public void Cleanup() { CoreUtils.Destroy(m_StandardSkyboxMaterial); m_BakingSky.Cleanup(); m_VisualSky.Cleanup(); m_LightingOverrideSky.Cleanup(); m_BakingSkyRenderingContext.Cleanup(); m_SkyRenderingContext.Cleanup(); }
public void Cleanup() { CoreUtils.Destroy(m_StandardSkyboxMaterial); CoreUtils.Destroy(m_BlitCubemapMaterial); CoreUtils.Destroy(m_OpaqueAtmScatteringMaterial); m_BakingSky.Cleanup(); m_VisualSky.Cleanup(); m_LightingOverrideSky.Cleanup(); m_BakingSkyRenderingContext.Cleanup(); m_SkyRenderingContext.Cleanup(); }
public void Cleanup() { #if UNITY_EDITOR CoreUtils.Destroy(m_DefaultPreviewSky); #endif CoreUtils.Destroy(m_StandardSkyboxMaterial); CoreUtils.Destroy(m_BlitCubemapMaterial); CoreUtils.Destroy(m_OpaqueAtmScatteringMaterial); m_BakingSky.Cleanup(); m_VisualSky.Cleanup(); m_LightingOverrideSky.Cleanup(); m_BakingSkyRenderingContext.Cleanup(); m_SkyRenderingContext.Cleanup(); }