// Create a client and connect to the server port public void SetupClient() { ClientScene.RegisterPrefab(Prefab); client = new NetworkClient(); client.RegisterHandler(MsgType.Connect, OnConnected); client.Connect("127.0.0.1", 4444); }
public NetworkClient StartClient(MatchInfo info, ConnectionConfig config) { matchInfo = info; if (m_RunInBackground) { Application.runInBackground = true; } isNetworkActive = true; client = new NetworkClient(); if (config != null) { client.Configure(config, 1); } else if (m_CustomConfig && m_ConnectionConfig != null) { m_ConnectionConfig.Channels.Clear(); foreach (QosType channel in m_Channels) { m_ConnectionConfig.AddChannel(channel); } client.Configure(m_ConnectionConfig, m_MaxConnections); } RegisterClientMessages(client); if (matchInfo != null) { if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient match: " + matchInfo); } client.Connect(matchInfo); } else if (m_EndPoint != null) { if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient using provided SecureTunnel"); } client.Connect(m_EndPoint); } else { if (string.IsNullOrEmpty(m_NetworkAddress)) { if (LogFilter.logError) { Debug.LogError("Must set the Network Address field in the manager"); } return(null); } if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient address:" + m_NetworkAddress + " port:" + m_NetworkPort); } if (m_UseSimulator) { client.ConnectWithSimulator(m_NetworkAddress, m_NetworkPort, m_SimulatedLatency, m_PacketLossPercentage); } else { client.Connect(m_NetworkAddress, m_NetworkPort); } } OnStartClient(client); s_Address = m_NetworkAddress; return(client); }
public NetworkClient StartClient(ConnectionConfig config, int hostPort) { InitializeSingleton(); if (m_RunInBackground) { Application.runInBackground = true; } isNetworkActive = true; if (m_GlobalConfig != null) { NetworkTransport.Init(m_GlobalConfig); } client = new NetworkClient(); client.hostPort = hostPort; if (config != null) { if ((config.UsePlatformSpecificProtocols) && (Application.platform != RuntimePlatform.PS4) && (Application.platform != RuntimePlatform.PSP2)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } client.Configure(config, 1); } else { if (m_CustomConfig && m_ConnectionConfig != null) { m_ConnectionConfig.Channels.Clear(); for (int i = 0; i < m_Channels.Count; i++) { m_ConnectionConfig.AddChannel(m_Channels[i]); } if ((m_ConnectionConfig.UsePlatformSpecificProtocols) && (Application.platform != RuntimePlatform.PS4) && (Application.platform != RuntimePlatform.PSP2)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } client.Configure(m_ConnectionConfig, m_MaxConnections); } } RegisterClientMessages(client); if (m_EndPoint != null) { if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient using provided SecureTunnel"); } client.Connect(m_EndPoint); } else { if (string.IsNullOrEmpty(m_NetworkAddress)) { if (LogFilter.logError) { Debug.LogError("Must set the Network Address field in the manager"); } return(null); } if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient address:" + m_NetworkAddress + " port:" + m_NetworkPort); } client.Connect(m_NetworkAddress, m_NetworkPort); } OnStartClient(client); s_Address = m_NetworkAddress; return(client); }
public NetworkClient StartClient(MatchInfo info, ConnectionConfig config) { InitializeSingleton(); matchInfo = info; if (m_RunInBackground) { Application.runInBackground = true; } isNetworkActive = true; if (m_GlobalConfig != null) { NetworkTransport.Init(m_GlobalConfig); } client = new NetworkClient(); if (config != null) { if ((config.UsePlatformSpecificProtocols) && (UnityEngine.Application.platform != RuntimePlatform.PS4)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } client.Configure(config, 1); } else { if (m_CustomConfig && m_ConnectionConfig != null) { m_ConnectionConfig.Channels.Clear(); foreach (var c in m_Channels) { m_ConnectionConfig.AddChannel(c); } if ((m_ConnectionConfig.UsePlatformSpecificProtocols) && (UnityEngine.Application.platform != RuntimePlatform.PS4)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } client.Configure(m_ConnectionConfig, m_MaxConnections); } } RegisterClientMessages(client); if (matchInfo != null) { if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient match: " + matchInfo); } client.Connect(matchInfo); } else if (m_EndPoint != null) { if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient using provided SecureTunnel"); } client.Connect(m_EndPoint); } else { if (string.IsNullOrEmpty(m_NetworkAddress)) { if (LogFilter.logError) { Debug.LogError("Must set the Network Address field in the manager"); } return(null); } if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient address:" + m_NetworkAddress + " port:" + m_NetworkPort); } if (m_UseSimulator) { client.ConnectWithSimulator(m_NetworkAddress, m_NetworkPort, m_SimulatedLatency, m_PacketLossPercentage); } else { client.Connect(m_NetworkAddress, m_NetworkPort); } } #if ENABLE_UNET_HOST_MIGRATION if (m_MigrationManager != null) { m_MigrationManager.Initialize(client, matchInfo); } #endif OnStartClient(client); s_Address = m_NetworkAddress; return(client); }
// CONSTRUCTOR public Client(NetworkingInfo netinfo) { networkingInfo = netinfo; if(networkingInfo.port == -1) networkingInfo.port = NetworkingInfo.defaultPort; if(networkingInfo.address == "") networkingInfo.address = NetworkingInfo.defaultAddress; // TODO: Add some kind of DNS pre check for IP? connectedPlayers = new List<Player>(); config = new ConnectionConfig(); Channels.priority = config.AddChannel(QosType.AllCostDelivery); Channels.reliable = config.AddChannel(QosType.ReliableSequenced); Channels.unreliable = config.AddChannel(QosType.UnreliableSequenced); Channels.fragmented = config.AddChannel(QosType.ReliableFragmented); Channels.update = config.AddChannel(QosType.StateUpdate); hostconfig = new HostTopology(config, maxConcurrentConnectedUsers); if(networkingInfo.isServer) { myClient = ClientScene.ConnectLocalServer(); myClient.Configure(hostconfig); myClient.RegisterHandler(MsgType.Connect, OnConnected); myClient.RegisterHandler(MsgType.Disconnect, ConnectionFailed); registerAllCallbacks(myClient, cbClientHandler); } else { myClient = new NetworkClient(); myClient.Configure(hostconfig); myClient.RegisterHandler(MsgType.Connect, OnConnected); myClient.RegisterHandler(MsgType.Error, ConnectionError); myClient.RegisterHandler(MsgType.Disconnect, ConnectionFailed); registerAllCallbacks(myClient, cbClientHandler); common.printConsole (tag, "Setup complete", true); myClient.Connect(networkingInfo.address, networkingInfo.port); common.printConsole (tag, "Connecting to " + networkingInfo.address + ":" + networkingInfo.port, true); } }