public static void Extract(Light l, ref PointLight point) { point.instanceID = l.GetInstanceID(); point.mode = Extract(l.lightmapBakeType); point.shadow = l.shadows != LightShadows.None; point.position = l.transform.position; point.color = LinearColor.Convert(l.color, l.intensity); point.indirectColor = ExtractIndirect(l); point.range = l.range; point.sphereRadius = l.shadows == LightShadows.Soft ? l.shadowRadius : 0.0f; point.falloff = FalloffType.Legacy; }
public static void Extract(Light l, ref DiscLight disc) { disc.instanceID = l.GetInstanceID(); disc.mode = Extract(l.lightmapBakeType); disc.shadow = l.shadows != LightShadows.None; disc.position = l.transform.position; disc.orientation = l.transform.rotation; disc.color = LinearColor.Convert(l.color, l.intensity); disc.indirectColor = ExtractIndirect(l); disc.range = l.range; disc.radius = l.areaSize.x; }
public static void Extract(Light l, ref RectangleLight rect) { rect.instanceID = l.GetInstanceID(); rect.mode = LightmapperUtils.Extract(l.lightmapBakeType); rect.shadow = (l.shadows != LightShadows.None); rect.position = l.transform.position; rect.orientation = l.transform.rotation; rect.color = LinearColor.Convert(l.color, l.intensity); rect.indirectColor = LightmapperUtils.ExtractIndirect(l); rect.range = l.range; rect.width = l.areaSize.x; rect.height = l.areaSize.y; }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.GlobalIllumination.LinearColor o; o = new UnityEngine.Experimental.GlobalIllumination.LinearColor(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static void Extract(Light l, ref SpotLight spot) { spot.instanceID = l.GetInstanceID(); spot.mode = LightmapperUtils.Extract(l.lightmapBakeType); spot.shadow = (l.shadows != LightShadows.None); spot.position = l.transform.position; spot.orientation = l.transform.rotation; spot.color = LinearColor.Convert(l.color, l.intensity); spot.indirectColor = LightmapperUtils.ExtractIndirect(l); spot.range = l.range; spot.sphereRadius = ((l.shadows != LightShadows.Soft) ? 0f : l.shadowRadius); spot.coneAngle = l.spotAngle * 0.0174532924f; spot.innerConeAngle = LightmapperUtils.ExtractInnerCone(l); }
public static void Extract(Light l, ref SpotLight spot) { spot.instanceID = l.GetInstanceID(); spot.mode = Extract(l.lightmapBakeType); spot.shadow = l.shadows != LightShadows.None; spot.position = l.transform.position; spot.orientation = l.transform.rotation; spot.color = LinearColor.Convert(l.color, l.intensity); spot.indirectColor = ExtractIndirect(l); spot.range = l.range; spot.sphereRadius = l.shadows == LightShadows.Soft ? l.shadowRadius : 0.0f; spot.coneAngle = l.spotAngle * Mathf.Deg2Rad; spot.innerConeAngle = ExtractInnerCone(l); spot.falloff = FalloffType.Legacy; }
public void Init(ref DirectionalLight light) { this.instanceID = light.instanceID; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation.SetLookRotation(light.direction, Vector3.up); this.position = Vector3.zero; this.range = 0f; this.coneAngle = 0f; this.innerConeAngle = 0f; this.shape0 = light.penumbraWidthRadian; this.shape1 = 0f; this.type = LightType.Directional; this.mode = light.mode; this.shadow = ((!light.shadow) ? 0 : 1); }
public void Init(ref SpotLight light) { this.instanceID = light.instanceID; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = light.range; this.coneAngle = light.coneAngle; this.innerConeAngle = light.innerConeAngle; this.shape0 = light.sphereRadius; this.shape1 = 0f; this.type = LightType.Spot; this.mode = light.mode; this.shadow = ((!light.shadow) ? 0 : 1); }
public void Init(ref RectangleLight light) { this.instanceID = light.instanceID; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = light.range; this.coneAngle = 0f; this.innerConeAngle = 0f; this.shape0 = light.width; this.shape1 = light.height; this.type = LightType.Rectangle; this.mode = light.mode; this.shadow = ((!light.shadow) ? 0 : 1); }
