static public int ClearReferenceValue(IntPtr l) { try { UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l); UnityEngine.PropertyName a1; checkValueType(l, 2, out a1); self.ClearReferenceValue(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int ClearReferenceValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject(L, 1, typeof(UnityEngine.Playables.PlayableDirector)); UnityEngine.PropertyName arg0 = (UnityEngine.PropertyName)ToLua.CheckObject(L, 2, typeof(UnityEngine.PropertyName)); obj.ClearReferenceValue(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }