コード例 #1
0
			public Window Get(FlowWindow window) {

				Window result = null;
				
				this.list.RemoveAll((info) => {
					
					var w = Flow.FlowSystem.GetWindow(info.id);
					return w == null || w.IsSocial() == false;
					
				});

				if (window.IsSocial() == false) return result;

				foreach (var item in this.list) {

					if (item.id == window.id) {

						result = item;
						break;

					}

				}

				if (result == null) {

					result = new Window(window);
					this.list.Add(result);

				}

				return result;

			}
コード例 #2
0
		public static string GenerateReturnMethod(FlowSystemEditorWindow flowEditor, FlowWindow exitWindow) {
			
			var file = Resources.Load("UI.Windows/Functions/Templates/TemplateReturnMethod") as TextAsset;
			if (file == null) {
				
				Debug.LogError("Functions Template Loading Error: Could not load template 'TemplateReturnMethod'");
				
				return string.Empty;
				
			}
			
			var data = FlowSystem.GetData();
			if (data == null) return string.Empty;
			
			var result = string.Empty;
			var part = file.text;

			var functionContainer = exitWindow.GetFunctionContainer();

			var functionName = functionContainer.title;
			var functionCallName = functionContainer.directory;
			var classNameWithNamespace = Tpl.GetNamespace(exitWindow) + "." + Tpl.GetDerivedClassName(exitWindow);
			
			result +=
				part.Replace("{FUNCTION_NAME}", functionName)
					.Replace("{FUNCTION_CALL_NAME}", functionCallName)
					.Replace("{CLASS_NAME_WITH_NAMESPACE}", classNameWithNamespace);
			
			return result;
			
		}
コード例 #3
0
        public static WindowBase GenerateScreen(FlowWindow window, FlowLayoutWindowTypeTemplate template)
        {
            WindowBase instance = null;

            if (window.compiled == false)
            {
                return(instance);
            }

            var tplName = template.name;       //"Layout";
            var tplData = template;            //FlowSystem.LoadPrefabTemplate<WindowBase>(FlowSystem.SCREENS_FOLDER, tplName);

            if (tplData != null)
            {
                var filepath = window.compiledDirectory + "/" + FlowDatabase.SCREENS_FOLDER + "/" + tplName + "Screen.prefab";

                instance = FlowDatabase.GenerateScreen(filepath, window.compiledDerivedClassName, string.Empty, tplData);
            }
            else
            {
                Debug.LogError("Template Loading Error: " + tplName);
            }

            return(instance);
        }
コード例 #4
0
        public static WindowLayout GenerateLayout(FlowWindow window, FlowWindowLayoutTemplate layout)
        {
            WindowLayout instance = null;

            if (window.compiled == false)
            {
                return(instance);
            }

            var tplName = layout.name;       //"3Buttons";
            var tplData = layout;            //FlowSystem.LoadPrefabTemplate<WindowLayout>(FlowSystem.LAYOUT_FOLDER, tplName);

            if (tplData != null)
            {
                var filepath = window.compiledDirectory + "/" + FlowDatabase.LAYOUT_FOLDER + "/" + tplName + "Layout.prefab";

                instance = FlowDatabase.GenerateLayout(filepath, tplData);
            }
            else
            {
                Debug.LogError("Template Loading Error: " + tplName);
            }

            return(instance);
        }
コード例 #5
0
        public override void OnFlowWindowLayoutGUI(Rect rect, UnityEngine.UI.Windows.Plugins.Flow.FlowWindow window)
        {
            if (Heatmap.settings == null)
            {
                Heatmap.settings = this.GetSettingsFile();
            }

            var settings = Heatmap.settings;

            if (settings != null)
            {
                if (settings.show == true)
                {
                    var data = settings.data.Get(window);
                    data.UpdateMap();

                    if (data != null && data.texture != null && data.status == HeatmapSettings.WindowsData.Window.Status.Loaded)
                    {
                        GUI.DrawTexture(rect, data.texture, ScaleMode.StretchToFill, alphaBlend: true);
                    }
                    else
                    {
                        if (this.noDataTexture != null)
                        {
                            GUI.DrawTexture(rect, this.noDataTexture, ScaleMode.StretchToFill, alphaBlend: true);
                        }
                    }
                }
            }
        }
コード例 #6
0
		public override void OnFlowWindowGUI(FlowWindow window) {

			if (window.CanCompiled() == false) return;

			if (string.IsNullOrEmpty(window.compiledDirectory) == false) {
				
				window.compiled = System.IO.File.Exists(window.compiledDirectory + "/" + window.compiledBaseClassName + ".cs");
				
			}
			
			var oldColor = GUI.color;
			var style = new GUIStyle("U2D.dragDotDimmed");
			var styleCompiled = new GUIStyle("U2D.dragDot");
			
			var elemWidth = style.fixedWidth - 3f;
			
			var posY = -1f;
			var posX = -1f;
			
			GUI.color = window.compiled ? Color.white : Color.red;
			GUI.Label(new Rect(posX, posY, elemWidth, style.fixedHeight), new GUIContent(string.Empty, window.compiled ? "Compiled" : "Not compiled"), window.compiled ? styleCompiled : style);
			
			GUI.color = oldColor;
			
		}
コード例 #7
0
ファイル: FlowData.cs プロジェクト: veboys/Unity3d.UI.Windows
		public void RemoveTag(FlowWindow window, FlowTag tag) {
			
			window.RemoveTag(tag);

			this.isDirty = true;

		}
コード例 #8
0
			public Info(FlowWindow window) {
				
				this.baseNamespace = window.compiledNamespace;
				this.classname = window.compiledDerivedClassName;
				this.baseClassname = window.compiledBaseClassName;
				this.screenName = window.directory;

			}
コード例 #9
0
ファイル: FlowData.cs プロジェクト: veboys/Unity3d.UI.Windows
		public FlowWindow CreateContainer() {
			
			var newId = this.AllocateId();
			var window = new FlowWindow(newId, isContainer: true);
			
			this.windows.Add(window);
			
			this.isDirty = true;
			
			return window;
			
		}
コード例 #10
0
ファイル: FlowData.cs プロジェクト: cg0206/Unity3d.UI.Windows
        public FlowWindow CreateWindow()
        {
            var newId  = this.AllocateId();
            var window = new FlowWindow(newId, isContainer: false);

            this.windows.Add(window);
            this.windowsCache.Clear();

            this.isDirty = true;

            return(window);
        }
コード例 #11
0
ファイル: FlowData.cs プロジェクト: veboys/Unity3d.UI.Windows
		public FlowWindow CreateDefaultLink() {
			
			var newId = this.AllocateId();
			var window = new FlowWindow(newId, isDefaultLink: true);
			
			this.windows.Add(window);
			
			this.isDirty = true;
			
			return window;
			
