This is a hook that is invoked on all player objects when entering the lobby.
private void CallOnClientEnterLobby() { this.OnLobbyClientEnter(); for (int i = 0; i < this.lobbySlots.Length; i++) { NetworkLobbyPlayer networkLobbyPlayer = this.lobbySlots[i]; if (!(networkLobbyPlayer == null)) { networkLobbyPlayer.readyToBegin = false; networkLobbyPlayer.OnClientEnterLobby(); } } }