoorMapId = GetActiveIndoorMapId(); } if (!string.IsNullOrEmpty(indoorMapId)) { foreach (var highlightEntityId in highlightEntityIds) { var colorInterop = color.ToColorInterop(); NativeIndoorMapsApi_SetIndoorHighlight(NativePluginRunner.API, indoorMapId, highlightEntityId, ref colorInterop); } } }