public static void Extract(Light l, ref DirectionalLight dir) { dir.instanceID = l.GetInstanceID(); dir.mode = Extract(l.lightmapBakeType); dir.shadow = l.shadows != LightShadows.None; dir.direction = l.transform.forward; dir.color = LinearColor.Convert(l.color, l.intensity); dir.indirectColor = ExtractIndirect(l); dir.penumbraWidthRadian = l.shadows == LightShadows.Soft ? (Mathf.Deg2Rad * l.shadowAngle) : 0.0f; }
public static void Extract(Light l, ref DirectionalLight dir) { dir.instanceID = l.GetInstanceID(); dir.mode = LightmapperUtils.Extract(l.lightmapBakeType); dir.shadow = (l.shadows != LightShadows.None); dir.direction = l.transform.forward; dir.color = LinearColor.Convert(l.color, l.intensity); dir.indirectColor = LightmapperUtils.ExtractIndirect(l); dir.penumbraWidthRadian = ((l.shadows != LightShadows.Soft) ? 0f : (0.0174532924f * l.shadowAngle)); }
public static void Extract(Light l, ref PointLight point) { point.instanceID = l.GetInstanceID(); point.mode = LightmapperUtils.Extract(l.lightmapBakeType); point.shadow = (l.shadows != LightShadows.None); point.position = l.transform.position; point.color = LinearColor.Convert(l.color, l.intensity); point.indirectColor = LightmapperUtils.ExtractIndirect(l); point.range = l.range; point.sphereRadius = ((l.shadows != LightShadows.Soft) ? 0f : l.shadowRadius); }
public static void Extract(Light l, ref DiscLight disc) { disc.instanceID = l.GetInstanceID(); disc.mode = Extract(l.lightmapBakeType); disc.shadow = l.shadows != LightShadows.None; disc.position = l.transform.position; disc.orientation = l.transform.rotation; disc.color = LinearColor.Convert(l.color, l.intensity); disc.indirectColor = ExtractIndirect(l); disc.range = l.range; disc.radius = l.areaSize.x; }
public static void Extract(Light l, ref PointLight point) { point.instanceID = l.GetInstanceID(); point.mode = Extract(l.lightmapBakeType); point.shadow = l.shadows != LightShadows.None; point.position = l.transform.position; point.color = LinearColor.Convert(l.color, l.intensity); point.indirectColor = ExtractIndirect(l); point.range = l.range; point.sphereRadius = l.shadows == LightShadows.Soft ? l.shadowRadius : 0.0f; point.falloff = FalloffType.Legacy; }
public static void Extract(Light l, ref RectangleLight rect) { rect.instanceID = l.GetInstanceID(); rect.mode = LightmapperUtils.Extract(l.lightmapBakeType); rect.shadow = (l.shadows != LightShadows.None); rect.position = l.transform.position; rect.orientation = l.transform.rotation; rect.color = LinearColor.Convert(l.color, l.intensity); rect.indirectColor = LightmapperUtils.ExtractIndirect(l); rect.range = l.range; rect.width = l.areaSize.x; rect.height = l.areaSize.y; }
public static void Extract(Light l, ref SpotLight spot) { spot.instanceID = l.GetInstanceID(); spot.mode = LightmapperUtils.Extract(l.lightmapBakeType); spot.shadow = (l.shadows != LightShadows.None); spot.position = l.transform.position; spot.orientation = l.transform.rotation; spot.color = LinearColor.Convert(l.color, l.intensity); spot.indirectColor = LightmapperUtils.ExtractIndirect(l); spot.range = l.range; spot.sphereRadius = ((l.shadows != LightShadows.Soft) ? 0f : l.shadowRadius); spot.coneAngle = l.spotAngle * 0.0174532924f; spot.innerConeAngle = LightmapperUtils.ExtractInnerCone(l); }
public static void Extract(Light l, ref SpotLight spot) { spot.instanceID = l.GetInstanceID(); spot.mode = Extract(l.lightmapBakeType); spot.shadow = l.shadows != LightShadows.None; spot.position = l.transform.position; spot.orientation = l.transform.rotation; spot.color = LinearColor.Convert(l.color, l.intensity); spot.indirectColor = ExtractIndirect(l); spot.range = l.range; spot.sphereRadius = l.shadows == LightShadows.Soft ? l.shadowRadius : 0.0f; spot.coneAngle = l.spotAngle * Mathf.Deg2Rad; spot.innerConeAngle = ExtractInnerCone(l); spot.falloff = FalloffType.Legacy; }
public static void Extract(Light l, ref DirectionalLight dir) { dir.instanceID = l.GetInstanceID(); dir.mode = LightmapperUtils.Extract(l.lightmapBakeType); dir.shadow = (l.shadows > LightShadows.None); dir.position = l.transform.position; dir.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); dir.color = color; dir.indirectColor = indirectColor; dir.penumbraWidthRadian = ((l.shadows == LightShadows.Soft) ? (0.0174532924f * l.shadowAngle) : 0f); }
public static void Extract(Light l, ref DirectionalLight dir) { dir.instanceID = l.GetInstanceID(); dir.mode = Extract(l.lightmapBakeType); dir.shadow = l.shadows != LightShadows.None; dir.position = l.transform.position; dir.orientation = l.transform.rotation; Color cct = ExtractColorTemperature(l); LinearColor directColor = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = ExtractIndirect(l); ApplyColorTemperature(cct, ref directColor); ApplyColorTemperature(cct, ref indirectColor); dir.color = directColor; dir.indirectColor = indirectColor; dir.penumbraWidthRadian = l.shadows == LightShadows.Soft ? (Mathf.Deg2Rad * l.shadowAngle) : 0.0f; }
public static void Extract(Light l, ref PointLight point) { point.instanceID = l.GetInstanceID(); point.mode = LightmapperUtils.Extract(l.lightmapBakeType); point.shadow = (l.shadows > LightShadows.None); point.position = l.transform.position; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); point.color = color; point.indirectColor = indirectColor; point.range = l.range; point.sphereRadius = ((l.shadows == LightShadows.Soft) ? l.shadowRadius : 0f); point.falloff = FalloffType.Legacy; }
public static void Extract(Light l, ref DiscLight disc) { disc.instanceID = l.GetInstanceID(); disc.mode = LightmapperUtils.Extract(l.lightmapBakeType); disc.shadow = (l.shadows > LightShadows.None); disc.position = l.transform.position; disc.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); disc.color = color; disc.indirectColor = indirectColor; disc.range = l.range; disc.radius = l.areaSize.x; disc.falloff = FalloffType.Legacy; }
public static void Extract(Light l, ref RectangleLight rect) { rect.instanceID = l.GetInstanceID(); rect.mode = LightmapperUtils.Extract(l.lightmapBakeType); rect.shadow = (l.shadows > LightShadows.None); rect.position = l.transform.position; rect.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); rect.color = color; rect.indirectColor = indirectColor; rect.range = l.range; rect.width = l.areaSize.x; rect.height = l.areaSize.y; rect.falloff = FalloffType.Legacy; }
public static void Extract(Light l, ref SpotLight spot) { spot.instanceID = l.GetInstanceID(); spot.mode = LightmapperUtils.Extract(l.lightmapBakeType); spot.shadow = (l.shadows > LightShadows.None); spot.position = l.transform.position; spot.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); spot.color = color; spot.indirectColor = indirectColor; spot.range = l.range; spot.sphereRadius = ((l.shadows == LightShadows.Soft) ? l.shadowRadius : 0f); spot.coneAngle = l.spotAngle * 0.0174532924f; spot.innerConeAngle = LightmapperUtils.ExtractInnerCone(l); spot.falloff = FalloffType.Legacy; spot.angularFalloff = AngularFalloffType.LUT; }
public static LinearColor ExtractIndirect(Light l) { return(LinearColor.Convert(l.color, l.intensity * l.bounceIntensity)); }
public static LinearColor ExtractIndirect(Light l) { LinearColor result = LinearColor.Convert(l.color, l.intensity * l.bounceIntensity); return(result); }