		}
コード例 #12
0
ファイル: FlowData.cs プロジェクト: cg0206/Unity3d.UI.Windows
        public FlowWindow CreateWindow(FlowWindow.Flags flags)
        {
            var newId  = this.AllocateId();
            var window = new FlowWindow(newId, flags);

            this.windows.Add(window);
            this.windowsCache.Clear();

            this.isDirty = true;

            return(window);
        }
コード例 #13
0
		public static string GenerateTransitionMethod(FlowSystemEditorWindow flowEditor, FlowWindow windowFrom, FlowWindow windowTo) {
			
			var file = Resources.Load("UI.Windows/Functions/Templates/TemplateTransitionMethod") as TextAsset;
			if (file == null) {
				
				Debug.LogError("Functions Template Loading Error: Could not load template 'TemplateTransitionMethod'");
				
				return string.Empty;
				
			}
			
			var data = FlowSystem.GetData();
			if (data == null) return string.Empty;
			
			var result = string.Empty;
			var part = file.text;
			
			// Function link
			var functionId = windowTo.GetFunctionId();
			
			// Find function container
			var functionContainer = data.GetWindow(functionId);
			if (functionContainer == null) {
				
				// Function not found
				return string.Empty;
				
			}
			
			// Get function root window
			var root = data.GetWindow(functionContainer.functionRootId);
			//var exit = data.GetWindow(functionContainer.functionExitId);
			
			var functionName = functionContainer.title;
			var functionCallName = functionContainer.directory;
			var classNameWithNamespace = Tpl.GetNamespace(root) + "." + Tpl.GetDerivedClassName(root);
			var transitionMethods = Tpl.GenerateTransitionMethods(windowTo);
			transitionMethods = transitionMethods.Replace("\r\n", "\r\n\t")
												 .Replace("\n", "\n\t");

			result +=
				part.Replace("{TRANSITION_METHODS}", transitionMethods)
					.Replace("{FUNCTION_NAME}", functionName)
					.Replace("{FUNCTION_CALL_NAME}", functionCallName)
					.Replace("{FLOW_FROM_ID}", windowFrom.id.ToString())
					.Replace("{FLOW_TO_ID}", windowTo.id.ToString())
					.Replace("{CLASS_NAME_WITH_NAMESPACE}", classNameWithNamespace);
			
			return result;
			
		}
コード例 #14
0
ファイル: FlowData.cs プロジェクト: cg0206/Unity3d.UI.Windows
        public FlowWindow CreateDefaultLink()
        {
            var newId  = this.AllocateId();
            var window = new FlowWindow(newId, isDefaultLink: true);

            window.title = "Default Link";

            window.rect.width  = 150f;
            window.rect.height = 30f;

            this.windows.Add(window);
            this.windowsCache.Clear();

            this.isDirty = true;

            return(window);
        }
コード例 #15
0
ファイル: FlowData.cs プロジェクト: cg0206/Unity3d.UI.Windows
        public void AddTag(FlowWindow window, FlowTag tag)
        {
            var contains = this.tags.FirstOrDefault((t) => t.title.ToLower() == tag.title.ToLower());

            if (contains == null)
            {
                this.tags.Add(tag);
            }
            else
            {
                tag = contains;
            }

            window.AddTag(tag);

            this.isDirty = true;
        }
コード例 #16
0
		public void DrawComponentCurve(FlowWindow from, ref UnityEngine.UI.Windows.Plugins.Flow.FlowWindow.ComponentLink link, FlowWindow to) {

			if (from.IsEnabled() == false || to.IsEnabled() == false) return;
			
			var component = from.GetLayoutComponent(link.sourceComponentTag);
			if (component != null) {
				
				var rect = component.tempEditorRect;
				
				var start = new Rect(from.rect.x + rect.x, from.rect.y + rect.y, rect.width, rect.height);
				var end = to.rect;
				
				var zOffset = -4f;
				
				var offset = Vector2.zero;
				var startPos = new Vector3(start.center.x + offset.x, start.center.y + offset.y, zOffset);
				var endPos = new Vector3(end.center.x + offset.x, end.center.y + offset.y, zOffset);
				
				var scale = FlowSystem.GetData().flowWindowWithLayoutScaleFactor;
				
				var side1 = from.rect.size.x * 0.5f;
				var side2 = from.rect.size.y * 0.5f;
				var stopDistance = Mathf.Sqrt(side1 * side1 + side2 * side2);
				
				var color = Color.white;
				if (from.GetContainer() != to.GetContainer()) {
					
					color = Color.gray;
					if (to.GetContainer() != null) color = to.GetContainer().randomColor;
					
				}
				var comment = this.DrawComponentCurve(startPos, endPos, color, stopDistance + 50f * scale, link.comment);
				if (link.comment != comment) {
					
					link.comment = comment;
					FlowSystem.SetDirty();
					
				}
				
			}
			
		}
コード例 #17
0
		private void SelectWindow(FlowWindow window) {
			
			for (int i = 0; i < window.states.Length; ++i) window.SetCompletedState(i, CompletedState.NotReady);
			
			if (window.compiled == false) {
				
				this.ShowNotification(new GUIContent("You need to compile this window to use `Select` command"));
				
			} else {

				if (Directory.Exists(window.compiledDirectory) == false) {

					window.compiledDirectory = Path.GetDirectoryName(AssetDatabase.GetAssetPath(FlowSystem.GetData())) + "/" + window.compiledNamespace.Replace(FlowSystem.GetData().namespaceName, string.Empty) + "/" + window.compiledNamespace.Replace(".", "/");

				}

				Selection.activeObject = AssetDatabase.LoadAssetAtPath(window.compiledDirectory.Trim('/'), typeof(Object));
				EditorGUIUtility.PingObject(Selection.activeObject);
				
				//if (window.screen == null) {
				
				window.SetCompletedState(0, CompletedState.NotReady);
				
				var files = AssetDatabase.FindAssets("t:GameObject", new string[] { window.compiledDirectory.Trim('/') + "/Screens" });
				foreach (var file in files) {
					
					var path = AssetDatabase.GUIDToAssetPath(file);
					
					var go = AssetDatabase.LoadAssetAtPath(path, typeof(GameObject)) as GameObject;
					if (go != null) {
						
						var screen = go.GetComponent<WindowBase>();
						if (screen != null) {
							
							window.SetScreen(screen);
							window.SetCompletedState(0, CompletedState.Ready);
							
							var lWin = screen as LayoutWindowType;
							if (lWin != null) {
								
								if (lWin.layout.layout != null) {
									
									window.SetCompletedState(1, CompletedState.Ready);
									window.SetCompletedState(2, (lWin.layout.components.Any((c) => c.component == null) == true) ? CompletedState.ReadyButWarnings : CompletedState.Ready);
									
								} else {
									
									window.SetCompletedState(0, CompletedState.NotReady);
									window.SetCompletedState(1, CompletedState.NotReady);
									window.SetCompletedState(2, CompletedState.NotReady);
									
								}
								
							} else {
								
								window.SetCompletedState(1, CompletedState.Ready);
								
							}
							
							break;
							
						} else {
							
							window.SetCompletedState(0, CompletedState.ReadyButWarnings);
							
						}
						
					}
					
				}
				
				//}
				
			}
			
		}
コード例 #18
0
		private void DrawWindowToolbar(FlowWindow window) {
			
			//var edit = false;
			var id = window.id;

			var buttonStyle = ME.Utilities.CacheStyle("FlowEditor.DrawWindowToolbar.Styles", "toolbarButton", (name) => {

				var _buttonStyle = new GUIStyle(EditorStyles.toolbarButton);
				_buttonStyle.stretchWidth = false;

				return _buttonStyle;

			});

			GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.ExpandWidth(true));
			if (this.waitForAttach == false || this.currentAttachComponent == null) {
				
				if (this.waitForAttach == true) {
					
					if (id != this.currentAttachId) {
						
						var currentAttach = FlowSystem.GetWindow(this.currentAttachId);
						if (currentAttach != null) {
							
							//var attachTo = FlowSystem.GetWindow(id);
							//var hasContainer = currentAttach.HasContainer();
							
							if (currentAttach.IsContainer() == false) {
								
								if (FlowSystem.AlreadyAttached(this.currentAttachId, id) == true) {
									
									if (GUILayout.Button(string.Format("Detach Here{0}", (Event.current.alt == true ? " (Double Direction)" : string.Empty)), buttonStyle) == true) {
										
										FlowSystem.Detach(this.currentAttachId, id, oneWay: Event.current.alt == false);
										if (Event.current.shift == false) this.WaitForAttach(-1);
										
									}
									
								} else {
									
									if (GUILayout.Button(string.Format("Attach Here{0}", (Event.current.alt == true ? " (Double Direction)" : string.Empty)), buttonStyle) == true) {
										
										FlowSystem.Attach(this.currentAttachId, id, oneWay: Event.current.alt == false);
										if (Event.current.shift == false) this.WaitForAttach(-1);
										
									}
									
								}
								
							}
							
						}
						
					} else {
						
						if (GUILayout.Button("Cancel", buttonStyle) == true) {
							
							this.WaitForAttach(-1);
							
						}
						
					}
					
				} else {
					
					if (window.IsSmall() == false ||
					    window.IsFunction() == true) {
						
						if (GUILayout.Button("Attach/Detach", buttonStyle) == true) {
							
							this.ShowNotification(new GUIContent("Use Attach/Detach buttons to Connect/Disconnect a window"));
							this.WaitForAttach(id);
							
						}
						
					}
					
					if (GUILayout.Button("Destroy", buttonStyle) == true) {
						
						if (EditorUtility.DisplayDialog("Are you sure?", "Current window will be destroyed with all links", "Yes, destroy", "No") == true) {
							
							this.ShowNotification(new GUIContent(string.Format("The window `{0}` was successfully destroyed", window.title)));
							FlowSystem.DestroyWindow(id);
							return;
							
						}
						
					}
					
				}
				
				if (window.IsSmall() == false) {
					
					//var isExit = false;
					
					var functionWindow = window.GetFunctionContainer();
					if (functionWindow != null) {
						
						if (functionWindow.functionRootId == 0) functionWindow.functionRootId = id;
						if (functionWindow.functionExitId == 0) functionWindow.functionExitId = id;
						
						//isExit = (functionWindow.functionExitId == id);
						
					}
					
					var isRoot = (FlowSystem.GetRootWindow() == id || (functionWindow != null && functionWindow.functionRootId == id));
					if (GUILayout.Toggle(isRoot, new GUIContent("R", "Set as root"), buttonStyle) != isRoot) {
						
						if (functionWindow != null) {
							
							if (isRoot == true) {
								
								// Was root
								// Setup root for the first window in function
								functionWindow.functionRootId = window.id;
								
							} else {
								
								// Was not root
								// Setup as root but inside this function only
								functionWindow.functionRootId = window.id;
								
							}
							
						} else {
							
							if (isRoot == true) {
								
								// Was root
								FlowSystem.SetRootWindow(-1);
								
							} else {
								
								// Was not root
								FlowSystem.SetRootWindow(id);
								
							}
							
						}
						
						FlowSystem.SetDirty();
						
					}
					/*
					if (functionWindow != null) {

						if (GUILayout.Toggle(isExit, new GUIContent("E", "Set as exit point"), buttonStyle) != isExit) {

							if (isExit == true) {
								
								// Was exit
								// Setup exit for the first window in function
								functionWindow.functionExitId = window.id;
								
							} else {
								
								// Was not exit
								// Setup as exit but inside this function only
								functionWindow.functionExitId = window.id;
								
							}

							FlowSystem.SetDirty();
							
						}

					}*/
					
					var isDefault = FlowSystem.GetDefaultWindows().Contains(id);
					if (GUILayout.Toggle(isDefault, new GUIContent("D", "Set as default"), buttonStyle) != isDefault) {
						
						if (isDefault == true) {
							
							// Was as default
							FlowSystem.GetDefaultWindows().Remove(id);
							
						} else {
							
							// Was not as default
							FlowSystem.GetDefaultWindows().Add(id);
							
						}
						
						FlowSystem.SetDirty();
						
					}
					
				}
				
				GUILayout.FlexibleSpace();
				
				if (window.IsSmall() == false && FlowSceneView.IsActive() == false && window.storeType == FlowWindow.StoreType.NewScreen) {
					
					if (GUILayout.Button("Select", buttonStyle) == true) {
						
						this.SelectWindow(window);
						
					}
					
					/*
					if (GUILayout.Button("Edit", buttonStyle) == true) {
						
						if (window.compiled == false) {
							
							this.ShowNotification(new GUIContent("You need to compile this window to use 'Edit' command"));
							
						} else {
							
							edit = true;
							
						}
						
					}*/
					
				}
				
			} else {
				
				// Draw Attach/Detach component link
				
				if (this.currentAttachId == id) {
					
					// Cancel
					if (GUILayout.Button("Cancel", buttonStyle) == true) {
						
						this.WaitForAttach(-1);
						
					}
					
				} else {
					
					// If it's other window
					if (window.IsSmall() == false ||
					    window.IsFunction() == true) {
						
						if (FlowSystem.AlreadyAttached(this.currentAttachId, id, this.currentAttachComponent) == true) {
							
							if (GUILayout.Button("Detach Here", buttonStyle) == true) {
								
								FlowSystem.Detach(this.currentAttachId, id, oneWay: true, component: this.currentAttachComponent);
								if (Event.current.shift == false) this.WaitForAttach(-1);
								
							}
							
						} else {
							
							if (GUILayout.Button("Attach Here", buttonStyle) == true) {
								
								FlowSystem.Attach(this.currentAttachId, id, oneWay: true, component: this.currentAttachComponent);
								if (Event.current.shift == false) this.WaitForAttach(-1);
								
							}
							
						}
						
					}
					
				}
				
				GUILayout.FlexibleSpace();
				
			}
			GUILayout.EndHorizontal();
			
			/*if (edit == true) {
				
				FlowSceneView.SetControl(this, window, this.OnItemProgress);

			}*/
			
		}
コード例 #19
0
		private void DrawTags(FlowWindow window, bool defaultWindow = false) {

			EditorGUIUtility.labelWidth = 35f;
			
			var tagStyles = FlowSystemEditor.GetTagStyles();

			var tagCaptionStyleText = ME.Utilities.CacheStyle("FlowEditor.DrawTags.Styles", "sv_label_0");

			var tagCaptionStyle = ME.Utilities.CacheStyle("FlowEditor.DrawTags.Styles", "tagCaptionStyle", (styleName) => {

				var _tagCaptionStyle = new GUIStyle(GUI.skin.textField);
				_tagCaptionStyle.alignment = TextAnchor.MiddleCenter;
				_tagCaptionStyle.fixedWidth = 90f;
				_tagCaptionStyle.fixedHeight = tagCaptionStyleText.fixedHeight;
				_tagCaptionStyle.stretchWidth = false;
				_tagCaptionStyle.font = tagCaptionStyleText.font;
				_tagCaptionStyle.fontStyle = tagCaptionStyleText.fontStyle;
				_tagCaptionStyle.fontSize = tagCaptionStyleText.fontSize;
				_tagCaptionStyle.normal = tagCaptionStyleText.normal;
				_tagCaptionStyle.focused = tagCaptionStyleText.normal;
				_tagCaptionStyle.active = tagCaptionStyleText.normal;
				_tagCaptionStyle.hover = tagCaptionStyleText.normal;
				_tagCaptionStyle.border = tagCaptionStyleText.border;
				//_tagCaptionStyle.padding = tagCaptionStyleText.padding;
				//_tagCaptionStyle.margin = tagCaptionStyleText.margin;
				_tagCaptionStyle.margin = new RectOffset();

				return _tagCaptionStyle;

			});
			
			var tagStyleAdd = ME.Utilities.CacheStyle("FlowEditor.DrawTags.Styles", "sv_label_3", (styleName) => {
				
				var _tagStyleAdd = new GUIStyle(styleName);
				_tagStyleAdd.margin = new RectOffset(0, 0, 0, 0);
				_tagStyleAdd.padding = new RectOffset(3, 5, 0, 2);
				_tagStyleAdd.alignment = TextAnchor.MiddleCenter;
				_tagStyleAdd.stretchWidth = false;

				return _tagStyleAdd;

			});

			var tagsLabel = ME.Utilities.CacheStyle("FlowEditor.DrawTags.Styles", "defaultLabel", (styleName) => {
				
				var _tagsLabel = new GUIStyle(FlowSystemEditorWindow.defaultSkin.label);
				_tagsLabel.padding = new RectOffset(_tagsLabel.padding.left, _tagsLabel.padding.right, _tagsLabel.padding.top, _tagsLabel.padding.bottom + 4);

				return _tagsLabel;

			});

			var changed = false;
			
			GUILayout.BeginHorizontal();
			{
				GUILayoutExt.LabelWithShadow("Tags:", tagsLabel, GUILayout.Width(EditorGUIUtility.labelWidth));
				
				GUILayout.BeginVertical();
				{
					GUILayout.Space(4f);
					
					var tagCaption = string.Empty;
					if (this.showTagsPopupId == window.id) tagCaption = this.tagCaption;
					
					var isEnter = (Event.current.type == EventType.keyDown && Event.current.keyCode == KeyCode.Return);
					
					GUILayout.BeginVertical();
					{
						
						GUILayout.BeginHorizontal();
						{
							
							var columns = 3;
							var i = 0;
							foreach (var tag in window.tags) {
								
								if (i % columns == 0) {
									
									GUILayout.EndHorizontal();
									GUILayout.BeginHorizontal();
									
								}
								
								var tagInfo = FlowSystem.GetData().GetTag(tag);
								if (tagInfo == null) {
									
									window.tags.Remove(tag);
									break;
									
								}
								
								if (GUILayout.Button(tagInfo.title, tagStyles[tagInfo.color]) == true) {
									
									FlowSystem.RemoveTag(window, tagInfo);
									break;
									
								}
								
								++i;
								
							}
							
							if (i % columns != 0) GUILayout.FlexibleSpace();
							
						}
						GUILayout.EndHorizontal();
						
						GUILayout.BeginHorizontal();
						{
							
							var newTagCaption = string.Empty;
							var rect = new Rect();
							GUILayout.BeginHorizontal();
							{
								
								var oldEnabled = GUI.enabled;
								GUI.enabled = !string.IsNullOrEmpty(this.tagCaption) && (this.showTagsPopupId == window.id);
								if ((GUILayout.Button(new GUIContent("+"), tagStyleAdd) == true || isEnter == true) && GUI.enabled == true) {
									
									FlowSystem.AddTag(window, new FlowTag(FlowSystem.GetData().GetNextTagId(), this.tagCaption));
									this.tagCaption = string.Empty;
									
								}
								GUI.enabled = oldEnabled;
								
								newTagCaption = GUILayout.TextField(tagCaption, tagCaptionStyle);
								rect = GUILayoutUtility.GetLastRect();
								
							}
							GUILayout.EndHorizontal();
							
							if (tagCaption != newTagCaption) {
								
								this.showTagsPopupId = window.id;
								this.tagCaption = newTagCaption;
								
								this.showTagsPopup = false;
								changed = true;
								
							}
							
							if (this.showTagsPopupId == window.id && newTagCaption.Length > 0) {
								
								// Show Tags Popup
								var allTags = FlowSystem.GetTags();
								if (allTags != null) {
									
									this.showTagsPopup = true;
									if (Event.current.type == EventType.Repaint) {
										
										this.showTagsPopupRect = new Rect(window.rect.x + rect.x + SETTINGS_WIDTH, window.rect.y + rect.y + (defaultWindow == true ? window.rect.height : 0f), rect.width, rect.height);
										
									}
									
									if (changed == true) this.Repaint();
									
								}
								
							}
							
						}
						GUILayout.EndHorizontal();
						
					}
					GUILayout.EndVertical();
					
				}
				GUILayout.EndVertical();
				
			}
			GUILayout.EndHorizontal();
			
			if (changed == true) {
				
				this.Repaint();
				
			}
			
			EditorGUIUtility.LookLikeControls();
			
		}
コード例 #20
0
		public void SetCenterTo(FlowWindow window) {

			FlowSystem.SetZoom(1f);
			FlowSystem.SetScrollPosition(-new Vector2(window.rect.x - this.scrollRect.width * 0.5f, window.rect.y - this.scrollRect.height * 0.5f));

		}
コード例 #21
0
ファイル: FlowData.cs プロジェクト: cg0206/Unity3d.UI.Windows
		public FlowWindow CreateDefaultLink() {
			
			var newId = this.AllocateId();
			var window = new FlowWindow(newId, isDefaultLink: true);
			window.title = "Default Link";
			
			window.rect.width = 150f;
			window.rect.height = 30f;

			this.windows.Add(window);
			this.windowsCache.Clear();
			
			this.isDirty = true;
			
			return window;
			
		}
コード例 #22
0
ファイル: FlowData.cs プロジェクト: cg0206/Unity3d.UI.Windows
		public FlowWindow CreateWindow(FlowWindow.Flags flags) {
			
			var newId = this.AllocateId();
			var window = new FlowWindow(newId, flags);
			
			this.windows.Add(window);
			this.windowsCache.Clear();
			
			this.isDirty = true;
			
			return window;

		}
コード例 #23
0
ファイル: FlowData.cs プロジェクト: cg0206/Unity3d.UI.Windows
		public void RemoveTag(FlowWindow window, FlowTag tag) {
			
			window.RemoveTag(tag);

			this.isDirty = true;

		}
コード例 #24
0
ファイル: FlowData.cs プロジェクト: cg0206/Unity3d.UI.Windows
		public void AddTag(FlowWindow window, FlowTag tag) {

			var contains = this.tags.FirstOrDefault((t) => t.title.ToLower() == tag.title.ToLower());
			if (contains == null) {

				this.tags.Add(tag);

			} else {

				tag = contains;

			}

			window.AddTag(tag);

			this.isDirty = true;

		}
コード例 #25
0
 public AttachItem GetAttachItem(FlowWindow window)
 {
     return(this.attachItems.FirstOrDefault((item) => item.targetId == window.id));
 }
コード例 #26
0
 public static void AddTag(FlowWindow window, FlowTag tag)
 {
     FlowSystem.instance.data.AddTag(window, tag);
 }
コード例 #27
0
ファイル: FlowData.cs プロジェクト: cg0206/Unity3d.UI.Windows
		public FlowWindow CreateWindow() {
			
			var newId = this.AllocateId();
			var window = new FlowWindow(newId, isContainer: false);
			
			this.windows.Add(window);
			this.windowsCache.Clear();
			
			this.isDirty = true;
			
			return window;
			
		}
コード例 #28
0
		public static string GetBaseClassName(FlowWindow flowWindow) {
			
			return flowWindow.directory.UppercaseFirst() + "ScreenBase";
			
		}
コード例 #29
0
		public static string GetNamespace(FlowWindow window) {
			
			return Tpl.GetNamespace() + IO.GetRelativePath(window, ".");

		}
コード例 #30
0
		public float GetTagsHeight(FlowWindow window) {
			
			var columns = 3;
			var height = 16f;

			return Mathf.CeilToInt(window.tags.Count / (float)columns) * height + height + 2f;

		}
コード例 #31
0
		public Vector2 GetWindowSize(FlowWindow window) {
			
			var flowWindowWithLayout = FlowSystem.GetData().flowWindowWithLayout;
			var flowWindowWithLayoutScaleFactor = FlowSystem.GetData().flowWindowWithLayoutScaleFactor;
			if (flowWindowWithLayout == true) {

				return new Vector2(250f, 250f) * (1f + flowWindowWithLayoutScaleFactor);

			}
			
			return new Vector2(250f, 80f + (Mathf.CeilToInt(window.tags.Count / 3f)) * 15f);
			
		}
コード例 #32
0
		private void DrawStates(CompletedState[] states, FlowWindow window) {
			
			if (states == null) return;
			
			var oldColor = GUI.color;
			var style = ME.Utilities.CacheStyle("FlowEditor.DrawStates.Styles", "Grad Down Swatch");
			
			var elemWidth = style.fixedWidth - 3f;
			var width = window.rect.width - 6f;
			
			var posY = -9f;
			
			var color = Color.black;
			color.a = 0.6f;
			var posX = width - elemWidth;
			
			var shadowOffset = 1f;
			for (int i = states.Length - 1; i >= 0; --i) {
				
				GUI.color = color;
				GUI.Label(new Rect(posX + shadowOffset, posY + shadowOffset, elemWidth, style.fixedHeight), string.Empty, style);
				posX -= elemWidth;
				
			}
			
			posX = width - elemWidth;
			for (int i = states.Length - 1; i >= 0; --i) {
				
				var state = states[i];
				
				if (state == CompletedState.NotReady) {
					
					color = new Color(1f, 0.3f, 0.3f, 1f);
					
				} else if (state == CompletedState.Ready) {
					
					color = new Color(0.3f, 1f, 0.3f, 1f);
					
