static int QPYX_DOGradientColor_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.UI.Image QPYX_obj_YXQP = (UnityEngine.UI.Image)ToLua.CheckObject <UnityEngine.UI.Image>(L_YXQP, 1); UnityEngine.Gradient QPYX_arg0_YXQP = (UnityEngine.Gradient)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.Gradient)); float QPYX_arg1_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 3); DG.Tweening.Sequence QPYX_o_YXQP = QPYX_obj_YXQP.DOGradientColor(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int DOGradientColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject <UnityEngine.UI.Image>(L, 1); UnityEngine.Gradient arg0 = (UnityEngine.Gradient)ToLua.CheckObject <UnityEngine.Gradient>(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Sequence o = obj.DOGradientColor(arg0, arg1); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }