This is a hook that is invoked on all player objects when exiting the lobby.
private void CallOnClientExitLobby() { this.OnLobbyClientExit(); for (int i = 0; i < this.lobbySlots.Length; i++) { NetworkLobbyPlayer networkLobbyPlayer = this.lobbySlots[i]; if (!(networkLobbyPlayer == null)) { networkLobbyPlayer.OnClientExitLobby(); } } }