				} else if (state == CompletedState.ReadyButWarnings) {
					
					color = new Color(1f, 1f, 0.3f, 1f);
					
				}
				
				GUI.color = color;
				GUI.Label(new Rect(posX, posY, elemWidth, style.fixedHeight), string.Empty, style);
				posX -= elemWidth;
				
			}
			
			GUI.color = oldColor;
			
		}
コード例 #33
0
		public void DrawTransitionChooser(UnityEngine.UI.Windows.Plugins.Flow.FlowWindow.AttachItem attach, FlowWindow fromWindow, FlowWindow toWindow, Vector2 offset, float size) {

			var _size = Vector2.one * size;
			var rect = new Rect(Vector2.Lerp(fromWindow.rect.center, toWindow.rect.center, 0.5f) + offset - _size * 0.5f, _size);

			var transitionStyle = ME.Utilities.CacheStyle("UI.Windows.Styles.DefaultSkin", "TransitionIcon", (name) => FlowSystemEditorWindow.defaultSkin.FindStyle("TransitionIcon"));
			var transitionStyleBorder = ME.Utilities.CacheStyle("UI.Windows.Styles.DefaultSkin", "TransitionIconBorder", (name) => FlowSystemEditorWindow.defaultSkin.FindStyle("TransitionIconBorder"));
			if (transitionStyle != null && transitionStyleBorder != null) {

				if (fromWindow.GetScreen() != null) {

					System.Action onClick = () => {
						
						FlowChooserFilter.CreateTransition(fromWindow, toWindow, "/Transitions", (element) => {
							
							FlowSystem.Save();
							
						});

					};

					// Has transition or not?
					var hasTransition = attach.transition != null && attach.transitionParameters != null;
					if (hasTransition == true) {

						var hovered = rect.Contains(Event.current.mousePosition);
						if (attach.editor == null) {

							attach.editor = Editor.CreateEditor(attach.transitionParameters) as IPreviewEditor;
							hovered = true;

						}
						if (attach.editor.HasPreviewGUI() == true) {

							if (hovered == false) {

								attach.editor.OnDisable();

							} else {

								attach.editor.OnEnable();
								
							}

							var style = new GUIStyle(EditorStyles.toolbarButton);
							attach.editor.OnPreviewGUI(Color.white, rect, style, false, false, hovered);

						}

						if (GUI.Button(rect, string.Empty, transitionStyleBorder) == true) {

							onClick();

						}

					} else {
						
						GUI.Box(rect, string.Empty, transitionStyle);
						if (GUI.Button(rect, string.Empty, transitionStyleBorder) == true) {
							
							onClick();

						}

					}

				}

			}

		}
コード例 #34
0
		public bool IsVisible(FlowWindow window) {

			/*var scrollPos = FlowSystem.GetScrollPosition();
			var rect = new Rect(scrollPos.x - this.scrollRect.width * 0.5f + this.scrollRect.x,
			                    scrollPos.y + this.scrollRect.y,
			                    this.scrollRect.width,
			                    this.scrollRect.height);

			var newState = true;//rect.ScaleSizeBy(this.zoomDrawer.GetZoom()).Overlaps(window.rect.ScaleSizeBy(this.zoomDrawer.GetZoom()));

			if (newState == true &&
				window.isVisibleState == false) {

				window.isVisibleState = true;
				this.Repaint();
				return false;

			}

			return newState;*/

			return true;

		}
コード例 #35
0
 public static void RemoveTag(FlowWindow window, FlowTag tag)
 {
     FlowSystem.instance.data.RemoveTag(window, tag);
 }
コード例 #36
0
		public void DrawTransitionChooser(UnityEngine.UI.Windows.Plugins.Flow.FlowWindow.AttachItem attach, FlowWindow fromWindow, FlowWindow toWindow, bool doubleSided) {
			
			if (toWindow.IsEnabled() == false) return;
			if (toWindow.IsContainer() == true) return;

			if (toWindow.IsSmall() == true) {

				if (toWindow.IsFunction() == false) return;

			}

			const float size = 32f;
			const float offset = size * 0.5f + 5f;

			if (doubleSided == true) {

				var q = Quaternion.LookRotation(toWindow.rect.center - fromWindow.rect.center, Vector3.back);
				var attachRevert = FlowSystem.GetAttachItem(toWindow.id, fromWindow.id);
				
				this.DrawTransitionChooser(attachRevert, toWindow, fromWindow, q * Vector2.left * offset, size);
				this.DrawTransitionChooser(attach, fromWindow, toWindow, q * Vector2.right * offset, size);

			} else {

				this.DrawTransitionChooser(attach, fromWindow, toWindow, Vector2.zero, size);

			}

		}
コード例 #37
0
		private static IEnumerable<FlowWindow> GetParentContainers(FlowWindow window, IEnumerable<FlowWindow> containers) {
			
			var parent = containers.FirstOrDefault(where => where.attaches.Contains(window.id));
			
			while (parent != null) {
				
				yield return parent;
				parent = containers.FirstOrDefault(where => where.attaches.Contains(parent.id));

			}

		}
コード例 #38
0
		public void DrawWindowLayout(FlowWindow window) {
			
			var flowWindowWithLayout = FlowSystem.GetData().flowWindowWithLayout;
			if (flowWindowWithLayout == true) {
				
				if (this.layoutBoxStyle == null) this.layoutBoxStyle = FlowSystemEditorWindow.defaultSkin.FindStyle("LayoutBox");
				
				GUILayout.Box(string.Empty, this.layoutBoxStyle, GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true));
				var rect = GUILayoutUtility.GetLastRect();
				
				if (window.OnPreviewGUI(rect,
				                        FlowSystemEditorWindow.defaultSkin.button,
				                        this.layoutBoxStyle,
				                        drawInfo: true,
				                        selectable: true,
				                        onCreateScreen: () => {
					
					this.SelectWindow(window);
					FlowChooserFilter.CreateScreen(Selection.activeObject, window.compiledNamespace, "/Screens", () => {
						
						this.SelectWindow(window);
						
					});
					
				}, onCreateLayout: () => {
					
					this.SelectWindow(window);
					Selection.activeObject = window.GetScreen();
					FlowChooserFilter.CreateLayout(Selection.activeObject, Selection.activeGameObject, () => {
						
						this.SelectWindow(window);
						
					});
					
				}) == true) {
					
					// Set for waiting connection
					var element = WindowLayoutElement.waitForComponentConnectionElementTemp;
					
					this.WaitForAttach(window.id, element);
					
					WindowLayoutElement.waitForComponentConnectionTemp = false;
					
				}
				
				UnityEditor.UI.Windows.Plugins.Flow.Flow.OnDrawWindowLayoutGUI(rect, window);
				
			}
			
		}
コード例 #39
0
		public static string GetRelativePath(FlowWindow window, string token) {
			
			var result = GetParentContainers(window, FlowSystem.GetContainers())
					.Reverse()
					.Select(w => w.directory)
					.Aggregate(string.Empty, (total, path) => total + token + path);
			
			if (string.IsNullOrEmpty(result) == true) {
				
				result = token + FlowDatabase.OTHER_NAME;

			}
			
			result += token + window.directory;
			
			return result;

		}
コード例 #40
0
		private void BringBackOrFront(FlowWindow current, IEnumerable<FlowWindow> windows) {
			
			// Is any of other window has bigger size and collide current
			foreach (var window in windows) {
				
				if (window.id != current.id) {
					
					var p1 = window.rect.width * window.rect.height;
					var p2 = current.rect.width * current.rect.height;
					
					if (p1 > p2 && window.rect.Overlaps(current.rect) == true) {
						
						// Bring window to front
						GUI.BringWindowToFront(current.id);
						
						if (this.bringFront.ContainsKey(current.id) == true) {
							
							foreach (var item in this.bringFront[current.id]) {
								
								GUI.BringWindowToFront(item.id);
								
							}
							
						}
						
						if (this.bringFront.ContainsKey(window.id) == true) {
							
							this.bringFront[window.id].Add(current);
							
						} else {
							
							this.bringFront.Add(window.id, new List<FlowWindow>() { current });
							
						}
						
					}
					
				}
				
			}
			
		}
コード例 #41
0
		/*
		private static bool CompiledInfoIsInvalid( FlowWindow flowWindow ) {

			return GetBaseClassName( flowWindow ) != flowWindow.compiledBaseClassName
				|| GetNamespace( flowWindow ) != flowWindow.compiledNamespace;
		}

		private static void UpdateInheritedClasses( string oldBaseClassName, string newBaseClassName, string oldDerivedClassName, string newDerivedClassName, string oldNamespace, string newNamespace ) {

			if ( string.IsNullOrEmpty( oldBaseClassName ) || string.IsNullOrEmpty( newBaseClassName ) ) {

				return;
			}

			var oldFullClassPath = oldNamespace + oldBaseClassName;
			var newFullClassPath = newNamespace + newBaseClassName;

			AssetDatabase.StartAssetEditing();

			try {

				var scripts =
					AssetDatabase.FindAssets( "t:MonoScript" )
						.Select( _ => AssetDatabase.GUIDToAssetPath( _ ) )
						.Select( _ => AssetDatabase.LoadAssetAtPath( _, typeof( MonoScript ) ) )
						.OfType<MonoScript>()
						.Where( _ => _.text.Contains( oldBaseClassName ) || _.text.Contains( oldDerivedClassName ) || _.text.Contains( oldNamespace ) )
						.Where( _ => _.name != newBaseClassName );

				foreach ( var each in scripts ) {

					var path = AssetDatabase.GetAssetPath( each );

					var lines = File.ReadAllLines( path );

					var writer = new StreamWriter( path );

					foreach ( var line in lines ) {

						writer.WriteLine( line.Replace( oldFullClassPath, newFullClassPath )
											  .Replace( oldNamespace, newNamespace )
											  .Replace( oldBaseClassName, newBaseClassName )
											  .Replace( oldDerivedClassName, newDerivedClassName ) );
					}

					writer.Dispose();
				}
			} catch ( Exception e ) { Debug.LogException( e ); }

			AssetDatabase.StopAssetEditing();
			AssetDatabase.Refresh( ImportAssetOptions.ForceUpdate );

		}
		
		private static void GenerateUIWindow( string fullpath, FlowWindow window, bool recompile = false ) {

			var isCompiledInfoInvalid = window.compiled && CompiledInfoIsInvalid( window );

			if ( window.compiled == false || recompile == true || isCompiledInfoInvalid ) {

				var baseClassName = GetBaseClassName( window );
				var derivedClassName = GetDerivedClassName( window );
				var classNamespace = GetNamespace( window );

				var baseClassTemplate = FlowTemplateGenerator.GenerateWindowLayoutBaseClass( baseClassName, classNamespace, GenerateTransitionMethods( window ) );
				var derivedClassTemplate = FlowTemplateGenerator.GenerateWindowLayoutDerivedClass( derivedClassName, baseClassName, classNamespace );
				
				#if !UNITY_WEBPLAYER
				var baseClassPath = ( fullpath + "/" + baseClassName + ".cs" ).Replace( "//", "/" );
				var derivedClassPath = ( fullpath + "/" + derivedClassName + ".cs" ).Replace( "//", "/" );
				#endif

				if ( baseClassTemplate != null && derivedClassTemplate != null ) {

					IO.CreateDirectory( fullpath, string.Empty );
					IO.CreateDirectory( fullpath, FlowDatabase.COMPONENTS_FOLDER );
					IO.CreateDirectory( fullpath, FlowDatabase.LAYOUT_FOLDER );
					IO.CreateDirectory( fullpath, FlowDatabase.SCREENS_FOLDER );
					
					#if !UNITY_WEBPLAYER

					Directory.CreateDirectory( fullpath );

					File.WriteAllText( baseClassPath, baseClassTemplate );

					if ( !File.Exists( derivedClassPath ) ) {

						File.WriteAllText( derivedClassPath, derivedClassTemplate );

						AssetDatabase.ImportAsset( derivedClassName );
					}

					AssetDatabase.ImportAsset( baseClassPath );

					#endif

				} else {

					return;
				}

				var oldBaseClassName = window.compiledBaseClassName;
				var newBaseClassName = baseClassName;
				var oldDerivedClassName = window.compiledDerivedClassName;
				var newDerivedClassName = derivedClassName;

				var oldNamespace = window.compiledNamespace;

				window.compiledBaseClassName = baseClassName;
				window.compiledDerivedClassName = derivedClassName;
				window.compiledNamespace = classNamespace;

				var newNamespace = window.compiledNamespace;

				window.compiledDirectory = fullpath;

				window.compiled = true;
				
				AssetDatabase.Refresh( ImportAssetOptions.ForceUpdate );

				if ( isCompiledInfoInvalid ) {

					EditorApplication.delayCall += () => UpdateInheritedClasses( oldBaseClassName, newBaseClassName, oldDerivedClassName, newDerivedClassName, oldNamespace, newNamespace );
				}
			}

