public override Material CreateNew(SyncMaterial syncMaterial, object settings = null) { var shader = ReflectMaterialManager.GetShader(syncMaterial); var material = new Material(shader); material.enableInstancing = true; return(material); }
protected override void ImportInternal(SyncedData <SyncMaterial> syncMaterial, Material material, object settings) { ReflectMaterialManager.ComputeMaterial(syncMaterial, material, settings as ITextureCache); }