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SirGFM/FallingBlocks

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  • System - description of Unity's behaviours/systems
    • Events - how to send and detect events
    • Collision - how collision detection works
    • Levels - how levels may be organized
  • Game - description of the game's inner workings
    • Base architecture - how most of the code is organized/implemented
    • Blocks - how blocks were implemented
    • Collectibles - how collectibles (and the checkpoint) could be implemented

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Something silly about falling blocks

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