		}
		
		public static void GenerateUI( string pathToData, bool recompile = false, Func<FlowWindow, bool> predicate = null ) {

			var filename = Path.GetFileName( pathToData );
			var directory = pathToData.Replace( filename, "" );

			currentProject = Path.GetFileNameWithoutExtension( pathToData );
			var basePath = directory + currentProject;

			CreateDirectory( basePath, string.Empty );
			CreateDirectory( basePath, FlowDatabase.OTHER_NAME );

			AssetDatabase.StartAssetEditing();

			predicate = predicate ?? delegate { return true; };

			try {

				foreach ( var each in FlowSystem.GetWindows().Where( _ => !_.isDefaultLink && predicate( _ ) ) ) {

					var relativePath = GetRelativePath( each, "/" );

					if ( !string.IsNullOrEmpty( each.directory ) ) {

						CreateDirectory( basePath, relativePath );
					}

					GenerateUIWindow( basePath + relativePath + "/", each, recompile );
				}
			} catch ( Exception e ) {

				Debug.LogException( e );
			}

			AssetDatabase.StopAssetEditing();
			AssetDatabase.Refresh( ImportAssetOptions.ForceUpdate );

		}*/
		#endregion

		private static void GenerateWindow(string newPath, FlowWindow window, bool recompile) {

			if (window.compiled == true && recompile == false) return;

			var oldPath = window.compiledDirectory;
			
			var newInfo = new Tpl.Info(Tpl.GetNamespace(window), Tpl.GetDerivedClassName(window), Tpl.GetBaseClassName(window), window.directory);
			var oldInfo = new Tpl.Info(window);

			if (string.IsNullOrEmpty(oldPath) == true) {

				oldPath = newPath;

			}

			var path = oldPath;

			if (window.compiled == true && (oldPath != newPath)) {

				// If window is moving and compiled - just rename

				// Replace in files
				IO.ReplaceInFiles(FlowCompilerSystem.currentProjectDirectory, (file) => {
					
					var text = file.text;
					return text.Contains(oldInfo.baseNamespace);
					
				}, (text) => {

					return Tpl.ReplaceText(text, oldInfo, newInfo);

				});

				// Rename base class name
				IO.RenameFile(oldPath + oldInfo.baseClassnameFile, oldPath + newInfo.baseClassnameFile);

				// Rename derived class name
				IO.RenameFile(oldPath + oldInfo.classnameFile, oldPath + newInfo.classnameFile);

				// Rename main folder
				IO.RenameDirectory(oldPath, newPath);

				path = newPath;

			}

			// Rebuild without rename
			//Debug.Log(window.title + " :: REBUILD BASE :: " + path);

			IO.CreateDirectory(path, string.Empty);
			IO.CreateDirectory(path, FlowDatabase.COMPONENTS_FOLDER);
			IO.CreateDirectory(path, FlowDatabase.LAYOUT_FOLDER);
			IO.CreateDirectory(path, FlowDatabase.SCREENS_FOLDER);

			var baseClassTemplate = FlowTemplateGenerator.GenerateWindowLayoutBaseClass(newInfo.baseClassname, newInfo.baseNamespace, Tpl.GenerateTransitionMethods(window));
			var derivedClassTemplate = FlowTemplateGenerator.GenerateWindowLayoutDerivedClass(newInfo.classname, newInfo.baseClassname, newInfo.baseNamespace);
			
			if (baseClassTemplate != null && derivedClassTemplate != null) {

				IO.CreateFile(path, newInfo.baseClassnameFile, baseClassTemplate, rewrite: true);
				IO.CreateFile(path, newInfo.classnameFile, derivedClassTemplate, rewrite: false);
				
			}

			window.compiledNamespace = newInfo.baseNamespace;
			window.compiledScreenName = newInfo.screenName;
			window.compiledBaseClassName = newInfo.baseClassname;
			window.compiledDerivedClassName = newInfo.classname;
			
			window.compiledDirectory = path;
			window.compiled = true;

		}
コード例 #42
0
 public bool HasContainer(FlowWindow predicate)
 {
     return(this.attachItems.Any((item) => item.targetId == predicate.id && FlowSystem.GetWindow(item.targetId).IsContainer()));
 }
コード例 #43
0
		public static void GenerateByWindow(string pathToData, bool recompile = false, FlowWindow window = null) {
			
			FlowCompilerSystem.Generate(pathToData, recompile, flowWindow => flowWindow == window);
			
		}
コード例 #44
0
		public static string GenerateTransitionMethods(FlowWindow window) {

			var flowData = FlowSystem.GetData();
			
			var transitions = flowData.windows.Where(w => window.attaches.Contains(w.id) && w.CanCompiled() && !w.IsContainer());

			var result = string.Empty;
			foreach (var each in transitions) {
				
				var className = each.directory;
				var classNameWithNamespace = Tpl.GetNamespace(each) + "." + Tpl.GetDerivedClassName(each);
				
				result += FlowTemplateGenerator.GenerateWindowLayoutTransitionMethod(className, classNameWithNamespace);

			}

			// Make FlowDefault() method if exists
			var c = 0;
			var everyPlatformHasUniqueName = false;
			foreach (var attachId in window.attaches) {
				
				var attachedWindow = FlowSystem.GetWindow(attachId);
				var tmp = UnityEditor.UI.Windows.Plugins.Flow.Flow.IsCompilerTransitionAttachedGeneration(attachedWindow);
				if (tmp == true) ++c;

			}

			everyPlatformHasUniqueName = c > 1;

			foreach (var attachId in window.attaches) {

				var attachedWindow = FlowSystem.GetWindow(attachId);
				if (attachedWindow.IsShowDefault() == true) {

					result += FlowTemplateGenerator.GenerateWindowLayoutTransitionMethodDefault();

				}

				result += UnityEditor.UI.Windows.Plugins.Flow.Flow.OnCompilerTransitionAttachedGeneration(attachedWindow, everyPlatformHasUniqueName);

			}

			// Run addons transition logic
			result += UnityEditor.UI.Windows.Plugins.Flow.Flow.OnCompilerTransitionGeneration(window);

			return result;

		}
コード例 #45
0
 public bool HasContainer(FlowWindow predicate)
 {
     return(this.attaches.Any((id) => id == predicate.id && FlowSystem.GetWindow(id).isContainer));
 }