GetScenePathByBuildIndex() private method

private GetScenePathByBuildIndex ( int buildIndex ) : string
buildIndex int
return string
コード例 #1
0
    void Start()
    {
        this.curIdx  = 1;
        this.lastIdx = -1;

        for (int i = SceneMng.sceneCountInBuildSettings; i > 0; i--)
        {
            string name = SceneUtil.GetScenePathByBuildIndex(i - 1);
            if (name.IndexOf(this.StopLoadingAt) != -1)
            {
                this.lastIdx = i - 1;
                break;
            }
        }
        if (this.lastIdx == -1)
        {
            throw new System.Exception("Couldn't find the last level");
        }

        if (CreateLevelSelectors.cache == null)
        {
            cache = new CachedLevel[this.lastIdx];
            for (int i = 0; i < cache.Length; i++)
            {
                CreateLevelSelectors.cache[i].tex = null;
                CreateLevelSelectors.cache[i].mat = null;
            }
        }

        this.StartCoroutine(this.start());
    }
コード例 #2
0
ファイル: LevelNameList.cs プロジェクト: SirGFM/FallingBlocks
    static private void UpdateList()
    {
        int i;
        int max = SceneMng.sceneCountInBuildSettings;

        for (i = 1; i < max; i++)
        {
            string name  = SceneUtil.GetScenePathByBuildIndex(i);
            int    pos   = name.LastIndexOf("/");
            char   first = name[pos + 1];

            /* Every level start with a number, so use this to find the
             * number of levels */
            if (first < '0' && first > '9')
            {
                break;
            }
        }

        max   = i;
        _list = new string[max];
        for (i = 1; i < max; i++)
        {
            _list[i] = ProcessName(SceneUtil.GetScenePathByBuildIndex(i));
        }
    }
コード例 #3
0
    private void listLevels()
    {
        this.lastIdx = -1;

        for (int i = SceneMng.sceneCountInBuildSettings; i > 0; i--)
        {
            string name = SceneUtil.GetScenePathByBuildIndex(i - 1);
            if (name.EndsWith(".unity"))
            {
                name = name.Remove(name.Length - 6);
            }
            if (name.EndsWith(this.StopLoadingAt))
            {
                this.lastIdx = i - 1;
                break;
            }
        }
        if (this.lastIdx == -1)
        {
            throw new System.Exception("Couldn't find the last level");
        }

        if (LevelSelectMenu.cache == null)
        {
            cache = new CachedLevel[this.lastIdx - 1];
            for (int i = 0; i < LevelSelectMenu.cache.Length; i++)
            {
                LevelSelectMenu.cache[i].tex  = null;
                LevelSelectMenu.cache[i].mat  = null;
                LevelSelectMenu.cache[i].name = LevelNameList.GetLevel(i + 1);
            }
        }

        this.numItems = LevelSelectMenu.cache.Length;
    }