SetData() private method

private SetData ( float data, int offsetSamples ) : bool
data float
offsetSamples int
return bool
コード例 #1
0
        /// <summary>
        /// Read the data into the specified value.
        /// </summary>
        /// <param name="value">Value.</param>
        /// <param name="reader">Reader.</param>
        public override void ReadInto(object value, ISaveGameReader reader)
        {
            UnityEngine.AudioClip audioClip = (UnityEngine.AudioClip)value;
            foreach (string property in reader.Properties)
            {
                switch (property)
                {
                case "data":
                    audioClip.SetData(reader.ReadProperty <float[]>(), 0);
                    break;

                case "channels":
                    reader.ReadProperty <System.Int32>();
                    break;

                case "frequency":
                    reader.ReadProperty <System.Int32>();
                    break;

                case "name":
                    audioClip.name = reader.ReadProperty <System.String>();
                    break;

                case "hideFlags":
                    audioClip.hideFlags = reader.ReadProperty <UnityEngine.HideFlags>();
                    break;
                }
            }
        }
コード例 #2
0
 static public int SetData(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.AudioClip self = (UnityEngine.AudioClip)checkSelf(l);
         System.Single[]       a1;
         checkArray(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         var ret = self.SetData(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #3
0
 static public int SetData(IntPtr l)
 {
     try{
         UnityEngine.AudioClip self = (UnityEngine.AudioClip)checkSelf(l);
         System.Single[]       a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         self.SetData(a1, a2);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #4
0
 static int SetData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
         float[] arg0 = ToLua.CheckNumberArray <float>(L, 2);
         int     arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
         obj.SetData(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #5
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 static int QPYX_SetData_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         UnityEngine.AudioClip QPYX_obj_YXQP = (UnityEngine.AudioClip)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.AudioClip));
         float[] QPYX_arg0_YXQP = ToLua.CheckNumberArray <float>(L_YXQP, 2);
         int     QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3);
         bool    QPYX_o_YXQP    = QPYX_obj_YXQP.SetData(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #6
0
 static public int SetData(IntPtr l)
 {
     try {
         UnityEngine.AudioClip self = (UnityEngine.AudioClip)checkSelf(l);
         System.Single[]       a1;
         checkArray(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         self.SetData(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #7
0
 static int SetData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject <UnityEngine.AudioClip>(L, 1);
         float[] arg0 = ToLua.CheckNumberArray <float>(L, 2);
         int     arg1 = (int)LuaDLL.luaL_checkinteger(L, 3);
         bool    o    = obj.SetData(arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #8
0
    static int SetData(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.AudioClip.SetData");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 3);
            UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
            float[] arg0 = ToLua.CheckNumberArray <float>(L, 2);
            int     arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
            bool    o    = obj.SetData(arg0, arg1);
            LuaDLL.lua_pushboolean(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #9
0
        public static AudioClip Start(string deviceName, bool loop, int lengthSec, int frequency)
        {
            int size = lengthSec * frequency;

            if (null == _sSharedArray)
            {
                _sSharedArray = new float[size];
                InitJavaScriptSharedArray(_sSharedArray, _sSharedArray.Length);
            }
            int       channels  = 1;
            AudioClip audioClip = AudioClip.Create("MySinusoid", frequency * channels, 1, frequency, false, OnAudioRead, OnAudioSetPosition);
            Action    action    = () =>
            {
                audioClip.SetData(_sSharedArray, 0);
            };

            action.Invoke();
            _sActions.Add(action);
            _sRecording[deviceName] = true;
            return(audioClip);
        }
コード例 #10
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    void CreateRecordAndStopButton(ref AudioClip clip, string clipName)
    {
        if (GUILayout.Button("Record", EditorStyles.miniButtonLeft)) {
            if (!micHelper_) {
                if (lipSync.useMic) {
                    lipSync.useMic = false;
                    lipSync.Stop();
                }

                // Create mic helper and start recording
                micHelper_ = new GameObject();
                micHelper_.name = "Callibration Mic Helper";
                var mic = micHelper_.AddComponent<MicHandler>();
                mic.Initialize(lipSync.sampleNum);
                mic.Record();
                Debug.Log("=== START RECORDING " + clipName + " ====");
            } else {
                Debug.LogWarning("Already recording!");
            }
        }
        if (GUILayout.Button("Stop", EditorStyles.miniButtonRight)) {
            if (micHelper_) {
                // Copy mic.clip to new AudioClip
                var mic = micHelper_.AddComponent<MicHandler>();
                var data = new float[mic.clip.samples];
                mic.clip.GetData(data, 0);
                clip = AudioClip.Create(clipName, mic.clip.samples, 1, mic.clip.frequency, true, false);
                clip.SetData(data, 0);

