private static void Internal_SceneLoaded(Scene scene, LoadSceneMode mode) { if (SceneManager.sceneLoaded != null) { SceneManager.sceneLoaded(scene, mode); } }
private static void Internal_SceneLoaded(Scene scene, LoadSceneMode mode) { bool flag = SceneManager.sceneLoaded != null; if (flag) { SceneManager.sceneLoaded(scene, mode); } }