public static void Extract(Light l, ref DirectionalLight dir) { dir.instanceID = l.GetInstanceID(); dir.mode = Extract(l.lightmapBakeType); dir.shadow = l.shadows != LightShadows.None; dir.direction = l.transform.forward; Color cct = ExtractColorTemperature(l); LinearColor directColor = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = ExtractIndirect(l); ApplyColorTemperature(cct, ref directColor); ApplyColorTemperature(cct, ref indirectColor); dir.color = directColor; dir.indirectColor = indirectColor; dir.penumbraWidthRadian = l.shadows == LightShadows.Soft ? (Mathf.Deg2Rad * l.shadowAngle) : 0.0f; }
public void Init(ref SpotLightBoxShape light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.width; shape1 = light.height; type = LightType.SpotBoxShape; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = FalloffType.Undefined; }
public void Init(ref RectangleLight light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.width; shape1 = light.height; type = LightType.Rectangle; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = light.falloff; }
public static void Extract(Light l, ref DirectionalLight dir) { dir.instanceID = l.GetInstanceID(); dir.mode = LightmapperUtils.Extract(l.lightmapBakeType); dir.shadow = (l.shadows > LightShadows.None); dir.position = l.transform.position; dir.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); dir.color = color; dir.indirectColor = indirectColor; dir.penumbraWidthRadian = ((l.shadows == LightShadows.Soft) ? (0.0174532924f * l.shadowAngle) : 0f); }
public void Init(ref DirectionalLight light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation.SetLookRotation(light.direction, Vector3.up); position = Vector3.zero; range = 0.0f; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.penumbraWidthRadian; shape1 = 0.0f; type = LightType.Directional; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = FalloffType.Undefined; }
public void Init(ref SpotLight light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = light.coneAngle; innerConeAngle = light.innerConeAngle; shape0 = light.sphereRadius; shape1 = 0.0f; type = LightType.Spot; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = light.falloff; }
public void Init(ref DiscLight light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.radius; shape1 = 0.0f; type = LightType.Disc; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = FalloffType.Undefined; }
public static void Extract(Light l, ref PointLight point) { point.instanceID = l.GetInstanceID(); point.mode = LightmapperUtils.Extract(l.lightmapBakeType); point.shadow = (l.shadows > LightShadows.None); point.position = l.transform.position; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); point.color = color; point.indirectColor = indirectColor; point.range = l.range; point.sphereRadius = ((l.shadows == LightShadows.Soft) ? l.shadowRadius : 0f); point.falloff = FalloffType.Legacy; }
public static void Extract(Light l, ref DiscLight disc) { disc.instanceID = l.GetInstanceID(); disc.mode = LightmapperUtils.Extract(l.lightmapBakeType); disc.shadow = (l.shadows > LightShadows.None); disc.position = l.transform.position; disc.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); disc.color = color; disc.indirectColor = indirectColor; disc.range = l.range; disc.radius = l.areaSize.x; disc.falloff = FalloffType.Legacy; }
public void Init(ref SpotLight light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = light.range; this.coneAngle = light.coneAngle; this.innerConeAngle = light.innerConeAngle; this.shape0 = light.sphereRadius; this.shape1 = (float)light.angularFalloff; this.type = LightType.Spot; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = light.falloff; }
public void Init(ref PointLight light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = Quaternion.identity; this.position = light.position; this.range = light.range; this.coneAngle = 0f; this.innerConeAngle = 0f; this.shape0 = light.sphereRadius; this.shape1 = 0f; this.type = LightType.Point; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = light.falloff; }
public void Init(ref DirectionalLight light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = 0f; this.coneAngle = cookie.sizes.x; this.innerConeAngle = cookie.sizes.y; this.shape0 = light.penumbraWidthRadian; this.shape1 = 0f; this.type = LightType.Directional; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = FalloffType.Undefined; }