                // Destroy mic helper
                mic.Stop();
                Destroy(micHelper_);
                Debug.Log("=== STOP RECORDING " + clipName + " ====");
            } else {
                Debug.LogWarning("Not recording!");
            }
        }
    }
コード例 #11
0
    // Use this for initialization
    void Start()
    {
        _pxcmSenseManager = PXCMSenseManager.CreateInstance();

        if (_pxcmSenseManager == null)
        {
            Debug.LogError("SenseManager Initialization Failed");
        }
        else
        {
            int nbuffers;
            int nsamples;
            AudioSource aud = GetComponent<AudioSource>();
            String name = "test";
            Int32 sid = 1;

            _pxcmSenseManager.session.CreateImpl<PXCMSpeechSynthesis>(out tts);
            PXCMSpeechSynthesis.ProfileInfo pinfo;
            tts.QueryProfile(0, out pinfo);
            pinfo.language = PXCMSpeechSynthesis.LanguageType.LANGUAGE_US_ENGLISH;
            tts.SetProfile(pinfo);
            tts.BuildSentence(1, "The year is 2098.  Interstellar space travel was made possible in 2045.  But space travel is dangerous.  Human life support systems for interdimensional transport are costly and high risk.  The majority of trade ships are unmanned and piloted remotely using hyper dimensional virtual reality.  Use the voice command initialize to begin, or click the play button.");

            nsamples = tts.QuerySampleNum(sid);

            if (nsamples != 0)
            {
                tts.QueryProfile(out pinfo);
                clip = AudioClip.Create(
                    name,
                    nsamples * pinfo.outputs.nchannels,
                    pinfo.outputs.nchannels,
                    pinfo.outputs.sampleRate,
                    false
                );

                nbuffers = tts.QueryBufferNum(sid);

                for (int i = 0, offset = 0; i < nbuffers; i++)
                {
                    PXCMAudio audio = tts.QueryBuffer(sid, i);
                    PXCMAudio.AudioData data;
                    pxcmStatus sts = audio.AcquireAccess(
                        PXCMAudio.Access.ACCESS_READ,
                        PXCMAudio.AudioFormat.AUDIO_FORMAT_IEEE_FLOAT,
                        out data
                    );

                    if (sts < pxcmStatus.PXCM_STATUS_NO_ERROR) break;

                    float[] samples = data.ToFloatArray();

                    clip.SetData(data.ToFloatArray(), offset);

                    offset += samples.Length;

                    audio.ReleaseAccess(data);
                }

                aud.clip = clip;
                aud.Play();
            }
        }

        tts.Dispose();
    }
コード例 #12
0
	public void initAudio(){
		audioClip = AudioClip.Create("FPS-BNote", bNote.Length, 1, 44100, false, false);
		audioClip.SetData(bNote, 0);

		audioSource = gameObject.AddComponent<AudioSource>();
		audioSource.loop = true;
		audioSource.clip = audioClip;
	}
コード例 #13
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    public AudioClip StartImport(string mPath)
    {
        MPGImport.mpg123_init();
        handle_mpg = MPGImport.mpg123_new(null, errPtr);
        x = MPGImport.mpg123_open(handle_mpg, mPath);
        MPGImport.mpg123_getformat(handle_mpg, out rate, out channels, out encoding);
        intRate = rate.ToInt32();
        intChannels = channels.ToInt32();
        intEncoding = encoding.ToInt32();

        MPGImport.mpg123_id3(handle_mpg, out id3v1, out id3v2);
        MPGImport.mpg123_format_none(handle_mpg);
        MPGImport.mpg123_format(handle_mpg, intRate, intChannels, 208);

        FrameSize = MPGImport.mpg123_outblock(handle_mpg);
        byte[] Buffer = new byte[FrameSize];
        lengthSamples = MPGImport.mpg123_length(handle_mpg);

        myClip = AudioClip.Create("myClip", lengthSamples, intChannels, intRate, false, false);

        int importIndex = 0;

        while (0 == MPGImport.mpg123_read(handle_mpg, Buffer, FrameSize, out done))
        {
            float[] fArray;
            fArray = ByteToFloat(Buffer);

            myClip.SetData(fArray, (importIndex * fArray.Length) / 2);

            importIndex++;
        }

        MPGImport.mpg123_close(handle_mpg);
        return myClip;
    }
コード例 #14
0
	public bool StopRecordingFile()
	{
		if ( device == null || device == "none" )
			return false;


		if (UseLoopMode) {
			AudioClip copyClip = AudioClip.Create("copyClip", loopClip.samples, loopClip.channels, loopClip.frequency,false,false);
			float[] loopSamples = new float[loopClip.samples];
			loopClip.GetData(loopSamples,0);
			copyClip.SetData(loopSamples,0);
//			Brain.GetInstance().QueueAudio(	copyClip,null);
			// get the data from loopClip
			isLoopRecording = false;
			float duration = Time.time-startTime;
			if (duration < 0.5f) return false;

			int sampleCount = (int)(duration*loopClip.frequency);

			loopEndPosition = UnityEngine.Microphone.GetPosition(device);

			int expectedEnd = loopStartPosition + sampleCount;
			if (expectedEnd > loopClip.samples) expectedEnd -= loopClip.samples;

			int miscount = expectedEnd - loopEndPosition;
			if (Mathf.Abs(miscount) > 1000)
				Debug.LogWarning("Microphone samples off by "+miscount);

			float[] recordedSamples = new float[sampleCount];
			copyClip.GetData(recordedSamples,loopStartPosition);

			currentClip = AudioClip.Create(loopClip.name, sampleCount, loopClip.channels, loopClip.frequency,false,false);
			currentClip.SetData(recordedSamples,0);
		} 
		else 
		{
			UnityEngine.Microphone.End (device);
		}
//		UnityEngine.Debug.Log("Microphone Device End");
		
		// if length < 0.5 then don't do anything
		if ( (Time.time-startTime) < 0.5f )
			return false;
		
/*		don't play back the recording, unless the command is not recognized...
 * 		if ( goAudioSource == null )
		{
			Camera.main.audio.PlayOneShot(currentClip);
			//Brain.GetInstance().PlayAudio(currentClip);
		}
		else
		{
			UnityEngine.Debug.Log("Microphone Play Clip from AudioSource");
			goAudioSource.clip = currentClip;
			goAudioSource.Play();
		}
*/		
		// check data
		int goodData = 0;
		float[] samples = new float[currentClip.samples * currentClip.channels];
		currentClip.GetData(samples, 0);				
		foreach( float floatVal in samples )
		{
			if ( floatVal > 0.01f )
				goodData++;
		}
//		UnityEngine.Debug.Log("Microphone goodData = <"  + goodData + ">");

		// could just tack this last bit of code onto the memory stream returned by the StopRecordingStream method when called.
		// using a file because I couldnt find the way to marshall the stream into an object implementing IStream for the SAPI to use
		// could create a class that implements IStream and just pass the recording in memory...

		MemoryStream memStream = SaveWav.Save (currentClip);//SaveWav.TrimSilence (currentClip, 0.1f));		
// TODO need to try/catch this. can fail if SAPI still has open
		try{
		FileStream file = new FileStream(filename, FileMode.Create, FileAccess.Write); 
		memStream.WriteTo(file);
		file.Close();
		}		
		catch
		{
			Debug.LogError("Error opening spoken input file - sharing ?");
		}

		status = ClipStatus ();

		return true;
	}
コード例 #15
0
    public AudioClip StartImport(string mPath)
    {
        MPGImport.mpg123_init();
        handle_mpg = MPGImport.mpg123_new(null, errPtr);
        try
        {
            x = MPGImport.mpg123_open(handle_mpg, mPath);
            MPGImport.mpg123_getformat(handle_mpg, out rate, out channels, out encoding);
            intRate = rate.ToInt32();
            intChannels = channels.ToInt32();
            intEncoding = encoding.ToInt32();

            MPGImport.mpg123_id3(handle_mpg, out id3v1, out id3v2);
            MPGImport.mpg123_format_none(handle_mpg);
            MPGImport.mpg123_format(handle_mpg, intRate, intChannels, 208);

