void UpdateSubParameters() { Terrain_Bounds_center = TerrainParameter + "_Bounds_center"; Terrain_Bounds_size = TerrainParameter + "_Bounds_size"; Terrain_HeightMap = TerrainParameter + "_HeightMap"; Terrain_Height = TerrainParameter + "_Height"; }
void UpdateSubParameters() { Position = m_Parameter + "_position"; Angles = m_Parameter + "_angles"; Scale = m_Parameter + "_scale"; }
void UpdateSubParameters() { Center = m_Parameter + "_center"; Radius = m_Parameter + "_radius"; }
void UpdateSubParameters() { Position = m_Parameter + "_position"; Normal = m_Parameter + "_normal"; }
void UpdateSubParameters() { m_TargetPosition_position = m_TargetPosition + "_position"; m_TargetNormal_direction = m_TargetNormal + "_direction"; }