void UpdateSubParameters()
 {
     Terrain_Bounds_center = TerrainParameter + "_Bounds_center";
     Terrain_Bounds_size   = TerrainParameter + "_Bounds_size";
     Terrain_HeightMap     = TerrainParameter + "_HeightMap";
     Terrain_Height        = TerrainParameter + "_Height";
 }
Beispiel #2
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 void UpdateSubParameters()
 {
     Position = m_Parameter + "_position";
     Angles   = m_Parameter + "_angles";
     Scale    = m_Parameter + "_scale";
 }
 void UpdateSubParameters()
 {
     Center = m_Parameter + "_center";
     Radius = m_Parameter + "_radius";
 }
Beispiel #4
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 void UpdateSubParameters()
 {
     Position = m_Parameter + "_position";
     Normal   = m_Parameter + "_normal";
 }
 void UpdateSubParameters()
 {
     m_TargetPosition_position = m_TargetPosition + "_position";
     m_TargetNormal_direction  = m_TargetNormal + "_direction";
 }