            Debug.Log("Getting ID3 info");
            MPGImport.mpg123_id3v1 v1 = (MPGImport.mpg123_id3v1)Marshal.PtrToStructure(id3v1, typeof(MPGImport.mpg123_id3v1));

            FrameSize = MPGImport.mpg123_outblock(handle_mpg);
            byte[] Buffer = new byte[FrameSize];
            lengthSamples = MPGImport.mpg123_length(handle_mpg);

            myClip = AudioClip.Create(new String(v1.title), lengthSamples, intChannels, intRate, false);

            int importIndex = 0;

            while (0 == MPGImport.mpg123_read(handle_mpg, Buffer, FrameSize, out done))
            {
                float[] fArray;
                fArray = ByteToFloat(Buffer);
                float offset = (importIndex * fArray.Length) / 2;
                if (offset > lengthSamples)
                {
                    Debug.LogWarning("[STED] MP3 file " + mPath + " is of an unexpected length and was truncated.");
                    break; // File was reported as shorter than it is. Salvage what we have and return.
                }
                myClip.SetData(fArray, (int)offset);
                importIndex++;
            }
        }
        catch (Exception ex)
        {
            // Attempt to dump any used memory before continuing.
            // TODO: Still holds onto memory when repeatedy failing.
            myClip.UnloadAudioData();
            myClip = null;
            throw ex;
        }
        finally
        {
            MPGImport.mpg123_close(handle_mpg);
        }
        return myClip;
    }
コード例 #16
0
ファイル: MP3Import.cs プロジェクト: C-o-r-E/FrequencyDomain
    public void StartImport(string mPath)
    {
        //mPath = EditorUtility.OpenFilePanel ("Open MP3", "", "mp3");

        audioSource = (AudioSource)gameObject.GetComponent(typeof(AudioSource));
        if(audioSource==null)audioSource=(AudioSource)gameObject.AddComponent("AudioSource");

        MPGImport.mpg123_init ();
        handle_mpg = MPGImport.mpg123_new (null, errPtr);
        x = MPGImport.mpg123_open (handle_mpg, mPath);
        MPGImport.mpg123_getformat (handle_mpg, out rate, out channels, out encoding);
        intRate = rate.ToInt32 ();
        intChannels = channels.ToInt32 ();
        intEncoding = encoding.ToInt32 ();

        MPGImport.mpg123_id3 (handle_mpg, out id3v1, out id3v2);
        MPGImport.mpg123_format_none (handle_mpg);
        MPGImport.mpg123_format (handle_mpg, intRate, intChannels, 208);

        FrameSize = MPGImport.mpg123_outblock (handle_mpg);
        byte[] Buffer = new byte[FrameSize];
        lengthSamples = MPGImport.mpg123_length (handle_mpg);

        myClip = AudioClip.Create ("myClip", lengthSamples, intChannels, intRate, false, false);

        int importIndex = 0;

        while (0 == MPGImport.mpg123_read(handle_mpg, Buffer, FrameSize, out done))
        {
            float[] fArray;
            fArray = ByteToFloat (Buffer);

            myClip.SetData (fArray, (importIndex*fArray.Length)/2);

            importIndex++;
        }

        MPGImport.mpg123_close (handle_mpg);

        audioSource.clip = myClip;
        audioSource.loop = true;
        audioSource.Play ();
    }
コード例 #17
0
    // Update is called once per frame
    void Update()
    {
        /*
         * Capturing of the Camera
         */
        if (_captureCursor) {
            Screen.lockCursor = true;
            for (int i = 0; i < mouseLooks.Length; i++)
                mouseLooks[i].enabled = Screen.lockCursor;
        } else {
            Screen.lockCursor = false;
            for (int i = 0; i < mouseLooks.Length; i++)
                mouseLooks[i].enabled = false;
        }

        /*
         * Sense Controls
         */
        if (Input.GetButtonDown("Toggle Slot")) {
            currentSlot = (currentSlot == 1)? 0 : 1;
            WorldAudioManager.Instance.PlaySwitchSlotSense();
        }

        if (Input.GetButtonDown("Sight")) {
            SetSenseToCurrentSlot(SenseController.SenseType.Sight);
        }

        if (Input.GetButtonDown("Hearing")) {
            SetSenseToCurrentSlot(SenseController.SenseType.Hearing);
        }

        if (Input.GetButtonDown("Scent")) {
            SetSenseToCurrentSlot(SenseController.SenseType.Scent);
        }

        if (Input.GetButtonDown("Feeling")) {
            SetSenseToCurrentSlot(SenseController.SenseType.Feeling);
        }

        if(Input.GetButtonDown("Reset Game")) {
            Application.LoadLevel(0);
        }

        if (Input.GetButtonDown("Reset Level")) {
            Application.LoadLevel(Application.loadedLevel);
        }

        if (Input.GetButtonDown("Interaction")) {
            if(IsSenseActive(SenseController.SenseType.Feeling)) {
                if (isCarrying) {
                    isCarrying = false;
                }
                RaycastHit hit;
                Transform sightCamera = transform.root.FindChild("SenseGroup").FindChild("SightCamera");
                //Debug.DrawRay(sightCamera.position, sightCamera.TransformDirection(Vector3.forward));
                if(carryingObject == null) {
                    //Debug.DrawRay(sightCamera.position, sightCamera.TransformDirection(Vector3.forward));
                    if(Physics.Raycast(sightCamera.transform.position, sightCamera.transform.TransformDirection(Vector3.forward), out hit, 2)) {
                        carryingObject = hit.transform.root.gameObject.GetComponentInChildren<InteractableObject>();
                        if (carryingObject != null) {
                            if(carryingObject.canCarry) {
                                if(carryingObject != null) {
                                    isCarrying = !isCarrying;
                                    carryingObject.transform.parent = PlayerController.Instance.transform;
                                    carryingObject.collider.enabled = false;
                                    carryingObject.rigidbody.useGravity = false;
                                    Debug.Log ("hurrdurr");
                                }
                            } else if(carryingObject.canActivate) {
                                carryingObject.activate();
                            }
                        }
                    }
                }

                else if (!isCarrying){
                    Debug.Log ("drop");
                    //carryingObject.rigidbody.useGravity = true;
                    if(carryingObject != null) {
                        carryingObject.collider.enabled = true;
                        carryingObject.rigidbody.useGravity = true;
                        carryingObject.transform.parent = null;
                        carryingObject.rigidbody.WakeUp();
                        carryingObject = null;
                    } else {
                        Debug.Log("YIURSD");
                    }
                }
            }
        }

        RaycastHit echoHit = new RaycastHit();

        if(Application.HasUserAuthorization(UserAuthorization.Microphone) || !Application.isWebPlayer) {
            if(Input.GetButtonDown("Shout")) {
                if(IsSenseActive(SenseController.SenseType.Hearing)) {
                    Transform sightCamera = transform.root.FindChild("SenseGroup").FindChild("SightCamera");

                    Physics.Raycast(sightCamera.position, sightCamera.TransformDirection(Vector3.forward), out echoHit, 100f);
                    echoDistance = echoHit.distance;

                    audio.clip = Microphone.Start("", false, 99, AudioSettings.outputSampleRate);
                }
            }

            if(Input.GetButtonUp("Shout")) {
                if(IsSenseActive(SenseController.SenseType.Hearing)) {
                    Microphone.End("");
                    Debug.Log(echoDistance);
                    voiceClip = AudioClip.Create("MyVoice", 44100, 1, 44100, true, false);
                    AudioEchoFilter echoFilter = GameObject.Find("Player").GetComponentInChildren<AudioEchoFilter>();

                    if(echoDistance >= 10f && echoDistance <= 15f) {
                        echoFilter.enabled = true;
                        echoFilter.wetMix = 0.1f;
                        echoFilter.decayRatio = 0.1f;
                    } else if(echoDistance > 15f && echoDistance <= 20f) {
                        echoFilter.enabled = true;
                        echoFilter.wetMix = 0.1f;
                        echoFilter.decayRatio = 0.4f;
                    } else if(echoDistance > 20f) {
                        echoFilter.enabled = true;
                        echoFilter.wetMix = 0.1f;
                        echoFilter.decayRatio = 0.75f;
                    } else {
                        echoFilter.enabled = false;
                    }

                    float[] samples = new float[44100];
                    audio.clip.GetData(samples, 0);

                    voiceClip.SetData(samples, 0);
                    audio.clip = voiceClip;

                    audio.PlayOneShot(voiceClip);

                    echoDistance = 0f;
                }
            }
        }

        if (!killed) {
            _checkDeath();
        }
    }