public void Init(ref SpotLightPyramidShape light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = light.range; this.coneAngle = light.angle; this.innerConeAngle = 0f; this.shape0 = light.aspectRatio; this.shape1 = 0f; this.type = LightType.SpotPyramidShape; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = light.falloff; }
public void Init(ref SpotLightBoxShape light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = light.range; this.coneAngle = 0f; this.innerConeAngle = 0f; this.shape0 = light.width; this.shape1 = light.height; this.type = LightType.SpotBoxShape; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = FalloffType.Undefined; }
public void Init(ref SpotLightPyramidShape light, ref Cookie cookie) { instanceID = light.instanceID; cookieID = cookie.instanceID; cookieScale = cookie.scale; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = light.angle; innerConeAngle = 0.0f; shape0 = light.aspectRatio; shape1 = 0.0f; type = LightType.SpotPyramidShape; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = light.falloff; }
public void Init(ref DiscLight light, ref Cookie cookie) { instanceID = light.instanceID; cookieID = cookie.instanceID; cookieScale = cookie.scale; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.radius; shape1 = 0.0f; type = LightType.Disc; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = light.falloff; }
public void Init(ref DirectionalLight light, ref Cookie cookie) { instanceID = light.instanceID; cookieID = cookie.instanceID; cookieScale = cookie.scale; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = 0.0f; coneAngle = cookie.sizes.x; innerConeAngle = cookie.sizes.y; shape0 = light.penumbraWidthRadian; shape1 = 0.0f; type = LightType.Directional; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = FalloffType.Undefined; }
public static LinearColor Convert(UnityEngine.Color color, float intensity) { var lc = GraphicsSettings.lightsUseLinearIntensity ? color.linear.RGBMultiplied(intensity) : color.RGBMultiplied(intensity).linear; float mcc = lc.maxColorComponent; if (mcc <= 0.0f) { return(LinearColor.Black()); } float mcc_rcp = 1.0f / lc.maxColorComponent; LinearColor c; c.m_red = lc.r * mcc_rcp; c.m_green = lc.g * mcc_rcp; c.m_blue = lc.b * mcc_rcp; c.m_intensity = mcc; return(c); }
public static void Extract(Light l, ref RectangleLight rect) { rect.instanceID = l.GetInstanceID(); rect.mode = LightmapperUtils.Extract(l.lightmapBakeType); rect.shadow = (l.shadows > LightShadows.None); rect.position = l.transform.position; rect.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); rect.color = color; rect.indirectColor = indirectColor; rect.range = l.range; rect.width = l.areaSize.x; rect.height = l.areaSize.y; rect.falloff = FalloffType.Legacy; }
public static LinearColor Convert(Color color, float intensity) { Color color2 = (!GraphicsSettings.lightsUseLinearIntensity) ? color.RGBMultiplied(intensity).linear : color.linear.RGBMultiplied(intensity); float maxColorComponent = color2.maxColorComponent; LinearColor result; if (maxColorComponent <= 0f) { result = LinearColor.Black(); } else { float num = 1f / color2.maxColorComponent; LinearColor linearColor; linearColor.m_red = color2.r * num; linearColor.m_green = color2.g * num; linearColor.m_blue = color2.b * num; linearColor.m_intensity = maxColorComponent; result = linearColor; } return(result); }
public static void Extract(Light l, ref SpotLight spot) { spot.instanceID = l.GetInstanceID(); spot.mode = LightmapperUtils.Extract(l.lightmapBakeType); spot.shadow = (l.shadows > LightShadows.None); spot.position = l.transform.position; spot.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); spot.color = color; spot.indirectColor = indirectColor; spot.range = l.range; spot.sphereRadius = ((l.shadows == LightShadows.Soft) ? l.shadowRadius : 0f); spot.coneAngle = l.spotAngle * 0.0174532924f; spot.innerConeAngle = LightmapperUtils.ExtractInnerCone(l); spot.falloff = FalloffType.Legacy; spot.angularFalloff = AngularFalloffType.LUT; }