private void PrepareForConnect(bool usePlatformSpecificProtocols) { NetworkClient.SetActive(true); this.RegisterSystemHandlers(false); if (this.m_HostTopology == null) { ConnectionConfig defaultConfig = new ConnectionConfig(); int num1 = (int)defaultConfig.AddChannel(QosType.Reliable); int num2 = (int)defaultConfig.AddChannel(QosType.Unreliable); defaultConfig.UsePlatformSpecificProtocols = usePlatformSpecificProtocols; this.m_HostTopology = new HostTopology(defaultConfig, 8); } if (this.m_UseSimulator) { int minTimeout = this.m_SimulatedLatency / 3 - 1; if (minTimeout < 1) { minTimeout = 1; } int maxTimeout = this.m_SimulatedLatency * 3; if (LogFilter.logDebug) { Debug.Log((object)("AddHost Using Simulator " + (object)minTimeout + "/" + (object)maxTimeout)); } this.m_ClientId = NetworkTransport.AddHostWithSimulator(this.m_HostTopology, minTimeout, maxTimeout, 0); } else { this.m_ClientId = NetworkTransport.AddHost(this.m_HostTopology, 0); } }
public void Shutdown() { if (LogFilter.logDebug) { Debug.Log("Shutting down client " + this.m_ClientId); } this.m_ClientId = -1; NetworkClient.RemoveClient(this); if (NetworkClient.s_Clients.Count == 0) { NetworkClient.SetActive(false); } }
public NetworkClient(NetworkConnection conn) { if (LogFilter.logDev) { Debug.Log("Client created version " + Version.Current); } this.m_MsgBuffer = new byte[65535]; this.m_MsgReader = new NetworkReader(this.m_MsgBuffer); NetworkClient.AddClient(this); NetworkClient.SetActive(true); this.m_Connection = conn; this.m_AsyncConnect = NetworkClient.ConnectState.Connected; conn.SetHandlers(this.m_MessageHandlers); this.RegisterSystemHandlers(false); }
/// <summary> /// <para>Shut down a client.</para> /// </summary> public void Shutdown() { if (LogFilter.logDebug) { Debug.Log((object)("Shutting down client " + (object)this.m_ClientId)); } if (this.m_ClientId != -1) { NetworkTransport.RemoveHost(this.m_ClientId); this.m_ClientId = -1; } NetworkClient.RemoveClient(this); if (NetworkClient.s_Clients.Count != 0) { return; } NetworkClient.SetActive(false); }
internal void InternalConnectLocalServer() { if (m_FreeMessages == null) { m_FreeMessages = new Stack <InternalMsg>(); for (int i = 0; i < 64; i++) { m_FreeMessages.Push(default(InternalMsg)); } } m_LocalServer = NetworkServer.instance; m_Connection = new ULocalConnectionToServer(m_LocalServer); SetHandlers(m_Connection); m_Connection.connectionId = m_LocalServer.AddLocalClient(this); m_AsyncConnect = ConnectState.Connected; NetworkClient.SetActive(state: true); RegisterSystemHandlers(localClient: true); PostInternalMessage(32); m_Connected = true; }
internal void InternalConnectLocalServer() { if (this.m_FreeMessages == null) { this.m_FreeMessages = new Stack <InternalMsg>(); for (int i = 0; i < 0x40; i++) { InternalMsg item = new InternalMsg(); this.m_FreeMessages.Push(item); } } this.m_LocalServer = NetworkServer.instance; base.m_Connection = new ULocalConnectionToServer(this.m_LocalServer); base.SetHandlers(base.m_Connection); base.m_Connection.connectionId = this.m_LocalServer.AddLocalClient(this); base.m_AsyncConnect = NetworkClient.ConnectState.Connected; NetworkClient.SetActive(true); base.RegisterSystemHandlers(true); this.PostInternalMessage(0x20); this.m_Connected = true; }
internal void InternalConnectLocalServer(bool generateConnectMsg) { if (this.m_FreeMessages == null) { this.m_FreeMessages = new Stack <LocalClient.InternalMsg>(); for (int index = 0; index < 64; ++index) { this.m_FreeMessages.Push(new LocalClient.InternalMsg()); } } this.m_LocalServer = NetworkServer.instance; this.m_Connection = (NetworkConnection) new ULocalConnectionToServer(this.m_LocalServer); this.SetHandlers(this.m_Connection); this.m_Connection.connectionId = this.m_LocalServer.AddLocalClient(this); this.m_AsyncConnect = NetworkClient.ConnectState.Connected; NetworkClient.SetActive(true); this.RegisterSystemHandlers(true); if (generateConnectMsg) { this.PostInternalMessage((short)32); } this.m_Connected = true; }
private void PrepareForConnect(bool usePlatformSpecificProtocols) { NetworkClient.SetActive(true); this.RegisterSystemHandlers(false); if (this.m_HostTopology == null) { ConnectionConfig connectionConfig = new ConnectionConfig(); connectionConfig.AddChannel(QosType.ReliableSequenced); connectionConfig.AddChannel(QosType.Unreliable); connectionConfig.UsePlatformSpecificProtocols = usePlatformSpecificProtocols; this.m_HostTopology = new HostTopology(connectionConfig, 8); } if (this.m_UseSimulator) { int num = this.m_SimulatedLatency / 3 - 1; if (num < 1) { num = 1; } int num2 = this.m_SimulatedLatency * 3; if (LogFilter.logDebug) { Debug.Log(string.Concat(new object[] { "AddHost Using Simulator ", num, "/", num2 })); } this.m_ClientId = NetworkTransport.AddHostWithSimulator(this.m_HostTopology, num, num2, this.m_HostPort); } else { this.m_ClientId = NetworkTransport.AddHost(this.m_HostTopology, this.m_HostPort); } }
internal void InternalConnectLocalServer(bool generateConnectMsg) { if (this.m_FreeMessages == null) { this.m_FreeMessages = new Stack <LocalClient.InternalMsg>(); for (int i = 0; i < 64; i++) { LocalClient.InternalMsg t = default(LocalClient.InternalMsg); this.m_FreeMessages.Push(t); } } this.m_LocalServer = NetworkServer.instance; this.m_Connection = new ULocalConnectionToServer(this.m_LocalServer); base.SetHandlers(this.m_Connection); this.m_Connection.connectionId = this.m_LocalServer.AddLocalClient(this); this.m_AsyncConnect = NetworkClient.ConnectState.Connected; NetworkClient.SetActive(true); base.RegisterSystemHandlers(true); if (generateConnectMsg) { this.PostInternalMessage(32); } this.m_Connected = true; }