public void Cleanup()
        {
            CoreUtils.Destroy(m_StandardSkyboxMaterial);

            m_BakingSky.Cleanup();
            m_VisualSky.Cleanup();
            m_LightingOverrideSky.Cleanup();

            m_BakingSkyRenderingContext.Cleanup();
            m_SkyRenderingContext.Cleanup();
        }
        public void Cleanup()
        {
            CoreUtils.Destroy(m_StandardSkyboxMaterial);
            CoreUtils.Destroy(m_BlitCubemapMaterial);
            CoreUtils.Destroy(m_OpaqueAtmScatteringMaterial);

            m_BakingSky.Cleanup();
            m_VisualSky.Cleanup();
            m_LightingOverrideSky.Cleanup();

            m_BakingSkyRenderingContext.Cleanup();
            m_SkyRenderingContext.Cleanup();
        }
Beispiel #3
0
        public void Cleanup()
        {
#if UNITY_EDITOR
            CoreUtils.Destroy(m_DefaultPreviewSky);
#endif
            CoreUtils.Destroy(m_StandardSkyboxMaterial);
            CoreUtils.Destroy(m_BlitCubemapMaterial);
            CoreUtils.Destroy(m_OpaqueAtmScatteringMaterial);

            m_BakingSky.Cleanup();
            m_VisualSky.Cleanup();
            m_LightingOverrideSky.Cleanup();

            m_BakingSkyRenderingContext.Cleanup();
            m_SkyRenderingContext.Cleanup();
        }