static public GameObject FindLocalObject(NetworkInstanceId netId) { return(s_NetworkScene.FindLocalObject(netId)); }
/// <summary> /// <para>This finds the local NetworkIdentity object with the specified network Id.</para> /// </summary> /// <param name="netId">The id of the networked object.</param> /// <returns> /// <para>The game object that matches the netId.</para> /// </returns> public static GameObject FindLocalObject(NetworkInstanceId netId) => s_NetworkScene.FindLocalObject(netId);