private Bounds GetBounds() { Bounds result; if (this.m_Content == null) { result = default(Bounds); } else { this.m_Content.GetWorldCorners(this.m_Corners); Matrix4x4 worldToLocalMatrix = this.viewRect.worldToLocalMatrix; result = ScrollRect.InternalGetBounds(this.m_Corners, ref worldToLocalMatrix); } return(result); }