static public int DeferredEvaluate(IntPtr l) { try { UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l); self.DeferredEvaluate(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int DeferredEvaluate(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); obj.DeferredEvaluate(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }