static int CalculateLayoutInputVertical(IntPtr L) { L.ChkArgsCount(1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)L.ChkUnityObjectSelf(1, "UnityEngine.UI.ScrollRect"); obj.CalculateLayoutInputVertical(); return(0); }
static public int CalculateLayoutInputVertical(IntPtr l) { try { UnityEngine.UI.ScrollRect self = (UnityEngine.UI.ScrollRect)checkSelf(l); self.CalculateLayoutInputVertical(); return(0); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_CalculateLayoutInputVertical_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); UnityEngine.UI.ScrollRect QPYX_obj_YXQP = (UnityEngine.UI.ScrollRect)ToLua.CheckObject <UnityEngine.UI.ScrollRect>(L_YXQP, 1); QPYX_obj_YXQP.CalculateLayoutInputVertical(); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int CalculateLayoutInputVertical(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject <UnityEngine.UI.ScrollRect>(L, 1); obj.CalculateLayoutInputVertical(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }